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Comparing deliantra/server/include/global.h (file contents):
Revision 1.1 by root, Fri Feb 3 07:12:49 2006 UTC vs.
Revision 1.36 by root, Fri Jan 5 10:50:47 2007 UTC

1/*
2 * static char *rcsid_global_h =
3 * "$Id: global.h,v 1.1 2006/02/03 07:12:49 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The author can be reached via e-mail to crossfire-devel@real-time.com 21 The author can be reached via e-mail to crossfire@schmorp.de
27*/ 22*/
28 23
29#ifndef GLOBAL_H 24#ifndef GLOBAL_H
30#define GLOBAL_H 25#define GLOBAL_H
31 26
33#define EXTERN extern 28#define EXTERN extern
34#endif 29#endif
35 30
36#include "includes.h" 31#include "includes.h"
37 32
33#include "config.h"
34#include "define.h"
35#include "logger.h"
38 36
39/* Type defines for specific signed/unsigned variables of a certain number 37#ifndef TRUE
40 * of bits. Not really used anyplace, but if a certain number of bits 38#define TRUE 1
41 * is required, these type defines should then be used. This will make
42 * porting to systems that have different sized data types easier.
43 *
44 * Note: The type defines should just mean that the data type has at
45 * least that many bits. if a uint16 is actually 32 bits, no big deal,
46 * it is just a waste of space.
47 *
48 * Note2: When using something that is normally stored in a character
49 * (ie strings), don't use the uint8/sint8 typdefs, use 'char' instead.
50 * The signedness for char is probably not universal, and using char
51 * will probably be more portable than sint8/unit8
52 */
53
54
55typedef unsigned int uint32;
56
57#ifndef UINT32_MAX
58#define UINT32_MAX 4294967295U
59#endif 39#endif
60 40
61typedef signed int sint32; 41#ifndef FALSE
62#define SINT32_MAX 2147483647 42#define FALSE 0
63
64typedef unsigned short uint16;
65#ifndef UINT16_MAX
66#define UINT16_MAX 65535
67#endif 43#endif
68 44
69typedef signed short sint16; 45// used only for tagging structure members so scripting languages
70#define SINT16_MAX 32767 46// can easily parse the include files.
47#define INTERFACE_CLASS(name)
48#define ACC(meta,member) member
49#define MTH
71 50
72typedef unsigned char uint8; 51#include "keyword.h"
73#ifndef UINT8_MAX 52#include "traits.h"
74#define UINT8_MAX 255 53#include "dynbuf.h"
75#endif 54#include "util.h"
76 55#include "shstr.h"
77typedef signed char sint8;
78#define SINT8_MAX 127
79
80
81typedef unsigned short Fontindex;
82
83#ifdef WIN32
84/* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC...
85 * So let's force the typedef */
86typedef unsigned __int64 uint64;
87typedef signed __int64 sint64;
88/* Needed for experience */
89#define atoll _atoi64
90
91/* To reduce number of warnings */
92#pragma warning( disable: 4244 ) /* conversion from 'xxx' to 'yyy', possible loss of data */
93#pragma warning( disable: 4305 ) /* initializing float f = 0.05; instead of f = 0.05f; */
94
95#else /* WIN32 */
96
97#if SIZEOF_LONG == 8
98typedef unsigned long uint64;
99typedef signed long sint64;
100#elif SIZEOF_LONG_LONG == 8
101typedef unsigned long long uint64;
102typedef signed long long sint64;
103#else
104#error do not know how to get a 64 bit value on this system.
