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Comparing deliantra/server/include/global.h (file contents):
Revision 1.40 by root, Fri Jan 19 17:50:11 2007 UTC vs.
Revision 1.48 by root, Wed Mar 14 01:19:09 2007 UTC

22 * The author can be reached via e-mail to crossfire@schmorp.de 22 * The author can be reached via e-mail to crossfire@schmorp.de
23 */ 23 */
24 24
25#ifndef GLOBAL_H 25#ifndef GLOBAL_H
26#define GLOBAL_H 26#define GLOBAL_H
27
28#define _GLIBCXX_CONCEPT_CHECKS
27 29
28#ifndef EXTERN 30#ifndef EXTERN
29#define EXTERN extern 31#define EXTERN extern
30#endif 32#endif
31 33
109 111
110/***************************************************************************** 112/*****************************************************************************
111 * GLOBAL VARIABLES: * 113 * GLOBAL VARIABLES: *
112 *****************************************************************************/ 114 *****************************************************************************/
113 115
114extern facetile *new_faces;
115
116/* 116/*
117 * These are the beginnings of linked lists: 117 * These are the beginnings of linked lists:
118 */ 118 */
119EXTERN player *first_player;
120EXTERN region *first_region;
121EXTERN treasurelist *first_treasurelist; 119EXTERN treasurelist *first_treasurelist;
122EXTERN artifactlist *first_artifactlist; 120EXTERN artifactlist *first_artifactlist;
123EXTERN archetype *first_archetype; 121EXTERN archetype *first_archetype;
124EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 122EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
125EXTERN godlink *first_god; 123EXTERN godlink *first_god;
153EXTERN char errmsg[HUGE_BUF]; 151EXTERN char errmsg[HUGE_BUF];
154EXTERN long ob_count; 152EXTERN long ob_count;
155/* 153/*
156 * Used in treasure.c 154 * Used in treasure.c
157 */ 155 */
158EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 156EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
159 157
160EXTERN std::vector<animation> animations; 158EXTERN std::vector<animation> animations;
161EXTERN int num_animations,animations_allocated, bmaps_checksum; 159EXTERN int num_animations, animations_allocated;
160EXTERN uint32_t bmaps_checksum;
162 161
163/* Rotate right from bsd sum. This is used in various places for checksumming */
164#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
165
166#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] 162#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim]
167#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 163#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
168#define GET_ANIM_ID(ob) (ob->animation_id) 164#define GET_ANIM_ID(ob) (ob->animation_id)
169/* NUM_ANIMATIONS returns the number of animations allocated. The last 165/* NUM_ANIMATIONS returns the number of animations allocated. The last
170 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 166 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
171 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will 167 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
176 172
177extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 173extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
178extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 174extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
179extern int rightof_x[9], rightof_y[9]; 175extern int rightof_x[9], rightof_y[9];
180extern int leftof_x[9], leftof_y[9]; 176extern int leftof_x[9], leftof_y[9];
181
182extern facetile *blank_face, *empty_face;
183extern facetile *dark_faces[];
184extern facetile *smooth_face;
185
186extern client *init_sockets;
187 177
188extern void emergency_save (); 178extern void emergency_save ();
189extern void cleanup (const char *cause, bool make_core = false); 179extern void cleanup (const char *cause, bool make_core = false);
190 180
191#include "libproto.h" 181#include "libproto.h"
220 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 210 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
221 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ 211 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
222 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ 212 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
223 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ 213 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
224 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ 214 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
225 int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */
226 uint8 ACC (RW, set_title); /* players can set thier title */ 215 uint8 ACC (RW, set_title); /* players can set thier title */
227 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 216 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
228 uint8 ACC (RW, search_items); /* search_items command */ 217 uint8 ACC (RW, search_items); /* search_items command */
229 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 218 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
230 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 219 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */

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