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22 | * The author can be reached via e-mail to crossfire@schmorp.de |
22 | * The author can be reached via e-mail to crossfire@schmorp.de |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #ifndef GLOBAL_H |
25 | #ifndef GLOBAL_H |
26 | #define GLOBAL_H |
26 | #define GLOBAL_H |
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27 | |
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28 | //#define _GLIBCXX_CONCEPT_CHECKS |
27 | |
29 | |
28 | #ifndef EXTERN |
30 | #ifndef EXTERN |
29 | #define EXTERN extern |
31 | #define EXTERN extern |
30 | #endif |
32 | #endif |
31 | |
33 | |
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109 | |
111 | |
110 | /***************************************************************************** |
112 | /***************************************************************************** |
111 | * GLOBAL VARIABLES: * |
113 | * GLOBAL VARIABLES: * |
112 | *****************************************************************************/ |
114 | *****************************************************************************/ |
113 | |
115 | |
114 | extern facetile *new_faces; |
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115 | |
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116 | /* |
116 | /* |
117 | * These are the beginnings of linked lists: |
117 | * These are the beginnings of linked lists: |
118 | */ |
118 | */ |
119 | EXTERN treasurelist *first_treasurelist; |
119 | EXTERN treasurelist *first_treasurelist; |
120 | EXTERN artifactlist *first_artifactlist; |
120 | EXTERN artifactlist *first_artifactlist; |
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153 | /* |
153 | /* |
154 | * Used in treasure.c |
154 | * Used in treasure.c |
155 | */ |
155 | */ |
156 | EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch; |
156 | EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch; |
157 | |
157 | |
158 | EXTERN std::vector<animation> animations; |
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159 | EXTERN int num_animations, animations_allocated; |
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160 | EXTERN uint32_t bmaps_checksum; |
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161 | |
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162 | #define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] |
158 | #define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] |
163 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
159 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
164 | #define GET_ANIM_ID(ob) (ob->animation_id) |
160 | #define GET_ANIM_ID(ob) (ob->animation_id) |
165 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
161 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
166 | * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object |
162 | * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object |
167 | * has 8 animations, NUM_ANIMATIONS will return 8, but the values will |
163 | * has 8 animations, NUM_ANIMATIONS will return 8, but the values will |
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173 | extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; |
169 | extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; |
174 | extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; |
170 | extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; |
175 | extern int rightof_x[9], rightof_y[9]; |
171 | extern int rightof_x[9], rightof_y[9]; |
176 | extern int leftof_x[9], leftof_y[9]; |
172 | extern int leftof_x[9], leftof_y[9]; |
177 | |
173 | |
178 | extern facetile *blank_face, *empty_face; |
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179 | extern facetile *dark_faces[]; |
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180 | |
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181 | extern client *init_sockets; |
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182 | |
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183 | extern void emergency_save (); |
174 | extern void emergency_save (); |
184 | extern void cleanup (const char *cause, bool make_core = false); |
175 | extern void cleanup (const char *cause, bool make_core = false); |
185 | |
176 | |
186 | #include "libproto.h" |
177 | #include "libproto.h" |
187 | #include "sockproto.h" |
178 | #include "sockproto.h" |
188 | |
179 | |
189 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
180 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
190 | |
181 | |
191 | INTERFACE_CLASS (Settings) |
182 | INTERFACE_CLASS (Settings) |
192 | struct Settings { |
183 | struct Settings { |
193 | char *ACC (RO, logfilename); /* logfile to use */ |
184 | const char *ACC (RO, logfilename); /* logfile to use */ |
194 | int ACC (RW, csport); /* port for new client/server */ |
185 | int ACC (RW, csport); /* port for new client/server */ |
195 | int ACC (RW, debug); /* Default debugging level */ |
186 | int ACC (RW, debug); /* Default debugging level */ |
196 | uint8 dumpvalues; /* Set to dump various values/tables */ |
187 | uint8 dumpvalues; /* Set to dump various values/tables */ |
197 | char *dumparg; /* additional argument for some dump functions */ |
188 | const char *dumparg; /* additional argument for some dump functions */ |
198 | uint8 daemonmode; /* If true, detach and become daemon */ |
189 | uint8 daemonmode; /* If true, detach and become daemon */ |
199 | int argc; /* parameters that were passed to the program */ |
190 | int argc; /* parameters that were passed to the program */ |
200 | char **argv; /* Only used by xio.c, so will go away at some time */ |
191 | char **argv; /* Only used by xio.c, so will go away at some time */ |
201 | char *ACC (RO, confdir); /* configuration files */ |
192 | const char *ACC (RO, confdir); /* configuration files */ |
202 | char *ACC (RO, datadir); /* read only data files */ |
193 | const char *ACC (RO, datadir); /* read only data files */ |
203 | char *ACC (RO, localdir); /* read/write data files */ |
194 | const char *ACC (RO, localdir); /* read/write data files */ |
204 | char *ACC (RO, playerdir); /* Where the player files are */ |
195 | const char *ACC (RO, playerdir); /* Where the player files are */ |
205 | char *ACC (RO, mapdir); /* Where the map files are */ |
196 | const char *ACC (RO, mapdir); /* Where the map files are */ |
206 | char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ |
197 | const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ |
207 | char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ |
198 | const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ |
208 | char *ACC (RO, treasures); /* location of the treasures file. */ |
199 | const char *ACC (RO, treasures); /* location of the treasures file. */ |
209 | char *ACC (RO, uniquedir); /* directory for the unique items */ |
200 | const char *ACC (RO, uniquedir); /* directory for the unique items */ |
210 | char *ACC (RO, templatedir); /* directory for the template map */ |
201 | const char *ACC (RO, templatedir); /* directory for the template map */ |
211 | char *ACC (RO, tmpdir); /* Directory to use for temporary files */ |
202 | const char *ACC (RO, tmpdir); /* Directory to use for temporary files */ |
212 | sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ |
203 | sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ |
213 | uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ |
204 | uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ |
214 | uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ |
205 | uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ |
215 | uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ |
206 | uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ |
216 | uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ |
207 | uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ |
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225 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
216 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
226 | uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ |
217 | uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ |
227 | uint8 ACC (RW, real_wiz); /* use mud-like wizards */ |
218 | uint8 ACC (RW, real_wiz); /* use mud-like wizards */ |
228 | uint8 dummy_000; |
219 | uint8 dummy_000; |
229 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
220 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
230 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
221 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
231 | char *ACC (RO, rules); /* name of rules file*/ |
222 | const char *ACC (RO, rules); /* name of rules file*/ |
232 | char *ACC (RO, news); /* name of news file*/ |
223 | const char *ACC (RO, news); /* name of news file*/ |
233 | char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ |
224 | char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ |
234 | |
225 | |
235 | uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ |
226 | uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ |
236 | uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ |
227 | uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ |
237 | uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ |
228 | uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ |
238 | uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ |
229 | uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ |