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/cvs/deliantra/server/include/global.h
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Comparing deliantra/server/include/global.h (file contents):
Revision 1.4 by elmex, Sun Aug 13 17:16:02 2006 UTC vs.
Revision 1.15 by root, Fri Sep 8 16:51:44 2006 UTC

1/* 1/*
2 * static char *rcsid_global_h = 2 * static char *rcsid_global_h =
3 * "$Id: global.h,v 1.4 2006/08/13 17:16:02 elmex Exp $"; 3 * "$Id: global.h,v 1.15 2006/09/08 16:51:44 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
75#endif 75#endif
76 76
77typedef signed char sint8; 77typedef signed char sint8;
78#define SINT8_MAX 127 78#define SINT8_MAX 127
79 79
80
81typedef unsigned short Fontindex; 80typedef unsigned short Fontindex;
82 81
83#ifdef WIN32 82#ifdef WIN32
84/* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC... 83/* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC...
85 * So let's force the typedef */ 84 * So let's force the typedef */
105#error correct and send mail to crossfire-devel on how to do this 104#error correct and send mail to crossfire-devel on how to do this
106#endif 105#endif
107 106
108#endif 107#endif
109 108
109#include <vector>
110
111#define ACC_CLASS(name)
112#define ACC(meta,member) member
113
114#include "keyword.h"
115#include "traits.h"
116#include "dynbuf.h"
117#include "util.h"
118#include "shstr.h"
119
110/* This blob, in this order, is needed to actually define maps */ 120/* This blob, in this order, is needed to actually define maps */
111#include "face.h" 121#include "face.h"
112/* Include the basic defines from spells.h */ 122/* Include the basic defines from spells.h */
113#include "attack.h" /* needs to be before material.h */ 123#include "attack.h" /* needs to be before material.h */
114#include "material.h" 124#include "material.h"
135/* 145/*
136 * So far only used when dealing with artifacts. 146 * So far only used when dealing with artifacts.
137 * (now used by alchemy and other code too. Nov 95 b.t). 147 * (now used by alchemy and other code too. Nov 95 b.t).
138 */ 148 */
139typedef struct linked_char { 149typedef struct linked_char {
140 const char *name; 150 shstr name;
141 struct linked_char *next; 151 struct linked_char *next;
142} linked_char; 152} linked_char;
143
144 153
145/* Pull in artifacts */ 154/* Pull in artifacts */
146#include "artifact.h" 155#include "artifact.h"
147 156
148/* Now for gods */ 157/* Now for gods */
176EXTERN archetype *first_archetype; 185EXTERN archetype *first_archetype;
177EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 186EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
178EXTERN godlink *first_god; 187EXTERN godlink *first_god;
179EXTERN racelink *first_race; 188EXTERN racelink *first_race;
180 189
181#define NROF_COMPRESS_METHODS 4
182extern char *uncomp[NROF_COMPRESS_METHODS][3];
183
184/* 190/*
185 * The editor uses these (will get them out of here later): 191 * The editor uses these (will get them out of here later):
186 */ 192 */
187 193
188EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */ 194EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
190/* 196/*
191 * Variables set by different flags (see init.c): 197 * Variables set by different flags (see init.c):
192 */ 198 */
193 199
194EXTERN long warn_archetypes; /* If true, write warnings when failing */ 200EXTERN long warn_archetypes; /* If true, write warnings when failing */
195 /* to find archetypes when loading from file */ 201 /* to find archetypes when loading from file */
196EXTERN long init_done; /* Ignores signals until init_done is true */ 202EXTERN long init_done; /* Ignores signals until init_done is true */
197EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ 203EXTERN long trying_emergency_save; /* True when emergency_save() is reached */
198EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */ 204EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
199 205
200extern long pticks; /* used by various function to determine */ 206extern long pticks; /* used by various function to determine */
201 /* how often to save the character */ 207 /* how often to save the character */
202/* 208/*
203 * Misc global variables: 209 * Misc global variables:
204 */ 210 */
205EXTERN FILE *logfile; /* Used by server/daemon.c */ 211EXTERN FILE *logfile; /* Used by server/daemon.c */
206EXTERN int exiting; /* True if the game is about to exit */ 212EXTERN int exiting; /* True if the game is about to exit */
217EXTERN long ob_count; 223EXTERN long ob_count;
218/* 224/*
219 * Used in treasure.c 225 * Used in treasure.c
220 */ 226 */
221EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 227EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
222EXTERN const char *undead_name; /* Used in hit_player() in main.c */
223 228
224EXTERN Animations *animations; 229extern std::vector<Animations> animations;
225EXTERN int num_animations,animations_allocated, bmaps_checksum; 230EXTERN int num_animations,animations_allocated, bmaps_checksum;
226 231
227/* Rotate right from bsd sum. This is used in various places for checksumming */ 232/* Rotate right from bsd sum. This is used in various places for checksumming */
228#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; 233#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
229 234
266/* FREE_AND_CLEAR frees the pointer and then sets it to NULL. 271/* FREE_AND_CLEAR frees the pointer and then sets it to NULL.
267 * This is generally done as a safety, and having this macro 272 * This is generally done as a safety, and having this macro
268 * makes the code a bit cleaner when doing so. 273 * makes the code a bit cleaner when doing so.
269 */ 274 */
270#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; } 275#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
271#define FREE_AND_CLEAR_STR(xyz) {free_string(xyz); xyz=NULL; }
272
273/* FREE_AND_COPY is for the shared string - it is handy enough
274 * to use all over the place.
275 */
276#define FREE_AND_COPY(sv,nv) { if (sv) free_string(sv); sv=add_string(nv); }
277
278#define DELETE_STRING(__str_) free_string(__str_);__str_=NULL;
279 276
280#ifdef CALLOC 277#ifdef CALLOC
281#undef CALLOC 278#undef CALLOC
282#endif 279#endif
283 280
402#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL); 399#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL);
403#else 400#else
404#define GETTIMEOFDAY(last_time) gettimeofday(last_time); 401#define GETTIMEOFDAY(last_time) gettimeofday(last_time);
405#endif 402#endif
406 403
407/* GROS: Those are used by plugin events (argument fixthem) */
408#define SCRIPT_FIX_ACTIVATOR 2
409#define SCRIPT_FIX_ALL 1
410#define SCRIPT_FIX_NOTHING 0
411
412#include "plugin.h" 404#include "plugin.h"
405#include "cfperl.h"
406
407//TODO: various TEMPORARY link guards to avoid doing the wrong thing
408void free (object *);
409void free (archetype *);
410void free (recipe *);
411void free (linked_char *);
412void free (godlink *);
413void free (mapstruct *);
414void free (key_value *);
415void free (treasure *);
416void free (materialtype_t *);
417void free (player *);
418void free (New_Face *);
413 419
414#endif /* GLOBAL_H */ 420#endif /* GLOBAL_H */
421

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