1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The author can be reached via e-mail to crossfire-devel@real-time.com |
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22 | */ |
22 | */ |
23 | |
23 | |
24 | #ifndef GLOBAL_H |
24 | #ifndef GLOBAL_H |
25 | #define GLOBAL_H |
25 | #define GLOBAL_H |
26 | |
26 | |
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27 | //#define _GLIBCXX_CONCEPT_CHECKS |
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28 | |
27 | #ifndef EXTERN |
29 | #ifndef EXTERN |
28 | #define EXTERN extern |
30 | #define EXTERN extern |
29 | #endif |
31 | #endif |
30 | |
32 | |
31 | #include "includes.h" |
33 | #include "includes.h" |
32 | |
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33 | typedef int8_t sint8; |
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34 | typedef uint8_t uint8; |
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35 | typedef int16_t sint16; |
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36 | typedef uint16_t uint16; |
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37 | typedef int32_t sint32; |
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38 | typedef uint32_t uint32; |
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39 | typedef int64_t sint64; |
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40 | typedef uint64_t uint64; |
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41 | |
34 | |
42 | #include "config.h" |
35 | #include "config.h" |
43 | #include "define.h" |
36 | #include "define.h" |
44 | #include "logger.h" |
37 | #include "logger.h" |
45 | |
38 | |
… | |
… | |
49 | |
42 | |
50 | #ifndef FALSE |
43 | #ifndef FALSE |
51 | #define FALSE 0 |
44 | #define FALSE 0 |
52 | #endif |
45 | #endif |
53 | |
46 | |
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47 | extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; |
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48 | extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; |
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49 | extern int rightof_x[9], rightof_y[9]; |
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50 | extern int leftof_x[9], leftof_y[9]; |
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51 | |
54 | // used only for tagging structure members so scripting languages |
52 | // used only for tagging structure members so scripting languages |
55 | // can easily parse the include files. |
53 | // can easily parse the include files. |
56 | #define ACC_CLASS(name) |
54 | #define INTERFACE_CLASS(name) |
57 | #define ACC(meta,member) member |
55 | #define ACC(meta,member) member |
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56 | #define MTH |
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57 | |
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58 | #if __GNUC__ >= 3 |
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59 | # define attribute(attrlist) __attribute__(attrlist) |
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60 | #else |
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61 | # define attribute(attrlist) |
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62 | #endif |
58 | |
63 | |
59 | #include "keyword.h" |
64 | #include "keyword.h" |
60 | #include "traits.h" |
65 | #include "traits.h" |
61 | #include "dynbuf.h" |
66 | #include "dynbuf.h" |
62 | #include "util.h" |
67 | #include "util.h" |
63 | #include "shstr.h" |
68 | #include "shstr.h" |
64 | #include "newclient.h" |
69 | #include "cfperl.h" |
65 | |
70 | |
66 | /* This blob, in this order, is needed to actually define maps */ |
71 | /* This blob, in this order, is needed to actually define maps */ |
67 | #include "face.h" |
72 | #include "face.h" |
68 | /* Include the basic defines from spells.h */ |
73 | #include "sounds.h" |
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74 | |
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75 | #include "spells.h" |
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76 | |
69 | #include "attack.h" /* needs to be before material.h */ |
77 | #include "attack.h" /* needs to be before material.h */ |
70 | #include "material.h" |
78 | #include "material.h" |
71 | #include "living.h" |
79 | #include "living.h" |
72 | #include "object.h" |
80 | #include "object.h" |
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81 | #include "region.h" |
73 | #include "map.h" |
82 | #include "map.h" |
74 | #include "tod.h" |
83 | #include "tod.h" |
75 | |
84 | |
76 | #include "skills.h" |
85 | #include "skills.h" |
77 | |
86 | |
78 | /* Pull in the socket structure - used in the player structure */ |
87 | /* Pull in the socket structure - used in the player structure */ |
79 | #include "newserver.h" |
88 | #include "network.h" |
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89 | #include "client.h" |
80 | |
90 | |
81 | /* Pull in the player structure */ |
91 | /* Pull in the player structure */ |
82 | #include "player.h" |
92 | #include "player.h" |
83 | |
93 | |
84 | /* pull in treasure structure */ |
94 | /* pull in treasure structure */ |
… | |
… | |
108 | #include "race.h" |
118 | #include "race.h" |
109 | |
119 | |
110 | /* Now for recipe/alchemy */ |
120 | /* Now for recipe/alchemy */ |
111 | #include "recipe.h" |
121 | #include "recipe.h" |
112 | |
122 | |
113 | /* Now for spells */ |
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114 | #include "spells.h" |
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115 | |
