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Comparing deliantra/server/include/global.h (file contents):
Revision 1.68 by root, Wed Apr 2 11:13:54 2008 UTC vs.
Revision 1.78 by root, Thu Oct 15 21:40:42 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#ifndef GLOBAL_H 25#ifndef GLOBAL_H
118#include "race.h" 119#include "race.h"
119 120
120/* Now for recipe/alchemy */ 121/* Now for recipe/alchemy */
121#include "recipe.h" 122#include "recipe.h"
122 123
123#include "funcpoint.h"
124
125/***************************************************************************** 124/*****************************************************************************
126 * GLOBAL VARIABLES: * 125 * GLOBAL VARIABLES: *
127 *****************************************************************************/ 126 *****************************************************************************/
128 127
129/* 128/*
144extern tick_t pticks; /* used by various function to determine */ 143extern tick_t pticks; /* used by various function to determine */
145 /* how often to save the character */ 144 /* how often to save the character */
146/* 145/*
147 * Misc global variables: 146 * Misc global variables:
148 */ 147 */
149EXTERN FILE *logfile; /* Used by server/daemon.c */
150
151EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
152EXTERN archetype *map_archeytpe;
153EXTERN shstr first_map_path; /* The start-level */ 148EXTERN shstr first_map_path; /* The start-level */
154EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ 149EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
155 150
156EXTERN char errmsg[HUGE_BUF]; 151EXTERN char errmsg[HUGE_BUF];
157EXTERN long ob_count; 152EXTERN long ob_count;
158/*
159 * Used in treasure.c
160 */
161EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
162 153
163#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] 154extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
164#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 155
165#define GET_ANIM_ID(ob) (ob->animation_id) 156/* do not use these in new code, see object.h::animation */
166/* NUM_ANIMATIONS returns the number of animations allocated. The last 157#define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame)
167 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 158#define NUM_ANIMATIONS(ob) (ob)->anim_frames ()
168 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
169 * range from 0 through 7.
170 */
171#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
172#define NUM_FACINGS(ob) (animations[ob->animation_id].facings) 159#define NUM_FACINGS(ob) (ob)->anim_facings ()
160
161// used only by treasure.C, does not handle null arch ptrs
162#define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
173 163
174extern void emergency_save (); 164extern void emergency_save ();
175 165
176#include "libproto.h" 166#include "libproto.h"
177#include "sockproto.h" 167#include "sockproto.h"
178
179#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
180 168
181INTERFACE_CLASS (Settings) 169INTERFACE_CLASS (Settings)
182struct Settings { 170struct Settings {
183 const char *ACC (RO, logfilename); /* logfile to use */ 171 const char *ACC (RO, logfilename); /* logfile to use */
184 int ACC (RW, csport); /* port for new client/server */ 172 int ACC (RW, csport); /* port for new client/server */
215 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 203 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
216 uint8 dummy_001; 204 uint8 dummy_001;
217 uint8 dummy_002; 205 uint8 dummy_002;
218 uint8 dummy_000; 206 uint8 dummy_000;
219 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 207 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
220 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
221 const char *ACC (RO, rules); /* name of rules file*/
222 const char *ACC (RO, news); /* name of news file*/
223 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
224
225 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
226 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
227 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
228 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
229 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
230 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
231 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
232 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
233 208
234 int ACC (RW, max_level); /* This is read out of exp_table */ 209 int ACC (RW, max_level); /* This is read out of exp_table */
235 float ACC (RW, item_power_factor); /* See note in setings file */ 210 float ACC (RW, item_power_factor); /* See note in setings file */
236 211
237 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 212 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
243 218
244extern Settings settings; 219extern Settings settings;
245 220
246void reset_signals (); 221void reset_signals ();
247 222
223#ifdef DEVEL
224# include "devel.h"
225#endif
226
248#endif /* GLOBAL_H */ 227#endif /* GLOBAL_H */
249 228

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