--- deliantra/server/include/global.h 2006/09/03 07:57:56 1.11 +++ deliantra/server/include/global.h 2006/09/08 16:51:44 1.15 @@ -77,7 +77,6 @@ typedef signed char sint8; #define SINT8_MAX 127 - typedef unsigned short Fontindex; #ifdef WIN32 @@ -109,11 +108,14 @@ #include +#define ACC_CLASS(name) +#define ACC(meta,member) member + #include "keyword.h" #include "traits.h" #include "dynbuf.h" -#include "shstr.h" #include "util.h" +#include "shstr.h" /* This blob, in this order, is needed to actually define maps */ #include "face.h" @@ -149,7 +151,6 @@ struct linked_char *next; } linked_char; - /* Pull in artifacts */ #include "artifact.h" @@ -224,7 +225,6 @@ * Used in treasure.c */ EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; -extern shstr undead_name; /* Used in hit_player() in main.c */ extern std::vector animations; EXTERN int num_animations,animations_allocated, bmaps_checksum; @@ -405,6 +405,7 @@ #include "cfperl.h" //TODO: various TEMPORARY link guards to avoid doing the wrong thing +void free (object *); void free (archetype *); void free (recipe *); void free (linked_char *); @@ -414,5 +415,7 @@ void free (treasure *); void free (materialtype_t *); void free (player *); +void free (New_Face *); #endif /* GLOBAL_H */ +