1 | /* |
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2 | * static char *rcsid_global_h = |
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3 | * "$Id: global.h,v 1.1.1.1 2006/02/03 07:12:49 root Exp $"; |
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4 | */ |
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5 | |
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6 | /* |
1 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
8 | |
3 | |
9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
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75 | #endif |
70 | #endif |
76 | |
71 | |
77 | typedef signed char sint8; |
72 | typedef signed char sint8; |
78 | #define SINT8_MAX 127 |
73 | #define SINT8_MAX 127 |
79 | |
74 | |
80 | |
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81 | typedef unsigned short Fontindex; |
75 | typedef unsigned short Fontindex; |
82 | |
76 | |
83 | #ifdef WIN32 |
77 | #ifdef WIN32 |
84 | /* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC... |
78 | /* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC... |
85 | * So let's force the typedef */ |
79 | * So let's force the typedef */ |
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105 | #error correct and send mail to crossfire-devel on how to do this |
99 | #error correct and send mail to crossfire-devel on how to do this |
106 | #endif |
100 | #endif |
107 | |
101 | |
108 | #endif |
102 | #endif |
109 | |
103 | |
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104 | #include <vector> |
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105 | |
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106 | #define ACC_CLASS(name) |
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107 | #define ACC(meta,member) member |
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108 | |
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109 | #include "keyword.h" |
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110 | #include "traits.h" |
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111 | #include "dynbuf.h" |
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112 | #include "util.h" |
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113 | #include "shstr.h" |
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114 | |
110 | /* This blob, in this order, is needed to actually define maps */ |
115 | /* This blob, in this order, is needed to actually define maps */ |
111 | #include "face.h" |
116 | #include "face.h" |
112 | /* Include the basic defines from spells.h */ |
117 | /* Include the basic defines from spells.h */ |
113 | #include "attack.h" /* needs to be before material.h */ |
118 | #include "attack.h" /* needs to be before material.h */ |
114 | #include "material.h" |
119 | #include "material.h" |
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135 | /* |
140 | /* |
136 | * So far only used when dealing with artifacts. |
141 | * So far only used when dealing with artifacts. |
137 | * (now used by alchemy and other code too. Nov 95 b.t). |
142 | * (now used by alchemy and other code too. Nov 95 b.t). |
138 | */ |
143 | */ |
139 | typedef struct linked_char { |
144 | typedef struct linked_char { |
140 | const char *name; |
145 | shstr name; |
141 | struct linked_char *next; |
146 | struct linked_char *next; |
142 | } linked_char; |
147 | } linked_char; |
143 | |
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144 | |
148 | |
145 | /* Pull in artifacts */ |
149 | /* Pull in artifacts */ |
146 | #include "artifact.h" |
150 | #include "artifact.h" |
147 | |
151 | |
148 | /* Now for gods */ |
152 | /* Now for gods */ |
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176 | EXTERN archetype *first_archetype; |
180 | EXTERN archetype *first_archetype; |
177 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
181 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
178 | EXTERN godlink *first_god; |
182 | EXTERN godlink *first_god; |
179 | EXTERN racelink *first_race; |
183 | EXTERN racelink *first_race; |
180 | |
184 | |
181 | #define NROF_COMPRESS_METHODS 4 |
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182 | EXTERN char *uncomp[NROF_COMPRESS_METHODS][3]; |
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183 | /* |
185 | /* |
184 | * The editor uses these (will get them out of here later): |
186 | * The editor uses these (will get them out of here later): |
185 | */ |
187 | */ |
186 | |
188 | |
187 | EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */ |
189 | EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */ |
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189 | /* |
191 | /* |
190 | * Variables set by different flags (see init.c): |
192 | * Variables set by different flags (see init.c): |
191 | */ |
193 | */ |
192 | |
194 | |
193 | EXTERN long warn_archetypes; /* If true, write warnings when failing */ |
195 | EXTERN long warn_archetypes; /* If true, write warnings when failing */ |
194 | /* to find archetypes when loading from file */ |
196 | /* to find archetypes when loading from file */ |
195 | EXTERN long init_done; /* Ignores signals until init_done is true */ |
197 | EXTERN long init_done; /* Ignores signals until init_done is true */ |
196 | EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ |
