1 | /* |
1 | /* |
2 | * static char *rcsid_global_h = |
2 | * static char *rcsid_global_h = |
3 | * "$Id: global.h,v 1.1.1.1 2006/02/03 07:12:49 root Exp $"; |
3 | * "$Id: global.h,v 1.10 2006/09/03 00:18:41 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
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105 | #error correct and send mail to crossfire-devel on how to do this |
105 | #error correct and send mail to crossfire-devel on how to do this |
106 | #endif |
106 | #endif |
107 | |
107 | |
108 | #endif |
108 | #endif |
109 | |
109 | |
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110 | #include <vector> |
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111 | |
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112 | #include "keyword.h" |
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113 | #include "traits.h" |
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114 | #include "dynbuf.h" |
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115 | #include "shstr.h" |
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116 | #include "util.h" |
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117 | |
110 | /* This blob, in this order, is needed to actually define maps */ |
118 | /* This blob, in this order, is needed to actually define maps */ |
111 | #include "face.h" |
119 | #include "face.h" |
112 | /* Include the basic defines from spells.h */ |
120 | /* Include the basic defines from spells.h */ |
113 | #include "attack.h" /* needs to be before material.h */ |
121 | #include "attack.h" /* needs to be before material.h */ |
114 | #include "material.h" |
122 | #include "material.h" |
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135 | /* |
143 | /* |
136 | * So far only used when dealing with artifacts. |
144 | * So far only used when dealing with artifacts. |
137 | * (now used by alchemy and other code too. Nov 95 b.t). |
145 | * (now used by alchemy and other code too. Nov 95 b.t). |
138 | */ |
146 | */ |
139 | typedef struct linked_char { |
147 | typedef struct linked_char { |
140 | const char *name; |
148 | shstr name; |
141 | struct linked_char *next; |
149 | struct linked_char *next; |
142 | } linked_char; |
150 | } linked_char; |
143 | |
151 | |
144 | |
152 | |
145 | /* Pull in artifacts */ |
153 | /* Pull in artifacts */ |
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176 | EXTERN archetype *first_archetype; |
184 | EXTERN archetype *first_archetype; |
177 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
185 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
178 | EXTERN godlink *first_god; |
186 | EXTERN godlink *first_god; |
179 | EXTERN racelink *first_race; |
187 | EXTERN racelink *first_race; |
180 | |
188 | |
181 | #define NROF_COMPRESS_METHODS 4 |
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182 | EXTERN char *uncomp[NROF_COMPRESS_METHODS][3]; |
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183 | /* |
189 | /* |
184 | * The editor uses these (will get them out of here later): |
190 | * The editor uses these (will get them out of here later): |
185 | */ |
191 | */ |
186 | |
192 | |
187 | EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */ |
193 | EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */ |
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189 | /* |
195 | /* |
190 | * Variables set by different flags (see init.c): |
196 | * Variables set by different flags (see init.c): |
191 | */ |
197 | */ |
192 | |
198 | |
193 | EXTERN long warn_archetypes; /* If true, write warnings when failing */ |
199 | EXTERN long warn_archetypes; /* If true, write warnings when failing */ |
194 | /* to find archetypes when loading from file */ |
200 | /* to find archetypes when loading from file */ |
195 | EXTERN long init_done; /* Ignores signals until init_done is true */ |
201 | EXTERN long init_done; /* Ignores signals until init_done is true */ |
196 | EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ |
202 | EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ |
197 | EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */ |
203 | EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */ |
198 | |
204 | |
199 | extern long pticks; /* used by various function to determine */ |
205 | extern long pticks; /* used by various function to determine */ |
200 | /* how often to save the character */ |
206 | /* how often to save the character */ |
201 | /* |
207 | /* |
202 | * Misc global variables: |
208 | * Misc global variables: |
203 | */ |
209 | */ |
204 | EXTERN FILE *logfile; /* Used by server/daemon.c */ |
210 | EXTERN FILE *logfile; /* Used by server/daemon.c */ |
205 | EXTERN int exiting; /* True if the game is about to exit */ |
211 | EXTERN int exiting; /* True if the game is about to exit */ |
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208 | EXTERN long nrofallowedstr; /* Only used in malloc_info() */ |
214 | EXTERN long nrofallowedstr; /* Only used in malloc_info() */ |
209 | |
215 | |
210 | EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ |
216 | EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ |
211 | EXTERN archetype *map_archeytpe; |
217 | EXTERN archetype *map_archeytpe; |
212 | EXTERN char first_map_path[MAX_BUF]; /* The start-level */ |
218 | EXTERN char first_map_path[MAX_BUF]; /* The start-level */ |
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219 | EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */ |
213 | |
220 | |
214 | EXTERN char errmsg[HUGE_BUF]; |
221 | EXTERN char errmsg[HUGE_BUF]; |
215 | EXTERN long ob_count; |
222 | EXTERN long ob_count; |
216 | /* |
223 | /* |
217 | * Used in treasure.c |
224 | * Used in treasure.c |
218 | */ |
225 | */ |
219 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
226 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
220 | EXTERN const char *undead_name; /* Used in hit_player() in main.c */ |
227 | extern shstr undead_name; /* Used in hit_player() in main.c */ |
221 | |
228 | |
222 | EXTERN Animations *animations; |
229 | extern std::vector<Animations> animations; |
223 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
230 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
224 | |
231 | |
225 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
232 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
