1 | /* |
1 | /* |
2 | * static char *rcsid_global_h = |
2 | * static char *rcsid_global_h = |
3 | * "$Id: global.h,v 1.12 2006/09/03 09:00:08 root Exp $"; |
3 | * "$Id: global.h,v 1.13 2006/09/03 23:33:00 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
… | |
… | |
110 | #include <vector> |
110 | #include <vector> |
111 | |
111 | |
112 | #include "keyword.h" |
112 | #include "keyword.h" |
113 | #include "traits.h" |
113 | #include "traits.h" |
114 | #include "dynbuf.h" |
114 | #include "dynbuf.h" |
|
|
115 | #include "util.h" |
115 | #include "shstr.h" |
116 | #include "shstr.h" |
116 | #include "util.h" |
|
|
117 | |
117 | |
118 | /* This blob, in this order, is needed to actually define maps */ |
118 | /* This blob, in this order, is needed to actually define maps */ |
119 | #include "face.h" |
119 | #include "face.h" |
120 | /* Include the basic defines from spells.h */ |
120 | /* Include the basic defines from spells.h */ |
121 | #include "attack.h" /* needs to be before material.h */ |
121 | #include "attack.h" /* needs to be before material.h */ |