198 | EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ |
197 | EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */ |
199 | EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */ |
198 | |
200 | |
199 | extern long pticks; /* used by various function to determine */ |
201 | extern long pticks; /* used by various function to determine */ |
200 | /* how often to save the character */ |
202 | /* how often to save the character */ |
201 | /* |
203 | /* |
202 | * Misc global variables: |
204 | * Misc global variables: |
203 | */ |
205 | */ |
204 | EXTERN FILE *logfile; /* Used by server/daemon.c */ |
206 | EXTERN FILE *logfile; /* Used by server/daemon.c */ |
205 | EXTERN int exiting; /* True if the game is about to exit */ |
207 | EXTERN int exiting; /* True if the game is about to exit */ |
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208 | EXTERN long nrofallowedstr; /* Only used in malloc_info() */ |
210 | EXTERN long nrofallowedstr; /* Only used in malloc_info() */ |
209 | |
211 | |
210 | EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ |
212 | EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ |
211 | EXTERN archetype *map_archeytpe; |
213 | EXTERN archetype *map_archeytpe; |
212 | EXTERN char first_map_path[MAX_BUF]; /* The start-level */ |
214 | EXTERN char first_map_path[MAX_BUF]; /* The start-level */ |
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215 | EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */ |
213 | |
216 | |
214 | EXTERN char errmsg[HUGE_BUF]; |
217 | EXTERN char errmsg[HUGE_BUF]; |
215 | EXTERN long ob_count; |
218 | EXTERN long ob_count; |
216 | /* |
219 | /* |
217 | * Used in treasure.c |
220 | * Used in treasure.c |
218 | */ |
221 | */ |
219 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
222 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
220 | EXTERN const char *undead_name; /* Used in hit_player() in main.c */ |
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221 | |
223 | |
222 | EXTERN Animations *animations; |
224 | extern std::vector<Animations> animations; |
223 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
225 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
224 | |
226 | |
225 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
227 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
226 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
228 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
227 | |
229 | |
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264 | /* FREE_AND_CLEAR frees the pointer and then sets it to NULL. |
266 | /* FREE_AND_CLEAR frees the pointer and then sets it to NULL. |
265 | * This is generally done as a safety, and having this macro |
267 | * This is generally done as a safety, and having this macro |
266 | * makes the code a bit cleaner when doing so. |
268 | * makes the code a bit cleaner when doing so. |
267 | */ |
269 | */ |
268 | #define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; } |
270 | #define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; } |
269 | #define FREE_AND_CLEAR_STR(xyz) {free_string(xyz); xyz=NULL; } |
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270 | |
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271 | /* FREE_AND_COPY is for the shared string - it is handy enough |
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272 | * to use all over the place. |
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273 | */ |
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274 | #define FREE_AND_COPY(sv,nv) { if (sv) free_string(sv); sv=add_string(nv); } |
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275 | |
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276 | #define DELETE_STRING(__str_) free_string(__str_);__str_=NULL; |
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277 | |
271 | |
278 | #ifdef CALLOC |
272 | #ifdef CALLOC |
279 | #undef CALLOC |
273 | #undef CALLOC |
280 | #endif |
274 | #endif |
281 | |
275 | |
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326 | char *uniquedir; /* directory for the unique items */ |
320 | char *uniquedir; /* directory for the unique items */ |
327 | char *templatedir; /* directory for the template map */ |
321 | char *templatedir; /* directory for the template map */ |
328 | char *tmpdir; /* Directory to use for temporary files */ |
322 | char *tmpdir; /* Directory to use for temporary files */ |
329 | uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */ |
323 | uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */ |
330 | sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */ |
324 | sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */ |
331 | uint8 use_permanent_experience; /* If true, players can gain perm exp */ |
325 | uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/ |
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326 | uint8 death_penalty_ratio; /* how much exp should be lost at death */ |
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327 | uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */ |
332 | uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */ |
328 | uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */ |
333 | uint8 not_permadeth; /* if true, death is non-permament */ |
