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/cvs/deliantra/server/include/global.h
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Comparing deliantra/server/include/global.h (file contents):
Revision 1.35 by elmex, Wed Jan 3 02:51:10 2007 UTC vs.
Revision 1.38 by root, Sun Jan 7 02:39:14 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
183extern New_Face *smooth_face; 184extern New_Face *smooth_face;
184 185
185extern client *init_sockets; 186extern client *init_sockets;
186 187
187extern void emergency_save (); 188extern void emergency_save ();
188extern void cleanup (bool make_core = false); 189extern void cleanup (const char *cause, bool make_core = false);
189 190
190#include "libproto.h" 191#include "libproto.h"
191#include "sockproto.h" 192#include "sockproto.h"
192 193
193#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 194#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
228 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 229 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
229 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 230 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
230 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 231 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
231 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 232 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
232 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 233 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
233 uint8 ACC (RW, explore_mode); /* explore mode allowed? */ 234 uint8 dummy_000;
234 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 235 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
235 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ 236 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
236 char *ACC (RO, rules); /* name of rules file*/ 237 char *ACC (RO, rules); /* name of rules file*/
237 char *ACC (RO, news); /* name of news file*/ 238 char *ACC (RO, news); /* name of news file*/
238 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ 239 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */

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