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37 | typedef int32_t sint32; |
37 | typedef int32_t sint32; |
38 | typedef uint32_t uint32; |
38 | typedef uint32_t uint32; |
39 | typedef int64_t sint64; |
39 | typedef int64_t sint64; |
40 | typedef uint64_t uint64; |
40 | typedef uint64_t uint64; |
41 | |
41 | |
42 | typedef unsigned short Fontindex; |
42 | #include "config.h" |
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43 | #include "define.h" |
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44 | #include "logger.h" |
43 | |
45 | |
44 | #include <vector> |
46 | #ifndef TRUE |
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47 | #define TRUE 1 |
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48 | #endif |
45 | |
49 | |
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50 | #ifndef FALSE |
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51 | #define FALSE 0 |
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52 | #endif |
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53 | |
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54 | // used only for tagging structure members so scripting languages |
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55 | // can easily parse the include files. |
46 | #define ACC_CLASS(name) |
56 | #define ACC_CLASS(name) |
47 | #define ACC(meta,member) member |
57 | #define ACC(meta,member) member |
48 | |
58 | |
49 | #include "keyword.h" |
59 | #include "keyword.h" |
50 | #include "traits.h" |
60 | #include "traits.h" |
51 | #include "dynbuf.h" |
61 | #include "dynbuf.h" |
52 | #include "util.h" |
62 | #include "util.h" |
53 | #include "shstr.h" |
63 | #include "shstr.h" |
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64 | #include "newclient.h" |
54 | |
65 | |
55 | /* This blob, in this order, is needed to actually define maps */ |
66 | /* This blob, in this order, is needed to actually define maps */ |
56 | #include "face.h" |
67 | #include "face.h" |
57 | /* Include the basic defines from spells.h */ |
68 | /* Include the basic defines from spells.h */ |
58 | #include "attack.h" /* needs to be before material.h */ |
69 | #include "attack.h" /* needs to be before material.h */ |
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160 | /* |
171 | /* |
161 | * Used in treasure.c |
172 | * Used in treasure.c |
162 | */ |
173 | */ |
163 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
174 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
164 | |
175 | |
165 | extern std::vector<Animations> animations; |
176 | EXTERN std::vector<Animations> animations; |
166 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
177 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
167 | |
178 | |
168 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
179 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
169 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
180 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
170 | |
181 | |
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187 | |
198 | |
188 | extern New_Face *blank_face, *empty_face; |
199 | extern New_Face *blank_face, *empty_face; |
189 | extern New_Face *dark_faces[]; |
200 | extern New_Face *dark_faces[]; |
190 | extern New_Face *smooth_face; |
201 | extern New_Face *smooth_face; |
191 | |
202 | |
192 | |
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193 | extern long max_time; /* loop time */ |
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194 | extern NewSocket *init_sockets; |
203 | extern NewSocket *init_sockets; |
195 | |
204 | |
196 | |
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197 | EXTERN char *font_graphic; |
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198 | |
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199 | #ifndef __CEXTRACT__ |
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200 | #include "libproto.h" |
205 | #include "libproto.h" |
201 | #include "sockproto.h" |
206 | #include "sockproto.h" |
202 | #endif |
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203 | |
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204 | |
207 | |
205 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
208 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
206 | |
209 | |
207 | /* FREE_AND_CLEAR frees the pointer and then sets it to NULL. |
210 | ACC_CLASS (Settings) |
208 | * This is generally done as a safety, and having this macro |
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209 | * makes the code a bit cleaner when doing so. |
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210 | */ |
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211 | #define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; } |
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212 | |
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213 | #ifdef CALLOC |
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214 | #undef CALLOC |
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215 | #endif |
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216 | |
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217 | #ifdef USE_CALLOC |
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218 | # define CALLOC(x,y) calloc(x,y) |
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219 | # define CFREE(x) free(x) |
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220 | #else |
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221 | # define CALLOC(x,y) malloc(x*y) |
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222 | # define CFREE(x) free(x) |
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223 | #endif |
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224 | |
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225 | #if HAVE_DIRENT_H |
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226 | # include <dirent.h> |
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227 | # define NAMLEN(dirent) strlen((dirent)->d_name) |
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228 | #else |
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229 | # define dirent direct |
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230 | # define NAMLEN(dirent) (dirnet)->d_namlen |
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231 | # if HAVE_SYS_NDIR_H |
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232 | # include <sys/ndir.h> |
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233 | # endif |
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234 | # if HAVE_SYS_DIR_H |
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235 | # include <sys/dir.h> |
