1 | /* |
1 | /* |
2 | * static char *rcsid_global_h = |
2 | * static char *rcsid_global_h = |
3 | * "$Id: global.h,v 1.4 2006/08/13 17:16:02 elmex Exp $"; |
3 | * "$Id: global.h,v 1.14 2006/09/04 11:07:59 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
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105 | #error correct and send mail to crossfire-devel on how to do this |
105 | #error correct and send mail to crossfire-devel on how to do this |
106 | #endif |
106 | #endif |
107 | |
107 | |
108 | #endif |
108 | #endif |
109 | |
109 | |
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110 | #include <vector> |
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111 | |
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112 | #include "keyword.h" |
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113 | #include "traits.h" |
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114 | #include "dynbuf.h" |
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115 | #include "util.h" |
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116 | #include "shstr.h" |
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117 | |
110 | /* This blob, in this order, is needed to actually define maps */ |
118 | /* This blob, in this order, is needed to actually define maps */ |
111 | #include "face.h" |
119 | #include "face.h" |
112 | /* Include the basic defines from spells.h */ |
120 | /* Include the basic defines from spells.h */ |
113 | #include "attack.h" /* needs to be before material.h */ |
121 | #include "attack.h" /* needs to be before material.h */ |
114 | #include "material.h" |
122 | #include "material.h" |
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135 | /* |
143 | /* |
136 | * So far only used when dealing with artifacts. |
144 | * So far only used when dealing with artifacts. |
137 | * (now used by alchemy and other code too. Nov 95 b.t). |
145 | * (now used by alchemy and other code too. Nov 95 b.t). |
138 | */ |
146 | */ |
139 | typedef struct linked_char { |
147 | typedef struct linked_char { |
140 | const char *name; |
148 | shstr name; |
141 | struct linked_char *next; |
149 | struct linked_char *next; |
142 | } linked_char; |
150 | } linked_char; |
143 | |
151 | |
144 | |
152 | |
145 | /* Pull in artifacts */ |
153 | /* Pull in artifacts */ |
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176 | EXTERN archetype *first_archetype; |
184 | EXTERN archetype *first_archetype; |
177 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
185 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
178 | EXTERN godlink *first_god; |
186 | EXTERN godlink *first_god; |
179 | EXTERN racelink *first_race; |
187 | EXTERN racelink *first_race; |
180 | |
188 | |
181 | #define NROF_COMPRESS_METHODS 4 |
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182 | extern char *uncomp[NROF_COMPRESS_METHODS][3]; |
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183 | |
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184 | /* |
189 | /* |
185 | * The editor uses these (will get them out of here later): |
190 | * The editor uses these (will get them out of here later): |
186 | */ |
191 | */ |
187 | |
192 | |
188 | EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */ |
193 | EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */ |
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190 | /* |
195 | /* |
191 | * Variables set by different flags (see init.c): |
196 | * Variables set by different flags (see init.c): |
192 | */ |
197 | */ |
193 | |
198 | |
194 | EXTERN long warn_archetypes; /* If true, write warnings when failing */ |
199 | EXTERN long warn_archetypes; /* If true, write warnings when failing */ |
195 | /* to find archetypes when loading from file */ |
200 | /* to find archetypes when loading from file */ |
196 | EXTERN long init_done; /* Ignores signals until init_done is true */ |
201 | EXTERN long init_done; /* Ignores signals until init_done is true */ |
197 | EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ |
202 | EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ |
198 | EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */ |
203 | EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */ |
199 | |
204 | |
200 | extern long pticks; /* used by various function to determine */ |
205 | extern long pticks; /* used by various function to determine */ |
201 | /* how often to save the character */ |
206 | /* how often to save the character */ |
202 | /* |
207 | /* |
203 | * Misc global variables: |
208 | * Misc global variables: |
204 | */ |
209 | */ |
205 | EXTERN FILE *logfile; /* Used by server/daemon.c */ |
210 | EXTERN FILE *logfile; /* Used by server/daemon.c */ |
206 | EXTERN int exiting; /* True if the game is about to exit */ |
211 | EXTERN int exiting; /* True if the game is about to exit */ |
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217 | EXTERN long ob_count; |
222 | EXTERN long ob_count; |
218 | /* |
223 | /* |
219 | * Used in treasure.c |
224 | * Used in treasure.c |
220 | */ |
225 | */ |
221 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
226 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
222 | EXTERN const char *undead_name; /* Used in hit_player() in main.c */ |
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223 | |
227 | |
224 | EXTERN Animations *animations; |
228 | extern std::vector<Animations> animations; |
225 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
229 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
226 | |
230 | |
227 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
231 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
228 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
232 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
229 | |
233 | |
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266 | /* FREE_AND_CLEAR frees the pointer and then sets it to NULL. |
270 | /* FREE_AND_CLEAR frees the pointer and then sets it to NULL. |
267 | * This is generally done as a safety, and having this macro |
271 | * This is generally done as a safety, and having this macro |
268 | * makes the code a bit cleaner when doing so. |
272 | * makes the code a bit cleaner when doing so. |
269 | */ |
273 | */ |
270 | #define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; } |
274 | #define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; } |
271 | #define FREE_AND_CLEAR_STR(xyz) {free_string(xyz); xyz=NULL; } |
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272 | |
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273 | /* FREE_AND_COPY is for the shared string - it is handy enough |
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274 | * to use all over the place. |
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275 | */ |
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276 | #define FREE_AND_COPY(sv,nv) { if (sv) free_string(sv); sv=add_string(nv); } |
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277 | |
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278 | #define DELETE_STRING(__str_) free_string(__str_);__str_=NULL; |
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279 | |
275 | |
280 | #ifdef CALLOC |
276 | #ifdef CALLOC |
281 | #undef CALLOC |
277 | #undef CALLOC |
282 | #endif |
278 | #endif |
283 | |
279 | |
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402 | #define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL); |
398 | #define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL); |
403 | #else |
399 | #else |
404 | #define GETTIMEOFDAY(last_time) gettimeofday(last_time); |
400 | #define GETTIMEOFDAY(last_time) gettimeofday(last_time); |
405 | #endif |
401 | #endif |
406 | |
402 | |
407 | /* GROS: Those are used by plugin events (argument fixthem) */ |
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408 | #define SCRIPT_FIX_ACTIVATOR 2 |
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409 | #define SCRIPT_FIX_ALL 1 |
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410 | #define SCRIPT_FIX_NOTHING 0 |
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411 | |
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412 | #include "plugin.h" |
403 | #include "plugin.h" |
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404 | #include "cfperl.h" |
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405 | |
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406 | //TODO: various TEMPORARY link guards to avoid doing the wrong thing |
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407 | void free (object *); |
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408 | void free (archetype *); |
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409 | void free (recipe *); |
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410 | void free (linked_char *); |
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411 | void free (godlink *); |
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412 | void free (mapstruct *); |
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413 | void free (key_value *); |
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414 | void free (treasure *); |
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415 | void free (materialtype_t *); |
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416 | void free (player *); |
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417 | void free (New_Face *); |
413 | |
418 | |
414 | #endif /* GLOBAL_H */ |
419 | #endif /* GLOBAL_H */ |
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420 | |