105#error correct and send mail to crossfire-devel on how to do this
106#endif
107
108#endif
109 56
110/* This blob, in this order, is needed to actually define maps */ 57/* This blob, in this order, is needed to actually define maps */
111#include "face.h" 58#include "face.h"
112/* Include the basic defines from spells.h */ 59
60#include "spells.h"
61
113#include "attack.h" /* needs to be before material.h */ 62#include "attack.h" /* needs to be before material.h */
114#include "material.h" 63#include "material.h"
115#include "living.h" 64#include "living.h"
116#include "object.h" 65#include "object.h"
117#include "map.h" 66#include "map.h"
118#include "tod.h" 67#include "tod.h"
119 68
120#include "skills.h" 69#include "skills.h"
121 70
122/* Pull in the socket structure - used in the player structure */ 71/* Pull in the socket structure - used in the player structure */
123#include "newserver.h" 72#include "network.h"
73#include "client.h"
124 74
125/* Pull in the player structure */ 75/* Pull in the player structure */
126#include "player.h" 76#include "player.h"
127 77
128/* pull in treasure structure */ 78/* pull in treasure structure */
134#include "book.h" 84#include "book.h"
135/* 85/*
136 * So far only used when dealing with artifacts. 86 * So far only used when dealing with artifacts.
137 * (now used by alchemy and other code too. Nov 95 b.t). 87 * (now used by alchemy and other code too. Nov 95 b.t).
138 */ 88 */
139typedef struct linked_char { 89struct linked_char
140 const char *name; 90{
91 shstr name;
141 struct linked_char *next; 92 struct linked_char *next;
142} linked_char; 93};
143
144 94
145/* Pull in artifacts */ 95/* Pull in artifacts */
146#include "artifact.h" 96#include "artifact.h"
147 97
148/* Now for gods */ 98/* Now for gods */
151/* Now for races */ 101/* Now for races */
152#include "race.h" 102#include "race.h"
153 103
154/* Now for recipe/alchemy */ 104/* Now for recipe/alchemy */
155#include "recipe.h" 105#include "recipe.h"
156
157/* Now for spells */
158#include "spells.h"
159 106
160#include "funcpoint.h" 107#include "funcpoint.h"
161 108
162/***************************************************************************** 109/*****************************************************************************
163 * GLOBAL VARIABLES: * 110 * GLOBAL VARIABLES: *
167 114
168/* 115/*
169 * These are the beginnings of linked lists: 116 * These are the beginnings of linked lists:
170 */ 117 */
171EXTERN player *first_player; 118EXTERN player *first_player;
172EXTERN mapstruct *first_map;
173EXTERN region *first_region; 119EXTERN region *first_region;
174EXTERN treasurelist *first_treasurelist; 120EXTERN treasurelist *first_treasurelist;
175EXTERN artifactlist *first_artifactlist; 121EXTERN artifactlist *first_artifactlist;
176EXTERN archetype *first_archetype; 122EXTERN archetype *first_archetype;
177EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 123EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
178EXTERN godlink *first_god; 124EXTERN godlink *first_god;
179EXTERN racelink *first_race; 125EXTERN racelink *first_race;
180 126
181#define NROF_COMPRESS_METHODS 4
182EXTERN char *uncomp[NROF_COMPRESS_METHODS][3];
183/*
184 * The editor uses these (will get them out of here later):
185 */
186
187EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
188
189/* 127/*
190 * Variables set by different flags (see init.c): 128 * Variables set by different flags (see init.c):
191 */ 129 */
192 130
193EXTERN long warn_archetypes; /* If true, write warnings when failing */ 131EXTERN bool warn_archetypes; /* If true, write warnings when failing */
194 /* to find archetypes when loading from file */ 132 /* to find archetypes when loading from file */
195EXTERN long init_done; /* Ignores signals until init_done is true */ 133EXTERN bool init_done; /* Ignores signals until init_done is true */
196EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ 134EXTERN bool in_cleanup; /* True when cleanup() is reached */
197EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
198 135
