--- deliantra/server/include/global.h 2008/04/02 11:13:54 1.68 +++ deliantra/server/include/global.h 2009/10/15 21:59:48 1.79 @@ -1,22 +1,23 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * - * Deliantra is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . * * The authors can be reached via e-mail to */ @@ -120,8 +121,6 @@ /* Now for recipe/alchemy */ #include "recipe.h" -#include "funcpoint.h" - /***************************************************************************** * GLOBAL VARIABLES: * *****************************************************************************/ @@ -146,38 +145,26 @@ /* * Misc global variables: */ -EXTERN FILE *logfile; /* Used by server/daemon.c */ - -EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ -EXTERN archetype *map_archeytpe; EXTERN shstr first_map_path; /* The start-level */ EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ -EXTERN char errmsg[HUGE_BUF]; EXTERN long ob_count; -/* - * Used in treasure.c - */ -EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch; -#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] -#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] -#define GET_ANIM_ID(ob) (ob->animation_id) -/* NUM_ANIMATIONS returns the number of animations allocated. The last - * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object - * has 8 animations, NUM_ANIMATIONS will return 8, but the values will - * range from 0 through 7. - */ -#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations) -#define NUM_FACINGS(ob) (animations[ob->animation_id].facings) +extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data + +/* do not use these in new code, see object.h::animation */ +#define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame) +#define NUM_ANIMATIONS(ob) (ob)->anim_frames () +#define NUM_FACINGS(ob) (ob)->anim_facings () + +// used only by treasure.C, does not handle null arch ptrs +#define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name) extern void emergency_save (); #include "libproto.h" #include "sockproto.h" -#define decrease_ob(xyz) decrease_ob_nr(xyz,1) - INTERFACE_CLASS (Settings) struct Settings { const char *ACC (RO, logfilename); /* logfile to use */ @@ -217,19 +204,6 @@ uint8 dummy_002; uint8 dummy_000; uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ - char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ - const char *ACC (RO, rules); /* name of rules file*/ - const char *ACC (RO, news); /* name of news file*/ - char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ - - uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ - uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ - uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ - uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ - uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */ - uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */ - uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */ - uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */ int ACC (RW, max_level); /* This is read out of exp_table */ float ACC (RW, item_power_factor); /* See note in setings file */ @@ -245,5 +219,9 @@ void reset_signals (); +#ifdef DEVEL +# include "devel.h" +#endif + #endif /* GLOBAL_H */