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Comparing deliantra/server/include/global.h (file contents):
Revision 1.89 by root, Thu Apr 29 12:24:04 2010 UTC vs.
Revision 1.93 by root, Sat Apr 23 04:56:48 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
61 61
62#include "keyword.h" 62#include "keyword.h"
63#include "logger.h" 63#include "logger.h"
64#include "dynbuf.h" 64#include "dynbuf.h"
65#include "util.h" 65#include "util.h"
66#include "rng.h"
66#include "shstr.h" 67#include "shstr.h"
67#include "cfperl.h" 68#include "cfperl.h"
68 69
69/* This blob, in this order, is needed to actually define maps */ 70/* This blob, in this order, is needed to actually define maps */
70#include "face.h" 71#include "face.h"
161#include "sockproto.h" 162#include "sockproto.h"
162 163
163INTERFACE_CLASS (Settings) 164INTERFACE_CLASS (Settings)
164struct Settings { 165struct Settings {
165 const char *ACC (RO, logfilename); /* logfile to use */ 166 const char *ACC (RO, logfilename); /* logfile to use */
166 int ACC (RW, csport); /* port for new client/server */
167 int ACC (RW, debug); /* Default debugging level */ 167 int ACC (RW, debug); /* Default debugging level */
168 uint8 dumpvalues; /* Set to dump various values/tables */ 168 int argc;
169 const char *dumparg; /* additional argument for some dump functions */ 169 char **argv;
170 uint8 daemonmode; /* If true, detach and become daemon */
171 int argc; /* parameters that were passed to the program */
172 char **argv; /* Only used by xio.c, so will go away at some time */
173 const char *ACC (RO, confdir); /* configuration files */ 170 const char *ACC (RO, confdir); /* configuration files */
174 const char *ACC (RO, datadir); /* read only data files */ 171 const char *ACC (RO, datadir); /* read only data files */
175 const char *ACC (RO, localdir); /* read/write data files */ 172 const char *ACC (RO, localdir); /* read/write data files */
176 const char *ACC (RO, playerdir); /* Where the player files are */ 173 const char *ACC (RO, playerdir); /* Where the player files are */
177 const char *ACC (RO, mapdir); /* Where the map files are */ 174 const char *ACC (RO, mapdir); /* Where the map files are */
178 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
179 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
180 const char *ACC (RO, treasures); /* location of the treasures file. */
181 const char *ACC (RO, uniquedir); /* directory for the unique items */ 175 const char *ACC (RO, uniquedir); /* directory for the unique items */
182 const char *templatedir; /* directory for the template map */
183 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 176 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
184 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 177 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
185 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 178 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
186 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 179 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
187 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 180 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
193 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 186 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
194 uint8 ACC (RW, search_items); /* search_items command */ 187 uint8 ACC (RW, search_items); /* search_items command */
195 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 188 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
196 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 189 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
197 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 190 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
198 uint8 dummy_001;
199 uint8 dummy_002;
200 uint8 dummy_000;
201 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 191 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
202 192
203 int ACC (RW, max_level); /* This is read out of exp_table */ 193 int ACC (RW, max_level); /* This is read out of exp_table */
204 float ACC (RW, item_power_factor); /* See note in setings file */ 194 float ACC (RW, item_power_factor); /* See note in setings file */
205 195

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