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Comparing deliantra/server/include/global.h (file contents):
Revision 1.79 by root, Thu Oct 15 21:59:48 2009 UTC vs.
Revision 1.103 by root, Sat Dec 1 20:22:13 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 10 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 * 18 *
18 * You should have received a copy of the Affero GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 20 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 21 * <http://www.gnu.org/licenses/>.
21 * 22 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 23 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 24 */
24 25
25#ifndef GLOBAL_H 26#ifndef GLOBAL_H
26#define GLOBAL_H 27#define GLOBAL_H
28//#define _GLIBCXX_CONCEPT_CHECKS 29//#define _GLIBCXX_CONCEPT_CHECKS
29 30
30#ifndef EXTERN 31#ifndef EXTERN
31#define EXTERN extern 32#define EXTERN extern
32#endif 33#endif
33
34#include "includes.h"
35
36#include "config.h"
37#include "define.h"
38#include "logger.h"
39
40#ifndef TRUE
41#define TRUE 1
42#endif
43
44#ifndef FALSE
45#define FALSE 0
46#endif
47
48extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
49extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
50extern int rightof_x[9], rightof_y[9];
51extern int leftof_x[9], leftof_y[9];
52 34
53// used only for tagging structure members so scripting languages 35// used only for tagging structure members so scripting languages
54// can easily parse the include files. 36// can easily parse the include files.
55#define INTERFACE_CLASS(name) 37#define INTERFACE_CLASS(name)
56#define ACC(meta,member) member 38#define ACC(meta,member) member
57#define MTH 39#define MTH
40#define GENCONST_IV(patterns)
58 41
59#if __GNUC__ >= 3 42#include "includes.h"
60# define attribute(attrlist) __attribute__(attrlist) 43#include "config.h"
61#else 44#include "ecb.h"
62# define attribute(attrlist) 45#include "compiler.h"
46#include "define.h"
47#include "traits.h"
48
49#ifndef TRUE
50#define TRUE 1
63#endif 51#endif
52
53#ifndef FALSE
54#define FALSE 0
55#endif
56
57extern int freearr_x[SIZEOFFREE];
58extern int freearr_y[SIZEOFFREE];
59extern int freedir[SIZEOFFREE];
60extern int rightof_x[9], rightof_y[9];
61extern int leftof_x[9], leftof_y[9];
62
63extern sint64 levels [MAXNUMLEVELS];
64 64
65#include "keyword.h" 65#include "keyword.h"
66#include "traits.h" 66#include "logger.h"
67#include "dynbuf.h" 67#include "dynbuf.h"
68#include "util.h" 68#include "util.h"
69#include "rng.h"
69#include "shstr.h" 70#include "shstr.h"
70#include "cfperl.h" 71#include "cfperl.h"
71 72
72/* This blob, in this order, is needed to actually define maps */ 73/* This blob, in this order, is needed to actually define maps */
73#include "face.h" 74#include "face.h"
74#include "sounds.h" 75#include "sounds.h"
75 76
76#include "spells.h" 77#include "spells.h"
77 78
78#include "attack.h" /* needs to be before material.h */ 79#include "attack.h" /* needs to be before material.h */
79#include "material.h" 80#include "material.h" /* needs to be before freezethaw.h */
80#include "living.h" 81#include "living.h"
81#include "object.h" 82#include "object.h"
82#include "region.h" 83#include "region.h"
83#include "map.h" 84#include "map.h"
84#include "tod.h" 85#include "tod.h"
93#include "player.h" 94#include "player.h"
94 95
95/* pull in treasure structure */ 96/* pull in treasure structure */
96#include "treasure.h" 97#include "treasure.h"
97 98
98#include "commands.h"
99
100/* pull in book structures */ 99/* pull in book structures */
101#include "book.h" 100#include "book.h"
101
102#include "quadland.h"
103
102/* 104/*
103 * So far only used when dealing with artifacts. 105 * So far only used when dealing with artifacts.
