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Comparing deliantra/server/include/global.h (file contents):
Revision 1.17 by root, Sat Sep 16 22:06:17 2006 UTC vs.
Revision 1.26 by root, Fri Dec 15 19:59:19 2006 UTC

28#define EXTERN extern 28#define EXTERN extern
29#endif 29#endif
30 30
31#include "includes.h" 31#include "includes.h"
32 32
33 33typedef int8_t sint8;
34/* Type defines for specific signed/unsigned variables of a certain number 34typedef uint8_t uint8;
35 * of bits. Not really used anyplace, but if a certain number of bits 35typedef int16_t sint16;
36 * is required, these type defines should then be used. This will make 36typedef uint16_t uint16;
37 * porting to systems that have different sized data types easier. 37typedef int32_t sint32;
38 *
39 * Note: The type defines should just mean that the data type has at
40 * least that many bits. if a uint16 is actually 32 bits, no big deal,
41 * it is just a waste of space.
42 *
43 * Note2: When using something that is normally stored in a character
44 * (ie strings), don't use the uint8/sint8 typdefs, use 'char' instead.
45 * The signedness for char is probably not universal, and using char
46 * will probably be more portable than sint8/unit8
47 */
48
49
50typedef unsigned int uint32; 38typedef uint32_t uint32;
39typedef int64_t sint64;
40typedef uint64_t uint64;
51 41
52#ifndef UINT32_MAX 42#include "config.h"
53#define UINT32_MAX 4294967295U 43#include "define.h"
44#include "logger.h"
45
46#ifndef TRUE
47#define TRUE 1
54#endif 48#endif
55 49
56typedef signed int sint32; 50#ifndef FALSE
57#define SINT32_MAX 2147483647 51#define FALSE 0
58
59typedef unsigned short uint16;
60#ifndef UINT16_MAX
61#define UINT16_MAX 65535
62#endif 52#endif
63 53
64typedef signed short sint16; 54// used only for tagging structure members so scripting languages
65#define SINT16_MAX 32767 55// can easily parse the include files.
66
67typedef unsigned char uint8;
68#ifndef UINT8_MAX
69#define UINT8_MAX 255
70#endif
71
72typedef signed char sint8;
73#define SINT8_MAX 127
74
75typedef unsigned short Fontindex;
76
77#ifdef WIN32
78/* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC...
79 * So let's force the typedef */
80typedef unsigned __int64 uint64;
81typedef signed __int64 sint64;
82/* Needed for experience */
83#define atoll _atoi64
84
85/* To reduce number of warnings */
86#pragma warning( disable: 4244 ) /* conversion from 'xxx' to 'yyy', possible loss of data */
87#pragma warning( disable: 4305 ) /* initializing float f = 0.05; instead of f = 0.05f; */
88
89#else /* WIN32 */
90
91#if SIZEOF_LONG == 8
92typedef unsigned long uint64;
93typedef signed long sint64;
94#elif SIZEOF_LONG_LONG == 8
95typedef unsigned long long uint64;
96typedef signed long long sint64;
97#else
98#error do not know how to get a 64 bit value on this system.
99#error correct and send mail to crossfire-devel on how to do this
100#endif
101
102#endif
103
104#include <vector>
105
106#define ACC_CLASS(name) 56#define ACC_CLASS(name)
107#define ACC(meta,member) member 57#define ACC(meta,member) member
108 58
109#include "keyword.h" 59#include "keyword.h"
110#include "traits.h" 60#include "traits.h"
123#include "tod.h" 73#include "tod.h"
124 74
125#include "skills.h" 75#include "skills.h"
126 76
127/* Pull in the socket structure - used in the player structure */ 77/* Pull in the socket structure - used in the player structure */
128#include "newserver.h" 78#include "network.h"
79#include "client.h"
129 80
130/* Pull in the player structure */ 81/* Pull in the player structure */
131#include "player.h" 82#include "player.h"
132 83
133/* pull in treasure structure */ 84/* pull in treasure structure */
139#include "book.h" 90#include "book.h"
140/* 91/*
141 * So far only used when dealing with artifacts. 92 * So far only used when dealing with artifacts.
142 * (now used by alchemy and other code too. Nov 95 b.t). 93 * (now used by alchemy and other code too. Nov 95 b.t).
143 */ 94 */
144typedef struct linked_char { 95struct linked_char
96{
145 shstr name; 97 shstr name;
146 struct linked_char *next; 98 struct linked_char *next;
147} linked_char; 99};
148 100
149/* Pull in artifacts */ 101/* Pull in artifacts */
150#include "artifact.h" 102#include "artifact.h"
151 103
152/* Now for gods */ 104/* Now for gods */
171 123
172/* 124/*
173 * These are the beginnings of linked lists: 125 * These are the beginnings of linked lists:
174 */ 126 */
175EXTERN player *first_player; 127EXTERN player *first_player;
176EXTERN mapstruct *first_map; 128EXTERN maptile *first_map;
177EXTERN region *first_region; 129EXTERN region *first_region;
178EXTERN treasurelist *first_treasurelist; 130EXTERN treasurelist *first_treasurelist;
179EXTERN artifactlist *first_artifactlist; 131EXTERN artifactlist *first_artifactlist;
180EXTERN archetype *first_archetype; 132EXTERN archetype *first_archetype;
181EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 133EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
219/* 171/*
220 * Used in treasure.c 172 * Used in treasure.c
221 */ 173 */
222EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 174EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
223 175
224extern std::vector<Animations> animations; 176EXTERN std::vector<Animations> animations;
225EXTERN int num_animations,animations_allocated, bmaps_checksum; 177EXTERN int num_animations,animations_allocated, bmaps_checksum;
226 178
227/* Rotate right from bsd sum. This is used in various places for checksumming */ 179/* Rotate right from bsd sum. This is used in various places for checksumming */
228#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; 180#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
229 181
246 198
247extern New_Face *blank_face, *empty_face; 199extern New_Face *blank_face, *empty_face;
248extern New_Face *dark_faces[]; 200extern New_Face *dark_faces[];
249extern New_Face *smooth_face; 201extern New_Face *smooth_face;
250 202
251
252extern long max_time; /* loop time */
253extern NewSocket *init_sockets; 203extern client *init_sockets;
254 204
255
256EXTERN char *font_graphic;
257
258#ifndef __CEXTRACT__
259#include "libproto.h" 205#include "libproto.h"
260#include "sockproto.h" 206#include "sockproto.h"
261#endif
262
263 207
264#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 208#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
265 209
266/* FREE_AND_CLEAR frees the pointer and then sets it to NULL. 210ACC_CLASS (Settings)
267 * This is generally done as a safety, and having this macro
268 * makes the code a bit cleaner when doing so.
