--- deliantra/server/include/global.h 2006/08/31 17:54:14 1.9 +++ deliantra/server/include/global.h 2006/12/11 21:32:17 1.21 @@ -1,9 +1,4 @@ /* - * static char *rcsid_global_h = - * "$Id$"; - */ - -/* CrossFire, A Multiplayer game for X-windows Copyright (C) 2002 Mark Wedel & Crossfire Development Team @@ -35,81 +30,26 @@ #include "includes.h" - -/* Type defines for specific signed/unsigned variables of a certain number - * of bits. Not really used anyplace, but if a certain number of bits - * is required, these type defines should then be used. This will make - * porting to systems that have different sized data types easier. - * - * Note: The type defines should just mean that the data type has at - * least that many bits. if a uint16 is actually 32 bits, no big deal, - * it is just a waste of space. - * - * Note2: When using something that is normally stored in a character - * (ie strings), don't use the uint8/sint8 typdefs, use 'char' instead. - * The signedness for char is probably not universal, and using char - * will probably be more portable than sint8/unit8 - */ - - -typedef unsigned int uint32; - -#ifndef UINT32_MAX -#define UINT32_MAX 4294967295U -#endif - -typedef signed int sint32; -#define SINT32_MAX 2147483647 - -typedef unsigned short uint16; -#ifndef UINT16_MAX -#define UINT16_MAX 65535 -#endif - -typedef signed short sint16; -#define SINT16_MAX 32767 - -typedef unsigned char uint8; -#ifndef UINT8_MAX -#define UINT8_MAX 255 -#endif - -typedef signed char sint8; -#define SINT8_MAX 127 - +typedef int8_t sint8; +typedef uint8_t uint8; +typedef int16_t sint16; +typedef uint16_t uint16; +typedef int32_t sint32; +typedef uint32_t uint32; +typedef int64_t sint64; +typedef uint64_t uint64; typedef unsigned short Fontindex; -#ifdef WIN32 -/* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC... - * So let's force the typedef */ -typedef unsigned __int64 uint64; -typedef signed __int64 sint64; -/* Needed for experience */ -#define atoll _atoi64 - -/* To reduce number of warnings */ -#pragma warning( disable: 4244 ) /* conversion from 'xxx' to 'yyy', possible loss of data */ -#pragma warning( disable: 4305 ) /* initializing float f = 0.05; instead of f = 0.05f; */ - -#else /* WIN32 */ - -#if SIZEOF_LONG == 8 -typedef unsigned long uint64; -typedef signed long sint64; -#elif SIZEOF_LONG_LONG == 8 -typedef unsigned long long uint64; -typedef signed long long sint64; -#else -#error do not know how to get a 64 bit value on this system. -#error correct and send mail to crossfire-devel on how to do this -#endif +#include -#endif +#define ACC_CLASS(name) +#define ACC(meta,member) member #include "keyword.h" #include "traits.h" #include "dynbuf.h" +#include "util.h" #include "shstr.h" /* This blob, in this order, is needed to actually define maps */ @@ -141,11 +81,11 @@ * So far only used when dealing with artifacts. * (now used by alchemy and other code too. Nov 95 b.t). */ -typedef struct linked_char { - const char *name; +struct linked_char +{ + shstr name; struct linked_char *next; -} linked_char; - +}; /* Pull in artifacts */ #include "artifact.h" @@ -174,7 +114,7 @@ * These are the beginnings of linked lists: */ EXTERN player *first_player; -EXTERN mapstruct *first_map; +EXTERN maptile *first_map; EXTERN region *first_region; EXTERN treasurelist *first_treasurelist; EXTERN artifactlist *first_artifactlist; @@ -221,9 +161,8 @@ * Used in treasure.c */ EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; -EXTERN const char *undead_name; /* Used in hit_player() in main.c */ -EXTERN Animations *animations; +extern std::vector animations; EXTERN int num_animations,animations_allocated, bmaps_checksum; /* Rotate right from bsd sum. This is used in various places for checksumming */ @@ -270,14 +209,6 @@ * makes the code a bit cleaner when doing so. */ #define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; } -#define FREE_AND_CLEAR_STR(xyz) {free_string(xyz); xyz=NULL; } - -/* FREE_AND_COPY is for the shared string - it is handy enough - * to use all over the place. - */ -#define FREE_AND_COPY(sv,nv) { if (sv) free_string(sv); sv=add_string(nv); } - -#define DELETE_STRING(__str_) free_string(__str_);__str_=NULL; #ifdef CALLOC #undef CALLOC @@ -291,7 +222,6 @@ # define CFREE(x) free(x) #endif -#ifndef WIN32 /* ---win32 we define this stuff in win32.h */ #if HAVE_DIRENT_H # include # define NAMLEN(dirent) strlen((dirent)->d_name) @@ -308,7 +238,6 @@ # include # endif #endif -#endif typedef struct Settings { char *logfilename; /* logfile to use */ @@ -406,12 +335,24 @@ #define GETTIMEOFDAY(last_time) gettimeofday(last_time); #endif -/* GROS: Those are used by plugin events (argument fixthem) */ -#define SCRIPT_FIX_ACTIVATOR 2 -#define SCRIPT_FIX_ALL 1 -#define SCRIPT_FIX_NOTHING 0 - #include "plugin.h" #include "cfperl.h" +//TODO: various TEMPORARY link guards to avoid doing the wrong thing +void free (object *); +void free (archetype *); +void free (recipe *); +void free (linked_char *); +void free (godlink *); +void free (objectlink *); +void free (oblinkpt *); +void free (maptile *); +void free (key_value *); +void free (treasure *); +void free (materialtype_t *); +void free (player *); +void free (New_Face *); +void free (racelink *); + #endif /* GLOBAL_H */ +