--- deliantra/server/include/global.h 2006/09/03 23:33:00 1.13 +++ deliantra/server/include/global.h 2006/09/16 22:06:17 1.17 @@ -1,9 +1,4 @@ /* - * static char *rcsid_global_h = - * "$Id$"; - */ - -/* CrossFire, A Multiplayer game for X-windows Copyright (C) 2002 Mark Wedel & Crossfire Development Team @@ -77,7 +72,6 @@ typedef signed char sint8; #define SINT8_MAX 127 - typedef unsigned short Fontindex; #ifdef WIN32 @@ -109,6 +103,9 @@ #include +#define ACC_CLASS(name) +#define ACC(meta,member) member + #include "keyword.h" #include "traits.h" #include "dynbuf.h" @@ -149,7 +146,6 @@ struct linked_char *next; } linked_char; - /* Pull in artifacts */ #include "artifact.h" @@ -224,7 +220,6 @@ * Used in treasure.c */ EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; -extern shstr undead_name; /* Used in hit_player() in main.c */ extern std::vector animations; EXTERN int num_animations,animations_allocated, bmaps_checksum; @@ -405,6 +400,7 @@ #include "cfperl.h" //TODO: various TEMPORARY link guards to avoid doing the wrong thing +void free (object *); void free (archetype *); void free (recipe *); void free (linked_char *); @@ -414,6 +410,8 @@ void free (treasure *); void free (materialtype_t *); void free (player *); +void free (New_Face *); +void free (racelink *); #endif /* GLOBAL_H */