199extern long pticks; /* used by various function to determine */ 136extern long pticks; /* used by various function to determine */
200 /* how often to save the character */ 137 /* how often to save the character */
201/* 138/*
202 * Misc global variables: 139 * Misc global variables:
203 */ 140 */
204EXTERN FILE *logfile; /* Used by server/daemon.c */ 141EXTERN FILE *logfile; /* Used by server/daemon.c */
205EXTERN int exiting; /* True if the game is about to exit */ 142EXTERN int exiting; /* True if the game is about to exit */
207EXTERN long nrofartifacts; /* Only used in malloc_info() */ 144EXTERN long nrofartifacts; /* Only used in malloc_info() */
208EXTERN long nrofallowedstr; /* Only used in malloc_info() */ 145EXTERN long nrofallowedstr; /* Only used in malloc_info() */
209 146
210EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ 147EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
211EXTERN archetype *map_archeytpe; 148EXTERN archetype *map_archeytpe;
212EXTERN char first_map_path[MAX_BUF]; /* The start-level */ 149EXTERN shstr first_map_path; /* The start-level */
150EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
213 151
214EXTERN char errmsg[HUGE_BUF]; 152EXTERN char errmsg[HUGE_BUF];
215EXTERN long ob_count; 153EXTERN long ob_count;
216/* 154/*
217 * Used in treasure.c 155 * Used in treasure.c
218 */ 156 */
219EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 157EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
220EXTERN const char *undead_name; /* Used in hit_player() in main.c */
221 158
222EXTERN Animations *animations; 159EXTERN std::vector<Animations> animations;
223EXTERN int num_animations,animations_allocated, bmaps_checksum; 160EXTERN int num_animations,animations_allocated, bmaps_checksum;
224 161
225/* Rotate right from bsd sum. This is used in various places for checksumming */ 162/* Rotate right from bsd sum. This is used in various places for checksumming */
226#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; 163#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
227 164
228
229#define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]] 165#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim]
230#define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim]) 166#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
231#define GET_ANIM_ID(ob) (ob->animation_id) 167#define GET_ANIM_ID(ob) (ob->animation_id)
232/* NUM_ANIMATIONS returns the number of animations allocated. The last 168/* NUM_ANIMATIONS returns the number of animations allocated. The last
233 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 169 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
234 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will 170 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
235 * range from 0 through 7. 171 * range from 0 through 7.
244 180
245extern New_Face *blank_face, *empty_face; 181extern New_Face *blank_face, *empty_face;
246extern New_Face *dark_faces[]; 182extern New_Face *dark_faces[];
247extern New_Face *smooth_face; 183extern New_Face *smooth_face;
248 184
249
250extern long max_time; /* loop time */
251extern NewSocket *init_sockets; 185extern client *init_sockets;
252 186
187extern void emergency_save ();
188extern void cleanup (const char *cause, bool make_core = false);
253 189
254EXTERN char *font_graphic;
255
256#ifndef __CEXTRACT__
257#include "libproto.h" 190#include "libproto.h"
258#include "sockproto.h" 191#include "sockproto.h"
259#endif
260
261 192
262#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 193#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
263 194
264/* FREE_AND_CLEAR frees the pointer and then sets it to NULL. 195INTERFACE_CLASS (Settings)
265 * This is generally done as a safety, and having this macro
266 * makes the code a bit cleaner when doing so.
267 */
268#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
269#define FREE_AND_CLEAR_STR(xyz) {free_string(xyz); xyz=NULL; }
270
271/* FREE_AND_COPY is for the shared string - it is handy enough
272 * to use all over the place.
