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/cvs/deliantra/server/include/global.h
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Comparing deliantra/server/include/global.h (file contents):
Revision 1.1 by root, Fri Feb 3 07:12:49 2006 UTC vs.
Revision 1.2 by pippijn, Fri Apr 21 14:40:31 2006 UTC

1/* 1/*
2 * static char *rcsid_global_h = 2 * static char *rcsid_global_h =
3 * "$Id: global.h,v 1.1 2006/02/03 07:12:49 root Exp $"; 3 * "$Id: global.h,v 1.2 2006/04/21 14:40:31 pippijn Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
208EXTERN long nrofallowedstr; /* Only used in malloc_info() */ 208EXTERN long nrofallowedstr; /* Only used in malloc_info() */
209 209
210EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ 210EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
211EXTERN archetype *map_archeytpe; 211EXTERN archetype *map_archeytpe;
212EXTERN char first_map_path[MAX_BUF]; /* The start-level */ 212EXTERN char first_map_path[MAX_BUF]; /* The start-level */
213EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */
213 214
214EXTERN char errmsg[HUGE_BUF]; 215EXTERN char errmsg[HUGE_BUF];
215EXTERN long ob_count; 216EXTERN long ob_count;
216/* 217/*
217 * Used in treasure.c 218 * Used in treasure.c
326 char *uniquedir; /* directory for the unique items */ 327 char *uniquedir; /* directory for the unique items */
327 char *templatedir; /* directory for the template map */ 328 char *templatedir; /* directory for the template map */
328 char *tmpdir; /* Directory to use for temporary files */ 329 char *tmpdir; /* Directory to use for temporary files */
329 uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */ 330 uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */
330 sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */ 331 sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */
331 uint8 use_permanent_experience; /* If true, players can gain perm exp */ 332 uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/
333 uint8 death_penalty_ratio; /* how much exp should be lost at death */
334 uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */
332 uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */ 335 uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */
333 uint8 not_permadeth; /* if true, death is non-permament */ 336 uint8 not_permadeth; /* if true, death is non-permament */
334 uint8 simple_exp; /* If true, use the simple experience system */ 337 uint8 simple_exp; /* If true, use the simple experience system */
335 int reset_loc_time; /* Number of seconds to put player back at home */ 338 int reset_loc_time; /* Number of seconds to put player back at home */
336 uint8 set_title; /* players can set thier title */ 339 uint8 set_title; /* players can set thier title */
337 uint8 resurrection; /* ressurection possible w/ permadeth on */ 340 uint8 resurrection; /* ressurection possible w/ permadeth on */
338 uint8 search_items; /* search_items command */ 341 uint8 search_items; /* search_items command */
339 uint8 spell_encumbrance; /* encumbrance effects spells */ 342 uint8 spell_encumbrance; /* encumbrance effects spells */
340 uint8 spell_failure_effects; /* nasty backlash to spell failures */ 343 uint8 spell_failure_effects; /* nasty backlash to spell failures */
341 uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */ 344 uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */
342 uint8 casting_time; /* it takes awhile to cast a spell */ 345 uint8 casting_time; /* it takes awhile to cast a spell */
343 uint8 real_wiz; /* use mud-like wizards */ 346 uint8 real_wiz; /* use mud-like wizards */
344 uint8 recycle_tmp_maps; /* re-use tmp maps. */ 347 uint8 recycle_tmp_maps; /* re-use tmp maps. */
345 uint8 explore_mode; /* explore mode allowed? */ 348 uint8 explore_mode; /* explore mode allowed? */
346 uint8 spellpoint_level_depend; /* spell costs go up with level */ 349 uint8 spellpoint_level_depend; /* spell costs go up with level */

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