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/cvs/deliantra/server/include/global.h
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Comparing deliantra/server/include/global.h (file contents):
Revision 1.7 by root, Wed Aug 30 16:30:37 2006 UTC vs.
Revision 1.15 by root, Fri Sep 8 16:51:44 2006 UTC

1/* 1/*
2 * static char *rcsid_global_h = 2 * static char *rcsid_global_h =
3 * "$Id: global.h,v 1.7 2006/08/30 16:30:37 root Exp $"; 3 * "$Id: global.h,v 1.15 2006/09/08 16:51:44 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
75#endif 75#endif
76 76
77typedef signed char sint8; 77typedef signed char sint8;
78#define SINT8_MAX 127 78#define SINT8_MAX 127
79 79
80
81typedef unsigned short Fontindex; 80typedef unsigned short Fontindex;
82 81
83#ifdef WIN32 82#ifdef WIN32
84/* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC... 83/* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC...
85 * So let's force the typedef */ 84 * So let's force the typedef */
105#error correct and send mail to crossfire-devel on how to do this 104#error correct and send mail to crossfire-devel on how to do this
106#endif 105#endif
107 106
108#endif 107#endif
109 108
109#include <vector>
110
111#define ACC_CLASS(name)
112#define ACC(meta,member) member
113
114#include "keyword.h"
115#include "traits.h"
116#include "dynbuf.h"
117#include "util.h"
118#include "shstr.h"
119
110/* This blob, in this order, is needed to actually define maps */ 120/* This blob, in this order, is needed to actually define maps */
111#include "face.h" 121#include "face.h"
112/* Include the basic defines from spells.h */ 122/* Include the basic defines from spells.h */
113#include "attack.h" /* needs to be before material.h */ 123#include "attack.h" /* needs to be before material.h */
114#include "material.h" 124#include "material.h"
135/* 145/*
136 * So far only used when dealing with artifacts. 146 * So far only used when dealing with artifacts.
137 * (now used by alchemy and other code too. Nov 95 b.t). 147 * (now used by alchemy and other code too. Nov 95 b.t).
138 */ 148 */
139typedef struct linked_char { 149typedef struct linked_char {
140 const char *name; 150 shstr name;
141 struct linked_char *next; 151 struct linked_char *next;
142} linked_char; 152} linked_char;
143
144 153
145/* Pull in artifacts */ 154/* Pull in artifacts */
146#include "artifact.h" 155#include "artifact.h"
147 156
148/* Now for gods */ 157/* Now for gods */
214EXTERN long ob_count; 223EXTERN long ob_count;
215/* 224/*
216 * Used in treasure.c 225 * Used in treasure.c
217 */ 226 */
218EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 227EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
219EXTERN const char *undead_name; /* Used in hit_player() in main.c */
220 228
221EXTERN Animations *animations; 229extern std::vector<Animations> animations;
222EXTERN int num_animations,animations_allocated, bmaps_checksum; 230EXTERN int num_animations,animations_allocated, bmaps_checksum;
223 231
224/* Rotate right from bsd sum. This is used in various places for checksumming */ 232/* Rotate right from bsd sum. This is used in various places for checksumming */
225#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; 233#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
226 234
263/* FREE_AND_CLEAR frees the pointer and then sets it to NULL. 271/* FREE_AND_CLEAR frees the pointer and then sets it to NULL.
264 * This is generally done as a safety, and having this macro 272 * This is generally done as a safety, and having this macro
265 * makes the code a bit cleaner when doing so. 273 * makes the code a bit cleaner when doing so.
266 */ 274 */
267#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; } 275#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
268#define FREE_AND_CLEAR_STR(xyz) {free_string(xyz); xyz=NULL; }
269
270/* FREE_AND_COPY is for the shared string - it is handy enough
271 * to use all over the place.
272 */
273#define FREE_AND_COPY(sv,nv) { if (sv) free_string(sv); sv=add_string(nv); }
274
275#define DELETE_STRING(__str_) free_string(__str_);__str_=NULL;
276 276
277#ifdef CALLOC 277#ifdef CALLOC
278#undef CALLOC 278#undef CALLOC
279#endif 279#endif
280 280
399#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL); 399#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL);
400#else 400#else
401#define GETTIMEOFDAY(last_time) gettimeofday(last_time); 401#define GETTIMEOFDAY(last_time) gettimeofday(last_time);
402#endif 402#endif
403 403
404/* GROS: Those are used by plugin events (argument fixthem) */
405#define SCRIPT_FIX_ACTIVATOR 2
406#define SCRIPT_FIX_ALL 1
407#define SCRIPT_FIX_NOTHING 0
408
409#include "plugin.h" 404#include "plugin.h"
410#include "cfperl.h" 405#include "cfperl.h"
411 406
407//TODO: various TEMPORARY link guards to avoid doing the wrong thing
408void free (object *);
409void free (archetype *);
410void free (recipe *);
411void free (linked_char *);
412void free (godlink *);
413void free (mapstruct *);
414void free (key_value *);
415void free (treasure *);
416void free (materialtype_t *);
417void free (player *);
418void free (New_Face *);
419
412#endif /* GLOBAL_H */ 420#endif /* GLOBAL_H */
421

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