273 */
274#define FREE_AND_COPY(sv,nv) { if (sv) free_string(sv); sv=add_string(nv); }
275
276#define DELETE_STRING(__str_) free_string(__str_);__str_=NULL;
277
278#ifdef CALLOC
279#undef CALLOC
280#endif
281
282#ifdef USE_CALLOC
283# define CALLOC(x,y) calloc(x,y)
284# define CFREE(x) free(x)
285#else
286# define CALLOC(x,y) malloc(x*y)
287# define CFREE(x) free(x)
288#endif
289
290#ifndef WIN32 /* ---win32 we define this stuff in win32.h */
291#if HAVE_DIRENT_H
292# include <dirent.h>
293# define NAMLEN(dirent) strlen((dirent)->d_name)
294#else
295# define dirent direct
296# define NAMLEN(dirent) (dirnet)->d_namlen
297# if HAVE_SYS_NDIR_H
298# include <sys/ndir.h>
299# endif
300# if HAVE_SYS_DIR_H
301# include <sys/dir.h>
302# endif
303# if HAVE_NDIR_H
304# include <ndir.h>
305# endif
306#endif
307#endif
308
309typedef struct Settings { 196struct Settings {
310 char *logfilename; /* logfile to use */ 197 char *ACC (RO, logfilename); /* logfile to use */
311 uint16 csport; /* port for new client/server */ 198 int ACC (RW, csport); /* port for new client/server */
312 LogLevel debug; /* Default debugging level */ 199 int ACC (RW, debug); /* Default debugging level */
313 uint8 dumpvalues; /* Set to dump various values/tables */ 200 uint8 dumpvalues; /* Set to dump various values/tables */
314 char *dumparg; /* additional argument for some dump functions */ 201 char *dumparg; /* additional argument for some dump functions */
315 uint8 daemonmode; /* If true, detach and become daemon */ 202 uint8 daemonmode; /* If true, detach and become daemon */
316 int argc; /* parameters that were passed to the program */ 203 int argc; /* parameters that were passed to the program */
317 char **argv; /* Only used by xio.c, so will go away at some time */ 204 char **argv; /* Only used by xio.c, so will go away at some time */
318 char *confdir; /* configuration files */ 205 char *ACC (RO, confdir); /* configuration files */
319 char *datadir; /* read only data files */ 206 char *ACC (RO, datadir); /* read only data files */
320 char *localdir; /* read/write data files */ 207 char *ACC (RO, localdir); /* read/write data files */
321 char *playerdir; /* Where the player files are */ 208 char *ACC (RO, playerdir); /* Where the player files are */
322 char *mapdir; /* Where the map files are */ 209 char *ACC (RO, mapdir); /* Where the map files are */
323 char *archetypes; /* name of the archetypes file - libdir is prepended */ 210 char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
324 char *regions; /* name of the regions file - libdir is prepended */ 211 char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
325 char *treasures; /* location of the treasures file. */ 212 char *ACC (RO, treasures); /* location of the treasures file. */
326 char *uniquedir; /* directory for the unique items */ 213 char *ACC (RO, uniquedir); /* directory for the unique items */
327 char *templatedir; /* directory for the template map */ 214 char *ACC (RO, templatedir); /* directory for the template map */
328 char *tmpdir; /* Directory to use for temporary files */ 215 char *ACC (RO, tmpdir); /* Directory to use for temporary files */
329 uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */
330 sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */ 216 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
331 uint8 use_permanent_experience; /* If true, players can gain perm exp */ 217 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
218 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
219 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
220 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
332 uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */ 221 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
333 uint8 not_permadeth; /* if true, death is non-permament */ 222 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
334 uint8 simple_exp; /* If true, use the simple experience system */ 223 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
335 int reset_loc_time; /* Number of seconds to put player back at home */ 224 int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */
336 uint8 set_title; /* players can set thier title */ 225 uint8 ACC (RW, set_title); /* players can set thier title */
337 uint8 resurrection; /* ressurection possible w/ permadeth on */ 226 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
338 uint8 search_items; /* search_items command */ 227 uint8 ACC (RW, search_items); /* search_items command */
339 uint8 spell_encumbrance; /* encumbrance effects spells */ 228 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
340 uint8 spell_failure_effects; /* nasty backlash to spell failures */ 229 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
341 uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */ 230 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
342 uint8 casting_time; /* it takes awhile to cast a spell */ 231 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
343 uint8 real_wiz; /* use mud-like wizards */ 232 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
344 uint8 recycle_tmp_maps; /* re-use tmp maps. */
345 uint8 explore_mode; /* explore mode allowed? */ 233 uint8 ACC (RW, explore_mode); /* explore mode allowed? */
346 uint8 spellpoint_level_depend; /* spell costs go up with level */ 234 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
347 char who_format[MAX_BUF]; /* The format that the who command should use */
348 char who_wiz_format[MAX_BUF]; /* The format that the who command should use when called by a dm*/
349 char motd[MAX_BUF]; /* name of the motd file */ 235 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
350 char *rules; /* name of rules file*/ 236 char *ACC (RO, rules); /* name of rules file*/
351 char *news; /* name of news file*/ 237 char *ACC (RO, news); /* name of news file*/
352 char dm_mail[MAX_BUF]; /* DM's Email address */ 238 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
353 239
354 /* The meta_ is information for the metaserver. These are set in
355 * the lib/settings file.