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116 | #include "funcpoint.h" |
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117 | |
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118 | /***************************************************************************** |
123 | /***************************************************************************** |
119 | * GLOBAL VARIABLES: * |
124 | * GLOBAL VARIABLES: * |
120 | *****************************************************************************/ |
125 | *****************************************************************************/ |
121 | |
126 | |
122 | extern New_Face *new_faces; |
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123 | |
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124 | /* |
127 | /* |
125 | * These are the beginnings of linked lists: |
128 | * These are the beginnings of linked lists: |
126 | */ |
129 | */ |
127 | EXTERN player *first_player; |
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128 | EXTERN maptile *first_map; |
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129 | EXTERN region *first_region; |
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130 | EXTERN treasurelist *first_treasurelist; |
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131 | EXTERN artifactlist *first_artifactlist; |
130 | EXTERN artifactlist *first_artifactlist; |
132 | EXTERN archetype *first_archetype; |
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133 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
131 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
134 | EXTERN godlink *first_god; |
132 | EXTERN godlink *first_god; |
135 | EXTERN racelink *first_race; |
133 | EXTERN racelink *first_race; |
136 | |
134 | |
137 | /* |
135 | /* |
138 | * The editor uses these (will get them out of here later): |
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139 | */ |
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140 | |
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141 | EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */ |
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142 | |
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143 | /* |
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144 | * Variables set by different flags (see init.c): |
136 | * Variables set by different flags (see init.c): |
145 | */ |
137 | */ |
146 | |
138 | |
147 | EXTERN long warn_archetypes; /* If true, write warnings when failing */ |
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148 | /* to find archetypes when loading from file */ |
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149 | EXTERN long init_done; /* Ignores signals until init_done is true */ |
139 | EXTERN bool init_done; /* Ignores signals until init_done is true */ |
150 | EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ |
140 | EXTERN bool in_cleanup; /* True when cleanup() is reached */ |
151 | EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */ |
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152 | |
141 | |
153 | extern long pticks; /* used by various function to determine */ |
142 | extern tick_t pticks; /* used by various function to determine */ |
154 | /* how often to save the character */ |
143 | /* how often to save the character */ |
155 | /* |
144 | /* |
156 | * Misc global variables: |
145 | * Misc global variables: |
157 | */ |
146 | */ |
158 | EXTERN FILE *logfile; /* Used by server/daemon.c */ |
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159 | EXTERN int exiting; /* True if the game is about to exit */ |
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160 | EXTERN long nroftreasures; /* Only used in malloc_info() */ |
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161 | EXTERN long nrofartifacts; /* Only used in malloc_info() */ |
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162 | EXTERN long nrofallowedstr; /* Only used in malloc_info() */ |
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163 | |
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164 | EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ |
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165 | EXTERN archetype *map_archeytpe; |
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166 | EXTERN char first_map_path[MAX_BUF]; /* The start-level */ |
147 | EXTERN shstr first_map_path; /* The start-level */ |
167 | EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */ |
148 | EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ |
168 | |
149 | |
169 | EXTERN char errmsg[HUGE_BUF]; |
150 | EXTERN char errmsg[HUGE_BUF]; |
170 | EXTERN long ob_count; |
151 | EXTERN long ob_count; |
171 | /* |
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172 | * Used in treasure.c |
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173 | */ |
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174 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
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175 | |
152 | |
176 | EXTERN std::vector<Animations> animations; |
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177 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
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178 | |
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179 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
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180 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
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181 | |
