… | |
… | |
156 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
156 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
157 | |
157 | |
158 | EXTERN std::vector<animation> animations; |
158 | EXTERN std::vector<animation> animations; |
159 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
159 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
160 | |
160 | |
161 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
161 | /* Rotate right. This is used in various places for checksumming */ |
162 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
162 | static inline uint32_t |
|
|
163 | ROTATE_RIGHT (uint32_t c) |
|
|
164 | { |
|
|
165 | return (c >> 31) | (c << 1); |
|
|
166 | } |
163 | |
167 | |
164 | #define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] |
168 | #define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] |
165 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
169 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
166 | #define GET_ANIM_ID(ob) (ob->animation_id) |
170 | #define GET_ANIM_ID(ob) (ob->animation_id) |
167 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
171 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |