1 | /* |
1 | /* |
2 | * static char *rcsid_global_h = |
2 | * static char *rcsid_global_h = |
3 | * "$Id: global.h,v 1.7 2006/08/30 16:30:37 root Exp $"; |
3 | * "$Id: global.h,v 1.15 2006/09/08 16:51:44 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
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75 | #endif |
75 | #endif |
76 | |
76 | |
77 | typedef signed char sint8; |
77 | typedef signed char sint8; |
78 | #define SINT8_MAX 127 |
78 | #define SINT8_MAX 127 |
79 | |
79 | |
80 | |
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81 | typedef unsigned short Fontindex; |
80 | typedef unsigned short Fontindex; |
82 | |
81 | |
83 | #ifdef WIN32 |
82 | #ifdef WIN32 |
84 | /* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC... |
83 | /* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC... |
85 | * So let's force the typedef */ |
84 | * So let's force the typedef */ |
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105 | #error correct and send mail to crossfire-devel on how to do this |
104 | #error correct and send mail to crossfire-devel on how to do this |
106 | #endif |
105 | #endif |
107 | |
106 | |
108 | #endif |
107 | #endif |
109 | |
108 | |
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109 | #include <vector> |
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110 | |
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111 | #define ACC_CLASS(name) |
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112 | #define ACC(meta,member) member |
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113 | |
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114 | #include "keyword.h" |
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115 | #include "traits.h" |
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116 | #include "dynbuf.h" |
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117 | #include "util.h" |
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118 | #include "shstr.h" |
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119 | |
110 | /* This blob, in this order, is needed to actually define maps */ |
120 | /* This blob, in this order, is needed to actually define maps */ |
111 | #include "face.h" |
121 | #include "face.h" |
112 | /* Include the basic defines from spells.h */ |
122 | /* Include the basic defines from spells.h */ |
113 | #include "attack.h" /* needs to be before material.h */ |
123 | #include "attack.h" /* needs to be before material.h */ |
114 | #include "material.h" |
124 | #include "material.h" |
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135 | /* |
145 | /* |
136 | * So far only used when dealing with artifacts. |
146 | * So far only used when dealing with artifacts. |
137 | * (now used by alchemy and other code too. Nov 95 b.t). |
147 | * (now used by alchemy and other code too. Nov 95 b.t). |
138 | */ |
148 | */ |
139 | typedef struct linked_char { |
149 | typedef struct linked_char { |
140 | const char *name; |
150 | shstr name; |
141 | struct linked_char *next; |
151 | struct linked_char *next; |
142 | } linked_char; |
152 | } linked_char; |
143 | |
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144 | |
153 | |
145 | /* Pull in artifacts */ |
154 | /* Pull in artifacts */ |
146 | #include "artifact.h" |
155 | #include "artifact.h" |
147 | |
156 | |
148 | /* Now for gods */ |
157 | /* Now for gods */ |
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214 | EXTERN long ob_count; |
223 | EXTERN long ob_count; |
215 | /* |
224 | /* |
216 | * Used in treasure.c |
225 | * Used in treasure.c |
217 | */ |
226 | */ |
218 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
227 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
219 | EXTERN const char *undead_name; /* Used in hit_player() in main.c */ |
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220 | |
228 | |
221 | EXTERN Animations *animations; |
229 | extern std::vector<Animations> animations; |
222 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
230 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
223 | |
231 | |
224 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
232 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
225 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
233 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
226 | |
234 | |
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263 | /* FREE_AND_CLEAR frees the pointer and then sets it to NULL. |
271 | /* FREE_AND_CLEAR frees the pointer and then sets it to NULL. |
264 | * This is generally done as a safety, and having this macro |
272 | * This is generally done as a safety, and having this macro |
265 | * makes the code a bit cleaner when doing so. |
273 | * makes the code a bit cleaner when doing so. |
266 | */ |
274 | */ |
267 | #define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; } |
275 | #define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; } |
268 | #define FREE_AND_CLEAR_STR(xyz) {free_string(xyz); xyz=NULL; } |
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269 | |
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270 | /* FREE_AND_COPY is for the shared string - it is handy enough |
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271 | * to use all over the place. |
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272 | */ |
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273 | #define FREE_AND_COPY(sv,nv) { if (sv) free_string(sv); sv=add_string(nv); } |
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274 | |
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275 | #define DELETE_STRING(__str_) free_string(__str_);__str_=NULL; |
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276 | |
276 | |
277 | #ifdef CALLOC |
277 | #ifdef CALLOC |
278 | #undef CALLOC |
278 | #undef CALLOC |
279 | #endif |
279 | #endif |
280 | |
280 | |
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399 | #define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL); |
399 | #define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL); |
400 | #else |
400 | #else |
401 | #define GETTIMEOFDAY(last_time) gettimeofday(last_time); |
401 | #define GETTIMEOFDAY(last_time) gettimeofday(last_time); |
402 | #endif |
402 | #endif |
403 | |
403 | |
404 | /* GROS: Those are used by plugin events (argument fixthem) */ |
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405 | #define SCRIPT_FIX_ACTIVATOR 2 |
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406 | #define SCRIPT_FIX_ALL 1 |
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407 | #define SCRIPT_FIX_NOTHING 0 |
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408 | |
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409 | #include "plugin.h" |
404 | #include "plugin.h" |
410 | #include "cfperl.h" |
405 | #include "cfperl.h" |
411 | |
406 | |
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407 | //TODO: various TEMPORARY link guards to avoid doing the wrong thing |
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408 | void free (object *); |
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409 | void free (archetype *); |
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410 | void free (recipe *); |
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411 | void free (linked_char *); |
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412 | void free (godlink *); |
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413 | void free (mapstruct *); |
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414 | void free (key_value *); |
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415 | void free (treasure *); |
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416 | void free (materialtype_t *); |
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417 | void free (player *); |
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418 | void free (New_Face *); |
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419 | |
412 | #endif /* GLOBAL_H */ |
420 | #endif /* GLOBAL_H */ |
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421 | |