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/cvs/deliantra/server/include/global.h
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Comparing deliantra/server/include/global.h (file contents):
Revision 1.41 by root, Thu Feb 1 19:15:39 2007 UTC vs.
Revision 1.46 by root, Tue Mar 6 19:02:35 2007 UTC

151EXTERN char errmsg[HUGE_BUF]; 151EXTERN char errmsg[HUGE_BUF];
152EXTERN long ob_count; 152EXTERN long ob_count;
153/* 153/*
154 * Used in treasure.c 154 * Used in treasure.c
155 */ 155 */
156EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 156EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
157 157
158EXTERN std::vector<animation> animations; 158EXTERN std::vector<animation> animations;
159EXTERN int num_animations,animations_allocated, bmaps_checksum; 159EXTERN int num_animations, animations_allocated;
160 160EXTERN uint32_t bmaps_checksum;
161/* Rotate right from bsd sum. This is used in various places for checksumming */
162#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
163 161
164#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] 162#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim]
165#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 163#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
166#define GET_ANIM_ID(ob) (ob->animation_id) 164#define GET_ANIM_ID(ob) (ob->animation_id)
167/* NUM_ANIMATIONS returns the number of animations allocated. The last 165/* NUM_ANIMATIONS returns the number of animations allocated. The last
177extern int rightof_x[9], rightof_y[9]; 175extern int rightof_x[9], rightof_y[9];
178extern int leftof_x[9], leftof_y[9]; 176extern int leftof_x[9], leftof_y[9];
179 177
180extern facetile *blank_face, *empty_face; 178extern facetile *blank_face, *empty_face;
181extern facetile *dark_faces[]; 179extern facetile *dark_faces[];
182extern facetile *smooth_face;
183 180
184extern client *init_sockets; 181extern client *init_sockets;
185 182
186extern void emergency_save (); 183extern void emergency_save ();
187extern void cleanup (const char *cause, bool make_core = false); 184extern void cleanup (const char *cause, bool make_core = false);
218 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 215 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
219 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ 216 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
220 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ 217 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
221 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ 218 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
222 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ 219 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
223 int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */
224 uint8 ACC (RW, set_title); /* players can set thier title */ 220 uint8 ACC (RW, set_title); /* players can set thier title */
225 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 221 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
226 uint8 ACC (RW, search_items); /* search_items command */ 222 uint8 ACC (RW, search_items); /* search_items command */
227 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 223 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
228 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 224 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */

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