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236 | # endif |
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237 | # if HAVE_NDIR_H |
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238 | # include <ndir.h> |
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239 | # endif |
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240 | #endif |
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241 | |
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242 | typedef struct Settings { |
211 | struct Settings { |
243 | char *logfilename; /* logfile to use */ |
212 | char *ACC (RO, logfilename); /* logfile to use */ |
244 | uint16 csport; /* port for new client/server */ |
213 | int ACC (RW, csport); /* port for new client/server */ |
245 | LogLevel debug; /* Default debugging level */ |
214 | int ACC (RW, debug); /* Default debugging level */ |
246 | uint8 dumpvalues; /* Set to dump various values/tables */ |
215 | uint8 dumpvalues; /* Set to dump various values/tables */ |
247 | char *dumparg; /* additional argument for some dump functions */ |
216 | char *dumparg; /* additional argument for some dump functions */ |
248 | uint8 daemonmode; /* If true, detach and become daemon */ |
217 | uint8 daemonmode; /* If true, detach and become daemon */ |
249 | int argc; /* parameters that were passed to the program */ |
218 | int argc; /* parameters that were passed to the program */ |
250 | char **argv; /* Only used by xio.c, so will go away at some time */ |
219 | char **argv; /* Only used by xio.c, so will go away at some time */ |
251 | char *confdir; /* configuration files */ |
220 | char *ACC (RO, confdir); /* configuration files */ |
252 | char *datadir; /* read only data files */ |
221 | char *ACC (RO, datadir); /* read only data files */ |
253 | char *localdir; /* read/write data files */ |
222 | char *ACC (RO, localdir); /* read/write data files */ |
254 | char *playerdir; /* Where the player files are */ |
223 | char *ACC (RO, playerdir); /* Where the player files are */ |
255 | char *mapdir; /* Where the map files are */ |
224 | char *ACC (RO, mapdir); /* Where the map files are */ |
256 | char *archetypes; /* name of the archetypes file - libdir is prepended */ |
225 | char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ |
257 | char *regions; /* name of the regions file - libdir is prepended */ |
226 | char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ |
258 | char *treasures; /* location of the treasures file. */ |
227 | char *ACC (RO, treasures); /* location of the treasures file. */ |
259 | char *uniquedir; /* directory for the unique items */ |
228 | char *ACC (RO, uniquedir); /* directory for the unique items */ |
260 | char *templatedir; /* directory for the template map */ |
229 | char *ACC (RO, templatedir); /* directory for the template map */ |
261 | char *tmpdir; /* Directory to use for temporary files */ |
230 | char *ACC (RO, tmpdir); /* Directory to use for temporary files */ |
262 | uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */ |
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263 | sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */ |
231 | sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ |
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232 | uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ |
264 | uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/ |
233 | uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ |
265 | uint8 death_penalty_ratio; /* how much exp should be lost at death */ |
234 | uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ |
266 | uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */ |
235 | uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ |
267 | uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */ |
236 | uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ |
268 | uint8 not_permadeth; /* if true, death is non-permament */ |
237 | uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ |
269 | uint8 simple_exp; /* If true, use the simple experience system */ |
238 | uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ |
270 | int reset_loc_time; /* Number of seconds to put player back at home */ |
239 | int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */ |
271 | uint8 set_title; /* players can set thier title */ |
240 | uint8 ACC (RW, set_title); /* players can set thier title */ |
272 | uint8 resurrection; /* ressurection possible w/ permadeth on */ |
241 | uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ |
273 | uint8 search_items; /* search_items command */ |
242 | uint8 ACC (RW, search_items); /* search_items command */ |
274 | uint8 spell_encumbrance; /* encumbrance effects spells */ |
243 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
275 | uint8 spell_failure_effects; /* nasty backlash to spell failures */ |
244 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
276 | uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */ |
245 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
277 | uint8 casting_time; /* it takes awhile to cast a spell */ |
246 | uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ |
278 | uint8 real_wiz; /* use mud-like wizards */ |
247 | uint8 ACC (RW, real_wiz); /* use mud-like wizards */ |
279 | uint8 recycle_tmp_maps; /* re-use tmp maps. */ |
248 | uint8 ACC (RW, recycle_tmp_maps); /* re-use tmp maps. */ |
280 | uint8 explore_mode; /* explore mode allowed? */ |
249 | uint8 ACC (RW, explore_mode); /* explore mode allowed? */ |
281 | uint8 spellpoint_level_depend; /* spell costs go up with level */ |
250 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
282 | char who_format[MAX_BUF]; /* The format that the who command should use */ |
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283 | char who_wiz_format[MAX_BUF]; /* The format that the who command should use when called by a dm*/ |
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284 | char motd[MAX_BUF]; /* name of the motd file */ |
251 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
285 | char *rules; /* name of rules file*/ |
252 | char *ACC (RO, rules); /* name of rules file*/ |
286 | char *news; /* name of news file*/ |
253 | char *ACC (RO, news); /* name of news file*/ |
287 | char dm_mail[MAX_BUF]; /* DM's Email address */ |
254 | char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ |
288 | |
255 | |
289 | /* The meta_ is information for the metaserver. These are set in |
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290 | * the lib/settings file. |
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291 | */ |
