--- deliantra/server/include/global.h 2007/05/07 04:21:11 1.58 +++ deliantra/server/include/global.h 2008/04/20 00:44:12 1.70 @@ -1,25 +1,24 @@ /* - * CrossFire, A Multiplayer game + * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team - * Copyright (C) 2002 Mark Wedel & Crossfire Development Team - * Copyright (C) 1992 Frank Tore Johansen + * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen * - * This program is free software; you can redistribute it and/or modify + * Deliantra is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or + * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * - * The author can be reached via e-mail to crossfire@schmorp.de + * along with this program. If not, see . + * + * The authors can be reached via e-mail to */ #ifndef GLOBAL_H @@ -45,6 +44,11 @@ #define FALSE 0 #endif +extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; +extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; +extern int rightof_x[9], rightof_y[9]; +extern int leftof_x[9], leftof_y[9]; + // used only for tagging structure members so scripting languages // can easily parse the include files. #define INTERFACE_CLASS(name) @@ -62,9 +66,11 @@ #include "dynbuf.h" #include "util.h" #include "shstr.h" +#include "cfperl.h" /* This blob, in this order, is needed to actually define maps */ #include "face.h" +#include "sounds.h" #include "spells.h" @@ -124,7 +130,6 @@ * These are the beginnings of linked lists: */ EXTERN artifactlist *first_artifactlist; -EXTERN archetype *first_archetype; EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ EXTERN godlink *first_god; EXTERN racelink *first_race; @@ -141,19 +146,11 @@ /* * Misc global variables: */ -EXTERN FILE *logfile; /* Used by server/daemon.c */ - -EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ -EXTERN archetype *map_archeytpe; EXTERN shstr first_map_path; /* The start-level */ EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ EXTERN char errmsg[HUGE_BUF]; EXTERN long ob_count; -/* - * Used in treasure.c - */ -EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch; #define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] @@ -166,13 +163,10 @@ #define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations) #define NUM_FACINGS(ob) (animations[ob->animation_id].facings) -extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; -extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; -extern int rightof_x[9], rightof_y[9]; -extern int leftof_x[9], leftof_y[9]; +// used only by treasure.C, does not handle null arch ptrs +#define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name) extern void emergency_save (); -extern void cleanup (const char *cause, bool make_core = false); #include "libproto.h" #include "sockproto.h" @@ -214,8 +208,8 @@ uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ - uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ - uint8 ACC (RW, real_wiz); /* use mud-like wizards */ + uint8 dummy_001; + uint8 dummy_002; uint8 dummy_000; uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ @@ -240,16 +234,11 @@ int ACC (RW, armor_speed_improvement); /* Speed improvement */ uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ - uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */ - uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */ }; extern Settings settings; void reset_signals (); -#include "plugin.h" -#include "cfperl.h" - #endif /* GLOBAL_H */