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182 | |
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183 | #define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]] |
153 | #define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] |
184 | #define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim]) |
154 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
185 | #define GET_ANIM_ID(ob) (ob->animation_id) |
155 | #define GET_ANIM_ID(ob) (ob->animation_id) |
186 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
156 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
187 | * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object |
157 | * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object |
188 | * has 8 animations, NUM_ANIMATIONS will return 8, but the values will |
158 | * has 8 animations, NUM_ANIMATIONS will return 8, but the values will |
189 | * range from 0 through 7. |
159 | * range from 0 through 7. |
190 | */ |
160 | */ |
191 | #define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations) |
161 | #define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations) |
192 | #define NUM_FACINGS(ob) (animations[ob->animation_id].facings) |
162 | #define NUM_FACINGS(ob) (animations[ob->animation_id].facings) |
193 | |
163 | |
194 | extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; |
164 | // used only by treasure.C, does not handle null arch ptrs |
195 | extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; |
165 | #define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name) |
196 | extern int rightof_x[9], rightof_y[9]; |
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197 | extern int leftof_x[9], leftof_y[9]; |
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198 | |
166 | |
199 | extern New_Face *blank_face, *empty_face; |
167 | extern void emergency_save (); |
200 | extern New_Face *dark_faces[]; |
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201 | extern New_Face *smooth_face; |
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202 | |
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203 | extern NewSocket *init_sockets; |
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204 | |
168 | |
205 | #include "libproto.h" |
169 | #include "libproto.h" |
206 | #include "sockproto.h" |
170 | #include "sockproto.h" |
207 | |
171 | |
208 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
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209 | |
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210 | ACC_CLASS (Settings) |
172 | INTERFACE_CLASS (Settings) |
211 | struct Settings { |
173 | struct Settings { |
212 | char *ACC (RO, logfilename); /* logfile to use */ |
174 | const char *ACC (RO, logfilename); /* logfile to use */ |
213 | int ACC (RW, csport); /* port for new client/server */ |
175 | int ACC (RW, csport); /* port for new client/server */ |
214 | int ACC (RW, debug); /* Default debugging level */ |
176 | int ACC (RW, debug); /* Default debugging level */ |
215 | uint8 dumpvalues; /* Set to dump various values/tables */ |
177 | uint8 dumpvalues; /* Set to dump various values/tables */ |
216 | char *dumparg; /* additional argument for some dump functions */ |
178 | const char *dumparg; /* additional argument for some dump functions */ |
217 | uint8 daemonmode; /* If true, detach and become daemon */ |
179 | uint8 daemonmode; /* If true, detach and become daemon */ |
218 | int argc; /* parameters that were passed to the program */ |
180 | int argc; /* parameters that were passed to the program */ |
219 | char **argv; /* Only used by xio.c, so will go away at some time */ |
181 | char **argv; /* Only used by xio.c, so will go away at some time */ |
220 | char *ACC (RO, confdir); /* configuration files */ |
182 | const char *ACC (RO, confdir); /* configuration files */ |
221 | char *ACC (RO, datadir); /* read only data files */ |
183 | const char *ACC (RO, datadir); /* read only data files */ |
222 | char *ACC (RO, localdir); /* read/write data files */ |
184 | const char *ACC (RO, localdir); /* read/write data files */ |
223 | char *ACC (RO, playerdir); /* Where the player files are */ |
185 | const char *ACC (RO, playerdir); /* Where the player files are */ |
224 | char *ACC (RO, mapdir); /* Where the map files are */ |
186 | const char *ACC (RO, mapdir); /* Where the map files are */ |
225 | char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ |
187 | const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ |
226 | char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ |
188 | const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ |
227 | char *ACC (RO, treasures); /* location of the treasures file. */ |
189 | const char *ACC (RO, treasures); /* location of the treasures file. */ |
228 | char *ACC (RO, uniquedir); /* directory for the unique items */ |
190 | const char *ACC (RO, uniquedir); /* directory for the unique items */ |
229 | char *ACC (RO, templatedir); /* directory for the template map */ |
191 | const char *ACC (RO, templatedir); /* directory for the template map */ |
230 | char *ACC (RO, tmpdir); /* Directory to use for temporary files */ |
192 | const char *ACC (RO, tmpdir); /* Directory to use for temporary files */ |
231 | sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ |
193 | sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ |
232 | uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ |
194 | uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ |
233 | uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ |
195 | uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ |
234 | uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ |
196 | uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ |
235 | uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ |
197 | uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ |
236 | uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ |
198 | uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ |
237 | uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ |
199 | uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ |
238 | uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ |
200 | uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ |
239 | int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */ |
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240 | uint8 ACC (RW, set_title); /* players can set thier title */ |
201 | uint8 ACC (RW, set_title); /* players can set thier title */ |
241 | uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ |
202 | uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ |
242 | uint8 ACC (RW, search_items); /* search_items command */ |
203 | uint8 ACC (RW, search_items); /* search_items command */ |
243 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
204 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
244 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
205 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
245 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
206 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
246 | uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ |
207 | uint8 dummy_001; |
247 | uint8 ACC (RW, real_wiz); /* use mud-like wizards */ |
208 | uint8 dummy_002; |
248 | uint8 ACC (RW, recycle_tmp_maps); /* re-use tmp maps. */ |
209 | uint8 dummy_000; |
249 | uint8 ACC (RW, explore_mode); /* explore mode allowed? */ |
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250 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
210 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
251 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
211 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
252 | char *ACC (RO, rules); /* name of rules file*/ |
212 | const char *ACC (RO, rules); /* name of rules file*/ |
253 | char *ACC (RO, news); /* name of news file*/ |
213 | const char *ACC (RO, news); /* name of news file*/ |
254 | char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ |
214 | char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ |
255 | |
215 | |
256 | uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ |
216 | uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ |
257 | uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ |
217 | uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ |
258 | uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ |
218 | uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ |
259 | uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ |
219 | uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ |
260 | uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */ |
220 | uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */ |
261 | uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */ |
221 | uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */ |
262 | uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */ |
222 | uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */ |
263 | uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */ |
223 | uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */ |
264 | |
224 | |
265 | char *ACC (RW, emergency_mapname); /* map to return players to in emergency */ |
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266 | uint16 ACC (RW, emergency_x), ACC (RW, emergency_y); /* coordinates to use on that map */ |
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267 | |
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268 | int ACC (RW, max_level); /* This is read out of exp_table */ |
225 | int ACC (RW, max_level); /* This is read out of exp_table */ |
269 | float ACC (RW, item_power_factor); /* See note in setings file */ |
226 | float ACC (RW, item_power_factor); /* See note in setings file */ |
270 | |
227 | |
271 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
228 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
272 | int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ |
229 | int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ |
273 | int ACC (RW, armor_speed_improvement); /* Speed improvement */ |
230 | int ACC (RW, armor_speed_improvement); /* Speed improvement */ |
274 | uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ |
231 | uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ |
275 | uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ |
232 | uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ |
276 | uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */ |
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277 | uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */ |
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278 | }; |
233 | }; |
279 | |
234 | |
280 | extern Settings settings; |
235 | extern Settings settings; |
281 | |
236 | |
282 | #include "plugin.h" |
237 | void reset_signals (); |
283 | #include "cfperl.h" |
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284 | |
238 | |
285 | #endif /* GLOBAL_H */ |
239 | #endif /* GLOBAL_H */ |
286 | |
240 | |