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/cvs/deliantra/server/include/global.h
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Comparing deliantra/server/include/global.h (file contents):
Revision 1.4 by elmex, Sun Aug 13 17:16:02 2006 UTC vs.
Revision 1.14 by root, Mon Sep 4 11:07:59 2006 UTC

1/* 1/*
2 * static char *rcsid_global_h = 2 * static char *rcsid_global_h =
3 * "$Id: global.h,v 1.4 2006/08/13 17:16:02 elmex Exp $"; 3 * "$Id: global.h,v 1.14 2006/09/04 11:07:59 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
105#error correct and send mail to crossfire-devel on how to do this 105#error correct and send mail to crossfire-devel on how to do this
106#endif 106#endif
107 107
108#endif 108#endif
109 109
110#include <vector>
111
112#include "keyword.h"
113#include "traits.h"
114#include "dynbuf.h"
115#include "util.h"
116#include "shstr.h"
117
110/* This blob, in this order, is needed to actually define maps */ 118/* This blob, in this order, is needed to actually define maps */
111#include "face.h" 119#include "face.h"
112/* Include the basic defines from spells.h */ 120/* Include the basic defines from spells.h */
113#include "attack.h" /* needs to be before material.h */ 121#include "attack.h" /* needs to be before material.h */
114#include "material.h" 122#include "material.h"
135/* 143/*
136 * So far only used when dealing with artifacts. 144 * So far only used when dealing with artifacts.
137 * (now used by alchemy and other code too. Nov 95 b.t). 145 * (now used by alchemy and other code too. Nov 95 b.t).
138 */ 146 */
139typedef struct linked_char { 147typedef struct linked_char {
140 const char *name; 148 shstr name;
141 struct linked_char *next; 149 struct linked_char *next;
142} linked_char; 150} linked_char;
143 151
144 152
145/* Pull in artifacts */ 153/* Pull in artifacts */
176EXTERN archetype *first_archetype; 184EXTERN archetype *first_archetype;
177EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 185EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
178EXTERN godlink *first_god; 186EXTERN godlink *first_god;
179EXTERN racelink *first_race; 187EXTERN racelink *first_race;
180 188
181#define NROF_COMPRESS_METHODS 4
182extern char *uncomp[NROF_COMPRESS_METHODS][3];
183
184/* 189/*
185 * The editor uses these (will get them out of here later): 190 * The editor uses these (will get them out of here later):
186 */ 191 */
187 192
188EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */ 193EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
190/* 195/*
191 * Variables set by different flags (see init.c): 196 * Variables set by different flags (see init.c):
192 */ 197 */
193 198
194EXTERN long warn_archetypes; /* If true, write warnings when failing */ 199EXTERN long warn_archetypes; /* If true, write warnings when failing */
195 /* to find archetypes when loading from file */ 200 /* to find archetypes when loading from file */
196EXTERN long init_done; /* Ignores signals until init_done is true */ 201EXTERN long init_done; /* Ignores signals until init_done is true */
197EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ 202EXTERN long trying_emergency_save; /* True when emergency_save() is reached */
198EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */ 203EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
199 204
200extern long pticks; /* used by various function to determine */ 205extern long pticks; /* used by various function to determine */
201 /* how often to save the character */ 206 /* how often to save the character */
202/* 207/*
203 * Misc global variables: 208 * Misc global variables:
204 */ 209 */
205EXTERN FILE *logfile; /* Used by server/daemon.c */ 210EXTERN FILE *logfile; /* Used by server/daemon.c */
206EXTERN int exiting; /* True if the game is about to exit */ 211EXTERN int exiting; /* True if the game is about to exit */
217EXTERN long ob_count; 222EXTERN long ob_count;
218/* 223/*
219 * Used in treasure.c 224 * Used in treasure.c
220 */ 225 */
221EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 226EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
222EXTERN const char *undead_name; /* Used in hit_player() in main.c */
223 227
224EXTERN Animations *animations; 228extern std::vector<Animations> animations;
225EXTERN int num_animations,animations_allocated, bmaps_checksum; 229EXTERN int num_animations,animations_allocated, bmaps_checksum;
226 230
227/* Rotate right from bsd sum. This is used in various places for checksumming */ 231/* Rotate right from bsd sum. This is used in various places for checksumming */
228#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; 232#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
229 233
266/* FREE_AND_CLEAR frees the pointer and then sets it to NULL. 270/* FREE_AND_CLEAR frees the pointer and then sets it to NULL.
267 * This is generally done as a safety, and having this macro 271 * This is generally done as a safety, and having this macro
268 * makes the code a bit cleaner when doing so. 272 * makes the code a bit cleaner when doing so.
269 */ 273 */
270#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; } 274#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
271#define FREE_AND_CLEAR_STR(xyz) {free_string(xyz); xyz=NULL; }
272
273/* FREE_AND_COPY is for the shared string - it is handy enough
274 * to use all over the place.
275 */
276#define FREE_AND_COPY(sv,nv) { if (sv) free_string(sv); sv=add_string(nv); }
277
278#define DELETE_STRING(__str_) free_string(__str_);__str_=NULL;
279 275
280#ifdef CALLOC 276#ifdef CALLOC
281#undef CALLOC 277#undef CALLOC
282#endif 278#endif
283 279
402#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL); 398#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL);
403#else 399#else
404#define GETTIMEOFDAY(last_time) gettimeofday(last_time); 400#define GETTIMEOFDAY(last_time) gettimeofday(last_time);
405#endif 401#endif
406 402
407/* GROS: Those are used by plugin events (argument fixthem) */
408#define SCRIPT_FIX_ACTIVATOR 2
409#define SCRIPT_FIX_ALL 1
410#define SCRIPT_FIX_NOTHING 0
411
412#include "plugin.h" 403#include "plugin.h"
404#include "cfperl.h"
405
406//TODO: various TEMPORARY link guards to avoid doing the wrong thing
407void free (object *);
408void free (archetype *);
409void free (recipe *);
410void free (linked_char *);
411void free (godlink *);
412void free (mapstruct *);
413void free (key_value *);
414void free (treasure *);
415void free (materialtype_t *);
416void free (player *);
417void free (New_Face *);
413 418
414#endif /* GLOBAL_H */ 419#endif /* GLOBAL_H */
420

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