356 */
357 uint8 meta_on:1; /* True if we should send updates */
358 char meta_server[MAX_BUF]; /* Hostname/ip addr of the metaserver */
359 char meta_host[MAX_BUF]; /* Hostname of this host */
360 uint16 meta_port; /* Port number to use for updates */
361 char meta_comment[MAX_BUF]; /* Comment we send to the metaserver */
362
363 uint32 worldmapstartx; /* starting x tile for the worldmap */ 240 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
364 uint32 worldmapstarty; /* starting y tile for the worldmap */ 241 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
365 uint32 worldmaptilesx; /* number of tiles wide the worldmap is */ 242 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
366 uint32 worldmaptilesy; /* number of tiles high the worldmap is */ 243 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
367 uint32 worldmaptilesizex; /* number of squares wide in a wm tile */ 244 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
368 uint32 worldmaptilesizey; /* number of squares high in a wm tile */ 245 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
369 uint16 dynamiclevel; /* how dynamic is the world? */ 246 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
370 uint8 fastclock; /* if true, clock goes warp 9 */ 247 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
371 248
372 char *emergency_mapname; /* map to return players to in emergency */
373 uint16 emergency_x, emergency_y; /* coordinates to use on that map */
374
375 sint16 max_level; /* This is read out of exp_table */ 249 int ACC (RW, max_level); /* This is read out of exp_table */
376 float item_power_factor; /* See note in setings file */ 250 float ACC (RW, item_power_factor); /* See note in setings file */
377 251
378 int armor_max_enchant; /* Maximum number of times an armor can be enchanted */ 252 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
379 int armor_weight_reduction; /* Weight reduction per enchantment */ 253 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
254 int ACC (RW, armor_speed_improvement); /* Speed improvement */
380 uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */ 255 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
381 int armor_speed_improvement; /* Speed improvement */
382 uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */ 256 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
383 uint8 no_player_stealing; /* If 1, can not steal from other players */ 257 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
384} Settings; 258 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
259};
385 260
386extern Settings settings; 261extern Settings settings;
387 262
388/* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option.
389 * rather than have complex #ifdefs throughout the file, lets just figure
390 * it out once, here at the top.
391 * Have no idea if that is the right symbol to check on for NetBSD,
392 * but NetBSD does use 2 params.
393 * Move this to global.h from time.c since its also used in arch.c
394 */
395
396#ifdef GETTIMEOFDAY_TWO_ARGS
397#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL);
398#else
399#define GETTIMEOFDAY(last_time) gettimeofday(last_time);
400#endif
401
402/* GROS: Those are used by plugin events (argument fixthem) */
403#define SCRIPT_FIX_ACTIVATOR 2
404#define SCRIPT_FIX_ALL 1
405#define SCRIPT_FIX_NOTHING 0
406
407#include "plugin.h" 263#include "plugin.h"
264#include "cfperl.h"
408 265
409#endif /* GLOBAL_H */ 266#endif /* GLOBAL_H */
267

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