226 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
233 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
227 | |
234 | |
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264 | /* FREE_AND_CLEAR frees the pointer and then sets it to NULL. |
271 | /* FREE_AND_CLEAR frees the pointer and then sets it to NULL. |
265 | * This is generally done as a safety, and having this macro |
272 | * This is generally done as a safety, and having this macro |
266 | * makes the code a bit cleaner when doing so. |
273 | * makes the code a bit cleaner when doing so. |
267 | */ |
274 | */ |
268 | #define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; } |
275 | #define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; } |
269 | #define FREE_AND_CLEAR_STR(xyz) {free_string(xyz); xyz=NULL; } |
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270 | |
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271 | /* FREE_AND_COPY is for the shared string - it is handy enough |
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272 | * to use all over the place. |
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273 | */ |
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274 | #define FREE_AND_COPY(sv,nv) { if (sv) free_string(sv); sv=add_string(nv); } |
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275 | |
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276 | #define DELETE_STRING(__str_) free_string(__str_);__str_=NULL; |
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277 | |
276 | |
278 | #ifdef CALLOC |
277 | #ifdef CALLOC |
279 | #undef CALLOC |
278 | #undef CALLOC |
280 | #endif |
279 | #endif |
281 | |
280 | |
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326 | char *uniquedir; /* directory for the unique items */ |
325 | char *uniquedir; /* directory for the unique items */ |
327 | char *templatedir; /* directory for the template map */ |
326 | char *templatedir; /* directory for the template map */ |
328 | char *tmpdir; /* Directory to use for temporary files */ |
327 | char *tmpdir; /* Directory to use for temporary files */ |
329 | uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */ |
328 | uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */ |
330 | sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */ |
329 | sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */ |
331 | uint8 use_permanent_experience; /* If true, players can gain perm exp */ |
330 | uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/ |
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331 | uint8 death_penalty_ratio; /* how much exp should be lost at death */ |
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332 | uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */ |
332 | uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */ |
333 | uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */ |
333 | uint8 not_permadeth; /* if true, death is non-permament */ |
334 | uint8 not_permadeth; /* if true, death is non-permament */ |
334 | uint8 simple_exp; /* If true, use the simple experience system */ |
335 | uint8 simple_exp; /* If true, use the simple experience system */ |
335 | int reset_loc_time; /* Number of seconds to put player back at home */ |
336 | int reset_loc_time; /* Number of seconds to put player back at home */ |
336 | uint8 set_title; /* players can set thier title */ |
337 | uint8 set_title; /* players can set thier title */ |
337 | uint8 resurrection; /* ressurection possible w/ permadeth on */ |
338 | uint8 resurrection; /* ressurection possible w/ permadeth on */ |
338 | uint8 search_items; /* search_items command */ |
339 | uint8 search_items; /* search_items command */ |
339 | uint8 spell_encumbrance; /* encumbrance effects spells */ |
340 | uint8 spell_encumbrance; /* encumbrance effects spells */ |
340 | uint8 spell_failure_effects; /* nasty backlash to spell failures */ |
341 | uint8 spell_failure_effects; /* nasty backlash to spell failures */ |
341 | uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */ |
342 | uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */ |
342 | uint8 casting_time; /* it takes awhile to cast a spell */ |
343 | uint8 casting_time; /* it takes awhile to cast a spell */ |
343 | uint8 real_wiz; /* use mud-like wizards */ |
344 | uint8 real_wiz; /* use mud-like wizards */ |
344 | uint8 recycle_tmp_maps; /* re-use tmp maps. */ |
345 | uint8 recycle_tmp_maps; /* re-use tmp maps. */ |
345 | uint8 explore_mode; /* explore mode allowed? */ |
346 | uint8 explore_mode; /* explore mode allowed? */ |
346 | uint8 spellpoint_level_depend; /* spell costs go up with level */ |
347 | uint8 spellpoint_level_depend; /* spell costs go up with level */ |
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379 | int armor_weight_reduction; /* Weight reduction per enchantment */ |
380 | int armor_weight_reduction; /* Weight reduction per enchantment */ |
380 | uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */ |
381 | uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */ |
381 | int armor_speed_improvement; /* Speed improvement */ |
382 | int armor_speed_improvement; /* Speed improvement */ |
382 | uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */ |
383 | uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */ |
383 | uint8 no_player_stealing; /* If 1, can not steal from other players */ |
384 | uint8 no_player_stealing; /* If 1, can not steal from other players */ |
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385 | uint8 create_home_portals; /* If 1, can create portals in personal maps */ |
384 | } Settings; |
386 | } Settings; |
385 | |
387 | |
386 | extern Settings settings; |
388 | extern Settings settings; |
387 | |
389 | |
388 | /* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option. |
390 | /* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option. |
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403 | #define SCRIPT_FIX_ACTIVATOR 2 |
405 | #define SCRIPT_FIX_ACTIVATOR 2 |
404 | #define SCRIPT_FIX_ALL 1 |
406 | #define SCRIPT_FIX_ALL 1 |
405 | #define SCRIPT_FIX_NOTHING 0 |
407 | #define SCRIPT_FIX_NOTHING 0 |
406 | |
408 | |
407 | #include "plugin.h" |
409 | #include "plugin.h" |
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410 | #include "cfperl.h" |
408 | |
411 | |
409 | #endif /* GLOBAL_H */ |
412 | #endif /* GLOBAL_H */ |