104 * (now used by alchemy and other code too. Nov 95 b.t). 106 * (now used by alchemy and other code too. Nov 95 b.t).
105 */ 107 */
106struct linked_char 108struct linked_char
138 */ 140 */
139 141
140EXTERN bool init_done; /* Ignores signals until init_done is true */ 142EXTERN bool init_done; /* Ignores signals until init_done is true */
141EXTERN bool in_cleanup; /* True when cleanup() is reached */ 143EXTERN bool in_cleanup; /* True when cleanup() is reached */
142 144
143extern tick_t pticks; /* used by various function to determine */ 145extern tick_t server_tick; /* used by various function to determine */
144 /* how often to save the character */ 146 /* how often to save the character */
145/* 147/*
146 * Misc global variables: 148 * Misc global variables:
147 */ 149 */
148EXTERN shstr first_map_path; /* The start-level */ 150EXTERN shstr first_map_path; /* The start-level */
149EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ 151EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
150 152
151EXTERN long ob_count; 153EXTERN long ob_count;
152 154
153extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data 155extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
154
155/* do not use these in new code, see object.h::animation */
156#define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame)
157#define NUM_ANIMATIONS(ob) (ob)->anim_frames ()
158#define NUM_FACINGS(ob) (ob)->anim_facings ()
159
160// used only by treasure.C, does not handle null arch ptrs
161#define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
162 156
163extern void emergency_save (); 157extern void emergency_save ();
164 158
165#include "libproto.h" 159#include "libproto.h"
166#include "sockproto.h" 160#include "sockproto.h"
167 161
168INTERFACE_CLASS (Settings) 162INTERFACE_CLASS (Settings)
169struct Settings { 163struct Settings {
170 const char *ACC (RO, logfilename); /* logfile to use */ 164 const char *ACC (RO, logfilename); /* logfile to use */
171 int ACC (RW, csport); /* port for new client/server */
172 int ACC (RW, debug); /* Default debugging level */ 165 int ACC (RW, debug); /* Default debugging level */
173 uint8 dumpvalues; /* Set to dump various values/tables */ 166 int argc;
174 const char *dumparg; /* additional argument for some dump functions */ 167 char **argv;
175 uint8 daemonmode; /* If true, detach and become daemon */
176 int argc; /* parameters that were passed to the program */
177 char **argv; /* Only used by xio.c, so will go away at some time */
178 const char *ACC (RO, confdir); /* configuration files */ 168 const char *ACC (RO, confdir); /* configuration files */
179 const char *ACC (RO, datadir); /* read only data files */ 169 const char *ACC (RO, datadir); /* read only data files */
180 const char *ACC (RO, localdir); /* read/write data files */ 170 const char *ACC (RO, localdir); /* read/write data files */
181 const char *ACC (RO, playerdir); /* Where the player files are */ 171 const char *ACC (RO, playerdir); /* Where the player files are */
182 const char *ACC (RO, mapdir); /* Where the map files are */ 172 const char *ACC (RO, mapdir); /* Where the map files are */
183 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
184 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
185 const char *ACC (RO, treasures); /* location of the treasures file. */
186 const char *ACC (RO, uniquedir); /* directory for the unique items */ 173 const char *ACC (RO, uniquedir); /* directory for the unique items */
187 const char *ACC (RO, templatedir); /* directory for the template map */
188 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 174 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
189 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 175 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
190 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 176 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
191 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 177 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
192 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 178 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
198 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 184 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
199 uint8 ACC (RW, search_items); /* search_items command */ 185 uint8 ACC (RW, search_items); /* search_items command */
200 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 186 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
201 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 187 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
202 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 188 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
203 uint8 dummy_001;
204 uint8 dummy_002;
205 uint8 dummy_000;
206 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 189 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
207 190
208 int ACC (RW, max_level); /* This is read out of exp_table */ 191 int ACC (RW, max_level); /* This is read out of exp_table */
209 float ACC (RW, item_power_factor); /* See note in setings file */ 192 float ACC (RW, item_power_factor); /* See note in setings file */
210 193

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