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/cvs/deliantra/server/include/global.h
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Comparing deliantra/server/include/global.h (file contents):
Revision 1.11 by root, Sun Sep 3 07:57:56 2006 UTC vs.
Revision 1.14 by root, Mon Sep 4 11:07:59 2006 UTC

1/* 1/*
2 * static char *rcsid_global_h = 2 * static char *rcsid_global_h =
3 * "$Id: global.h,v 1.11 2006/09/03 07:57:56 root Exp $"; 3 * "$Id: global.h,v 1.14 2006/09/04 11:07:59 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
110#include <vector> 110#include <vector>
111 111
112#include "keyword.h" 112#include "keyword.h"
113#include "traits.h" 113#include "traits.h"
114#include "dynbuf.h" 114#include "dynbuf.h"
115#include "util.h"
115#include "shstr.h" 116#include "shstr.h"
116#include "util.h"
117 117
118/* This blob, in this order, is needed to actually define maps */ 118/* This blob, in this order, is needed to actually define maps */
119#include "face.h" 119#include "face.h"
120/* Include the basic defines from spells.h */ 120/* Include the basic defines from spells.h */
121#include "attack.h" /* needs to be before material.h */ 121#include "attack.h" /* needs to be before material.h */
222EXTERN long ob_count; 222EXTERN long ob_count;
223/* 223/*
224 * Used in treasure.c 224 * Used in treasure.c
225 */ 225 */
226EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 226EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
227extern shstr undead_name; /* Used in hit_player() in main.c */
228 227
229extern std::vector<Animations> animations; 228extern std::vector<Animations> animations;
230EXTERN int num_animations,animations_allocated, bmaps_checksum; 229EXTERN int num_animations,animations_allocated, bmaps_checksum;
231 230
232/* Rotate right from bsd sum. This is used in various places for checksumming */ 231/* Rotate right from bsd sum. This is used in various places for checksumming */
403 402
404#include "plugin.h" 403#include "plugin.h"
405#include "cfperl.h" 404#include "cfperl.h"
406 405
407//TODO: various TEMPORARY link guards to avoid doing the wrong thing 406//TODO: various TEMPORARY link guards to avoid doing the wrong thing
407void free (object *);
408void free (archetype *); 408void free (archetype *);
409void free (recipe *); 409void free (recipe *);
410void free (linked_char *); 410void free (linked_char *);
411void free (godlink *); 411void free (godlink *);
412void free (mapstruct *); 412void free (mapstruct *);
413void free (key_value *); 413void free (key_value *);
414void free (treasure *); 414void free (treasure *);
415void free (materialtype_t *); 415void free (materialtype_t *);
416void free (player *); 416void free (player *);
417void free (New_Face *);
417 418
418#endif /* GLOBAL_H */ 419#endif /* GLOBAL_H */
420

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