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Comparing deliantra/server/include/global.h (file contents):
Revision 1.24 by root, Wed Dec 13 21:27:09 2006 UTC vs.
Revision 1.30 by root, Mon Dec 18 03:00:02 2006 UTC

16 16
17 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The author can be reached via e-mail to crossfire-devel@real-time.com 21 The author can be reached via e-mail to crossfire@schmorp.de
22*/ 22*/
23 23
24#ifndef GLOBAL_H 24#ifndef GLOBAL_H
25#define GLOBAL_H 25#define GLOBAL_H
26 26
59#include "keyword.h" 59#include "keyword.h"
60#include "traits.h" 60#include "traits.h"
61#include "dynbuf.h" 61#include "dynbuf.h"
62#include "util.h" 62#include "util.h"
63#include "shstr.h" 63#include "shstr.h"
64#include "newclient.h"
65 64
66/* This blob, in this order, is needed to actually define maps */ 65/* This blob, in this order, is needed to actually define maps */
67#include "face.h" 66#include "face.h"
68/* Include the basic defines from spells.h */ 67
68#include "spells.h"
69
69#include "attack.h" /* needs to be before material.h */ 70#include "attack.h" /* needs to be before material.h */
70#include "material.h" 71#include "material.h"
71#include "living.h" 72#include "living.h"
72#include "object.h" 73#include "object.h"
73#include "map.h" 74#include "map.h"
74#include "tod.h" 75#include "tod.h"
75 76
76#include "skills.h" 77#include "skills.h"
77 78
78/* Pull in the socket structure - used in the player structure */ 79/* Pull in the socket structure - used in the player structure */
79#include "newserver.h" 80#include "network.h"
81#include "client.h"
80 82
81/* Pull in the player structure */ 83/* Pull in the player structure */
82#include "player.h" 84#include "player.h"
83 85
84/* pull in treasure structure */ 86/* pull in treasure structure */
107/* Now for races */ 109/* Now for races */
108#include "race.h" 110#include "race.h"
109 111
110/* Now for recipe/alchemy */ 112/* Now for recipe/alchemy */
111#include "recipe.h" 113#include "recipe.h"
112
113/* Now for spells */
114#include "spells.h"
115 114
116#include "funcpoint.h" 115#include "funcpoint.h"
117 116
118/***************************************************************************** 117/*****************************************************************************
119 * GLOBAL VARIABLES: * 118 * GLOBAL VARIABLES: *
198 197
199extern New_Face *blank_face, *empty_face; 198extern New_Face *blank_face, *empty_face;
200extern New_Face *dark_faces[]; 199extern New_Face *dark_faces[];
201extern New_Face *smooth_face; 200extern New_Face *smooth_face;
202 201
203extern NewSocket *init_sockets; 202extern client *init_sockets;
204 203
205#include "libproto.h" 204#include "libproto.h"
206#include "sockproto.h" 205#include "sockproto.h"
207 206
208#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 207#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
243 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 242 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
244 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 243 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
245 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 244 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
246 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 245 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
247 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 246 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
248 uint8 ACC (RW, recycle_tmp_maps); /* re-use tmp maps. */
249 uint8 ACC (RW, explore_mode); /* explore mode allowed? */ 247 uint8 ACC (RW, explore_mode); /* explore mode allowed? */
250 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 248 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
251 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ 249 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
252 char *ACC (RO, rules); /* name of rules file*/ 250 char *ACC (RO, rules); /* name of rules file*/
253 char *ACC (RO, news); /* name of news file*/ 251 char *ACC (RO, news); /* name of news file*/

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