--- deliantra/server/include/global.h 2010/04/29 12:24:04 1.89 +++ deliantra/server/include/global.h 2011/04/23 04:56:48 1.93 @@ -1,7 +1,7 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002 Mark Wedel & Crossfire Development Team * Copyright (©) 1992 Frank Tore Johansen * @@ -63,6 +63,7 @@ #include "logger.h" #include "dynbuf.h" #include "util.h" +#include "rng.h" #include "shstr.h" #include "cfperl.h" @@ -163,23 +164,15 @@ INTERFACE_CLASS (Settings) struct Settings { const char *ACC (RO, logfilename); /* logfile to use */ - int ACC (RW, csport); /* port for new client/server */ - int ACC (RW, debug); /* Default debugging level */ - uint8 dumpvalues; /* Set to dump various values/tables */ - const char *dumparg; /* additional argument for some dump functions */ - uint8 daemonmode; /* If true, detach and become daemon */ - int argc; /* parameters that were passed to the program */ - char **argv; /* Only used by xio.c, so will go away at some time */ + int ACC (RW, debug); /* Default debugging level */ + int argc; + char **argv; const char *ACC (RO, confdir); /* configuration files */ const char *ACC (RO, datadir); /* read only data files */ const char *ACC (RO, localdir); /* read/write data files */ const char *ACC (RO, playerdir); /* Where the player files are */ const char *ACC (RO, mapdir); /* Where the map files are */ - const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ - const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ - const char *ACC (RO, treasures); /* location of the treasures file. */ const char *ACC (RO, uniquedir); /* directory for the unique items */ - const char *templatedir; /* directory for the template map */ const char *ACC (RO, tmpdir); /* Directory to use for temporary files */ sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ @@ -195,9 +188,6 @@ uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ - uint8 dummy_001; - uint8 dummy_002; - uint8 dummy_000; uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ int ACC (RW, max_level); /* This is read out of exp_table */