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292 | uint8 meta_on:1; /* True if we should send updates */ |
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293 | char meta_server[MAX_BUF]; /* Hostname/ip addr of the metaserver */ |
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294 | char meta_host[MAX_BUF]; /* Hostname of this host */ |
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295 | uint16 meta_port; /* Port number to use for updates */ |
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296 | char meta_comment[MAX_BUF]; /* Comment we send to the metaserver */ |
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297 | |
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298 | uint32 worldmapstartx; /* starting x tile for the worldmap */ |
256 | uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ |
299 | uint32 worldmapstarty; /* starting y tile for the worldmap */ |
257 | uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ |
300 | uint32 worldmaptilesx; /* number of tiles wide the worldmap is */ |
258 | uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ |
301 | uint32 worldmaptilesy; /* number of tiles high the worldmap is */ |
259 | uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ |
302 | uint32 worldmaptilesizex; /* number of squares wide in a wm tile */ |
260 | uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */ |
303 | uint32 worldmaptilesizey; /* number of squares high in a wm tile */ |
261 | uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */ |
304 | uint16 dynamiclevel; /* how dynamic is the world? */ |
262 | uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */ |
305 | uint8 fastclock; /* if true, clock goes warp 9 */ |
263 | uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */ |
306 | |
264 | |
307 | char *emergency_mapname; /* map to return players to in emergency */ |
265 | char *ACC (RW, emergency_mapname); /* map to return players to in emergency */ |
308 | uint16 emergency_x, emergency_y; /* coordinates to use on that map */ |
266 | uint16 ACC (RW, emergency_x), ACC (RW, emergency_y); /* coordinates to use on that map */ |
309 | |
267 | |
310 | sint16 max_level; /* This is read out of exp_table */ |
268 | int ACC (RW, max_level); /* This is read out of exp_table */ |
311 | float item_power_factor; /* See note in setings file */ |
269 | float ACC (RW, item_power_factor); /* See note in setings file */ |
312 | |
270 | |
313 | int armor_max_enchant; /* Maximum number of times an armor can be enchanted */ |
271 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
314 | int armor_weight_reduction; /* Weight reduction per enchantment */ |
272 | int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ |
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273 | int ACC (RW, armor_speed_improvement); /* Speed improvement */ |
315 | uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */ |
274 | uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ |
316 | int armor_speed_improvement; /* Speed improvement */ |
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317 | uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */ |
275 | uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ |
318 | uint8 no_player_stealing; /* If 1, can not steal from other players */ |
276 | uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */ |
319 | uint8 create_home_portals; /* If 1, can create portals in personal maps */ |
277 | uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */ |
320 | } Settings; |
278 | }; |
321 | |
279 | |
322 | extern Settings settings; |
280 | extern Settings settings; |
323 | |
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324 | /* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option. |
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325 | * rather than have complex #ifdefs throughout the file, lets just figure |
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326 | * it out once, here at the top. |
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327 | * Have no idea if that is the right symbol to check on for NetBSD, |
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328 | * but NetBSD does use 2 params. |
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329 | * Move this to global.h from time.c since its also used in arch.c |
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330 | */ |
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331 | |
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332 | #ifdef GETTIMEOFDAY_TWO_ARGS |
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333 | #define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL); |
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334 | #else |
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335 | #define GETTIMEOFDAY(last_time) gettimeofday(last_time); |
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336 | #endif |
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337 | |
281 | |
338 | #include "plugin.h" |
282 | #include "plugin.h" |
339 | #include "cfperl.h" |
283 | #include "cfperl.h" |
340 | |
284 | |
341 | //TODO: various TEMPORARY link guards to avoid doing the wrong thing |
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342 | void free (object *); |
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343 | void free (archetype *); |
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344 | void free (recipe *); |
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345 | void free (linked_char *); |
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346 | void free (godlink *); |
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347 | void free (objectlink *); |
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348 | void free (oblinkpt *); |
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349 | void free (maptile *); |
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350 | void free (key_value *); |
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351 | void free (treasure *); |
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352 | void free (materialtype_t *); |
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353 | void free (player *); |
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354 | void free (New_Face *); |
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355 | void free (racelink *); |
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356 | |
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357 | #endif /* GLOBAL_H */ |
285 | #endif /* GLOBAL_H */ |
358 | |
286 | |