329 | uint8 not_permadeth; /* if true, death is non-permament */ |
334 | uint8 simple_exp; /* If true, use the simple experience system */ |
330 | uint8 simple_exp; /* If true, use the simple experience system */ |
335 | int reset_loc_time; /* Number of seconds to put player back at home */ |
331 | int reset_loc_time; /* Number of seconds to put player back at home */ |
336 | uint8 set_title; /* players can set thier title */ |
332 | uint8 set_title; /* players can set thier title */ |
337 | uint8 resurrection; /* ressurection possible w/ permadeth on */ |
333 | uint8 resurrection; /* ressurection possible w/ permadeth on */ |
338 | uint8 search_items; /* search_items command */ |
334 | uint8 search_items; /* search_items command */ |
339 | uint8 spell_encumbrance; /* encumbrance effects spells */ |
335 | uint8 spell_encumbrance; /* encumbrance effects spells */ |
340 | uint8 spell_failure_effects; /* nasty backlash to spell failures */ |
336 | uint8 spell_failure_effects; /* nasty backlash to spell failures */ |
341 | uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */ |
337 | uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */ |
342 | uint8 casting_time; /* it takes awhile to cast a spell */ |
338 | uint8 casting_time; /* it takes awhile to cast a spell */ |
343 | uint8 real_wiz; /* use mud-like wizards */ |
339 | uint8 real_wiz; /* use mud-like wizards */ |
344 | uint8 recycle_tmp_maps; /* re-use tmp maps. */ |
340 | uint8 recycle_tmp_maps; /* re-use tmp maps. */ |
345 | uint8 explore_mode; /* explore mode allowed? */ |
341 | uint8 explore_mode; /* explore mode allowed? */ |
346 | uint8 spellpoint_level_depend; /* spell costs go up with level */ |
342 | uint8 spellpoint_level_depend; /* spell costs go up with level */ |
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379 | int armor_weight_reduction; /* Weight reduction per enchantment */ |
375 | int armor_weight_reduction; /* Weight reduction per enchantment */ |
380 | uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */ |
376 | uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */ |
381 | int armor_speed_improvement; /* Speed improvement */ |
377 | int armor_speed_improvement; /* Speed improvement */ |
382 | uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */ |
378 | uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */ |
383 | uint8 no_player_stealing; /* If 1, can not steal from other players */ |
379 | uint8 no_player_stealing; /* If 1, can not steal from other players */ |
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380 | uint8 create_home_portals; /* If 1, can create portals in personal maps */ |
384 | } Settings; |
381 | } Settings; |
385 | |
382 | |
386 | extern Settings settings; |
383 | extern Settings settings; |
387 | |
384 | |
388 | /* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option. |
385 | /* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option. |
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397 | #define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL); |
394 | #define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL); |
398 | #else |
395 | #else |
399 | #define GETTIMEOFDAY(last_time) gettimeofday(last_time); |
396 | #define GETTIMEOFDAY(last_time) gettimeofday(last_time); |
400 | #endif |
397 | #endif |
401 | |
398 | |
402 | /* GROS: Those are used by plugin events (argument fixthem) */ |
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403 | #define SCRIPT_FIX_ACTIVATOR 2 |
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404 | #define SCRIPT_FIX_ALL 1 |
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405 | #define SCRIPT_FIX_NOTHING 0 |
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406 | |
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407 | #include "plugin.h" |
399 | #include "plugin.h" |
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400 | #include "cfperl.h" |
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401 | |
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402 | //TODO: various TEMPORARY link guards to avoid doing the wrong thing |
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403 | void free (object *); |
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404 | void free (archetype *); |
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405 | void free (recipe *); |
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406 | void free (linked_char *); |
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407 | void free (godlink *); |
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408 | void free (mapstruct *); |
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409 | void free (key_value *); |
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410 | void free (treasure *); |
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411 | void free (materialtype_t *); |
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412 | void free (player *); |
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413 | void free (New_Face *); |
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414 | void free (racelink *); |
408 | |
415 | |
409 | #endif /* GLOBAL_H */ |
416 | #endif /* GLOBAL_H */ |
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417 | |