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Comparing deliantra/server/include/global.h (file contents):
Revision 1.13 by root, Sun Sep 3 23:33:00 2006 UTC vs.
Revision 1.21 by root, Mon Dec 11 21:32:17 2006 UTC

1/*
2 * static char *rcsid_global_h =
3 * "$Id: global.h,v 1.13 2006/09/03 23:33:00 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
33#define EXTERN extern 28#define EXTERN extern
34#endif 29#endif
35 30
36#include "includes.h" 31#include "includes.h"
37 32
38 33typedef int8_t sint8;
39/* Type defines for specific signed/unsigned variables of a certain number 34typedef uint8_t uint8;
40 * of bits. Not really used anyplace, but if a certain number of bits 35typedef int16_t sint16;
41 * is required, these type defines should then be used. This will make 36typedef uint16_t uint16;
42 * porting to systems that have different sized data types easier. 37typedef int32_t sint32;
43 *
44 * Note: The type defines should just mean that the data type has at
45 * least that many bits. if a uint16 is actually 32 bits, no big deal,
46 * it is just a waste of space.
47 *
48 * Note2: When using something that is normally stored in a character
49 * (ie strings), don't use the uint8/sint8 typdefs, use 'char' instead.
50 * The signedness for char is probably not universal, and using char
51 * will probably be more portable than sint8/unit8
52 */
53
54
55typedef unsigned int uint32; 38typedef uint32_t uint32;
56 39typedef int64_t sint64;
57#ifndef UINT32_MAX 40typedef uint64_t uint64;
58#define UINT32_MAX 4294967295U
59#endif
60
61typedef signed int sint32;
62#define SINT32_MAX 2147483647
63
64typedef unsigned short uint16;
65#ifndef UINT16_MAX
66#define UINT16_MAX 65535
67#endif
68
69typedef signed short sint16;
70#define SINT16_MAX 32767
71
72typedef unsigned char uint8;
73#ifndef UINT8_MAX
74#define UINT8_MAX 255
75#endif
76
77typedef signed char sint8;
78#define SINT8_MAX 127
79
80 41
81typedef unsigned short Fontindex; 42typedef unsigned short Fontindex;
82 43
83#ifdef WIN32
84/* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC...
85 * So let's force the typedef */
86typedef unsigned __int64 uint64;
87typedef signed __int64 sint64;
88/* Needed for experience */
89#define atoll _atoi64
90
91/* To reduce number of warnings */
92#pragma warning( disable: 4244 ) /* conversion from 'xxx' to 'yyy', possible loss of data */
93#pragma warning( disable: 4305 ) /* initializing float f = 0.05; instead of f = 0.05f; */
94
95#else /* WIN32 */
96
97#if SIZEOF_LONG == 8
98typedef unsigned long uint64;
99typedef signed long sint64;
100#elif SIZEOF_LONG_LONG == 8
101typedef unsigned long long uint64;
102typedef signed long long sint64;
103#else
104#error do not know how to get a 64 bit value on this system.
105#error correct and send mail to crossfire-devel on how to do this
106#endif
107
108#endif
109
110#include <vector> 44#include <vector>
45
46#define ACC_CLASS(name)
47#define ACC(meta,member) member
111 48
112#include "keyword.h" 49#include "keyword.h"
113#include "traits.h" 50#include "traits.h"
114#include "dynbuf.h" 51#include "dynbuf.h"
115#include "util.h" 52#include "util.h"
142#include "book.h" 79#include "book.h"
143/* 80/*
144 * So far only used when dealing with artifacts. 81 * So far only used when dealing with artifacts.
145 * (now used by alchemy and other code too. Nov 95 b.t). 82 * (now used by alchemy and other code too. Nov 95 b.t).
146 */ 83 */
147typedef struct linked_char { 84struct linked_char
85{
148 shstr name; 86 shstr name;
149 struct linked_char *next; 87 struct linked_char *next;
150} linked_char; 88};
151
152 89
153/* Pull in artifacts */ 90/* Pull in artifacts */
154#include "artifact.h" 91#include "artifact.h"
155 92
156/* Now for gods */ 93/* Now for gods */
175 112
176/* 113/*
177 * These are the beginnings of linked lists: 114 * These are the beginnings of linked lists:
178 */ 115 */
179EXTERN player *first_player; 116EXTERN player *first_player;
180EXTERN mapstruct *first_map; 117EXTERN maptile *first_map;
181EXTERN region *first_region; 118EXTERN region *first_region;
182EXTERN treasurelist *first_treasurelist; 119EXTERN treasurelist *first_treasurelist;
183EXTERN artifactlist *first_artifactlist; 120EXTERN artifactlist *first_artifactlist;
184EXTERN archetype *first_archetype; 121EXTERN archetype *first_archetype;
185EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 122EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
222EXTERN long ob_count; 159EXTERN long ob_count;
223/* 160/*
224 * Used in treasure.c 161 * Used in treasure.c
225 */ 162 */
226EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 163EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
227extern shstr undead_name; /* Used in hit_player() in main.c */
228 164
229extern std::vector<Animations> animations; 165extern std::vector<Animations> animations;
230EXTERN int num_animations,animations_allocated, bmaps_checksum; 166EXTERN int num_animations,animations_allocated, bmaps_checksum;
231 167
232/* Rotate right from bsd sum. This is used in various places for checksumming */ 168/* Rotate right from bsd sum. This is used in various places for checksumming */
284#else 220#else
285# define CALLOC(x,y) malloc(x*y) 221# define CALLOC(x,y) malloc(x*y)
286# define CFREE(x) free(x) 222# define CFREE(x) free(x)
287#endif 223#endif
288 224
289#ifndef WIN32 /* ---win32 we define this stuff in win32.h */
290#if HAVE_DIRENT_H 225#if HAVE_DIRENT_H
291# include <dirent.h> 226# include <dirent.h>
292# define NAMLEN(dirent) strlen((dirent)->d_name) 227# define NAMLEN(dirent) strlen((dirent)->d_name)
293#else 228#else
294# define dirent direct 229# define dirent direct
300# include <sys/dir.h> 235# include <sys/dir.h>
301# endif 236# endif
302# if HAVE_NDIR_H 237# if HAVE_NDIR_H
303# include <ndir.h> 238# include <ndir.h>
304# endif 239# endif
305#endif
306#endif 240#endif
307 241
308typedef struct Settings { 242typedef struct Settings {
309 char *logfilename; /* logfile to use */ 243 char *logfilename; /* logfile to use */
310 uint16 csport; /* port for new client/server */ 244 uint16 csport; /* port for new client/server */
403 337
404#include "plugin.h" 338#include "plugin.h"
405#include "cfperl.h" 339#include "cfperl.h"
406 340
407//TODO: various TEMPORARY link guards to avoid doing the wrong thing 341//TODO: various TEMPORARY link guards to avoid doing the wrong thing
342void free (object *);
408void free (archetype *); 343void free (archetype *);
409void free (recipe *); 344void free (recipe *);
410void free (linked_char *); 345void free (linked_char *);
411void free (godlink *); 346void free (godlink *);
347void free (objectlink *);
348void free (oblinkpt *);
412void free (mapstruct *); 349void free (maptile *);
413void free (key_value *); 350void free (key_value *);
414void free (treasure *); 351void free (treasure *);
415void free (materialtype_t *); 352void free (materialtype_t *);
416void free (player *); 353void free (player *);
354void free (New_Face *);
355void free (racelink *);
417 356
418#endif /* GLOBAL_H */ 357#endif /* GLOBAL_H */
419 358

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