269 */
270#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
271
272#ifdef CALLOC
273#undef CALLOC
274#endif
275
276#ifdef USE_CALLOC
277# define CALLOC(x,y) calloc(x,y)
278# define CFREE(x) free(x)
279#else
280# define CALLOC(x,y) malloc(x*y)
281# define CFREE(x) free(x)
282#endif
283
284#ifndef WIN32 /* ---win32 we define this stuff in win32.h */
285#if HAVE_DIRENT_H
286# include <dirent.h>
287# define NAMLEN(dirent) strlen((dirent)->d_name)
288#else
289# define dirent direct
290# define NAMLEN(dirent) (dirnet)->d_namlen
291# if HAVE_SYS_NDIR_H
292# include <sys/ndir.h>
293# endif
294# if HAVE_SYS_DIR_H
295# include <sys/dir.h>
296# endif
297# if HAVE_NDIR_H
298# include <ndir.h>
299# endif
300#endif
301#endif
302
303typedef struct Settings { 211struct Settings {
304 char *logfilename; /* logfile to use */ 212 char *ACC (RO, logfilename); /* logfile to use */
305 uint16 csport; /* port for new client/server */ 213 int ACC (RW, csport); /* port for new client/server */
306 LogLevel debug; /* Default debugging level */ 214 int ACC (RW, debug); /* Default debugging level */
307 uint8 dumpvalues; /* Set to dump various values/tables */ 215 uint8 dumpvalues; /* Set to dump various values/tables */
308 char *dumparg; /* additional argument for some dump functions */ 216 char *dumparg; /* additional argument for some dump functions */
309 uint8 daemonmode; /* If true, detach and become daemon */ 217 uint8 daemonmode; /* If true, detach and become daemon */
310 int argc; /* parameters that were passed to the program */ 218 int argc; /* parameters that were passed to the program */
311 char **argv; /* Only used by xio.c, so will go away at some time */ 219 char **argv; /* Only used by xio.c, so will go away at some time */
312 char *confdir; /* configuration files */ 220 char *ACC (RO, confdir); /* configuration files */
313 char *datadir; /* read only data files */ 221 char *ACC (RO, datadir); /* read only data files */
314 char *localdir; /* read/write data files */ 222 char *ACC (RO, localdir); /* read/write data files */
315 char *playerdir; /* Where the player files are */ 223 char *ACC (RO, playerdir); /* Where the player files are */
316 char *mapdir; /* Where the map files are */ 224 char *ACC (RO, mapdir); /* Where the map files are */
317 char *archetypes; /* name of the archetypes file - libdir is prepended */ 225 char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
318 char *regions; /* name of the regions file - libdir is prepended */ 226 char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
319 char *treasures; /* location of the treasures file. */ 227 char *ACC (RO, treasures); /* location of the treasures file. */
320 char *uniquedir; /* directory for the unique items */ 228 char *ACC (RO, uniquedir); /* directory for the unique items */
321 char *templatedir; /* directory for the template map */ 229 char *ACC (RO, templatedir); /* directory for the template map */
322 char *tmpdir; /* Directory to use for temporary files */ 230 char *ACC (RO, tmpdir); /* Directory to use for temporary files */
323 uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */
324 sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */ 231 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
232 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
325 uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/ 233 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
326 uint8 death_penalty_ratio; /* how much exp should be lost at death */ 234 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
327 uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */ 235 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
328 uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */ 236 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
329 uint8 not_permadeth; /* if true, death is non-permament */ 237 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
330 uint8 simple_exp; /* If true, use the simple experience system */ 238 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
331 int reset_loc_time; /* Number of seconds to put player back at home */ 239 int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */
332 uint8 set_title; /* players can set thier title */ 240 uint8 ACC (RW, set_title); /* players can set thier title */
333 uint8 resurrection; /* ressurection possible w/ permadeth on */ 241 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
334 uint8 search_items; /* search_items command */ 242 uint8 ACC (RW, search_items); /* search_items command */
335 uint8 spell_encumbrance; /* encumbrance effects spells */ 243 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
336 uint8 spell_failure_effects; /* nasty backlash to spell failures */ 244 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
337 uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */ 245 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
338 uint8 casting_time; /* it takes awhile to cast a spell */ 246 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
339 uint8 real_wiz; /* use mud-like wizards */ 247 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
340 uint8 recycle_tmp_maps; /* re-use tmp maps. */ 248 uint8 ACC (RW, recycle_tmp_maps); /* re-use tmp maps. */
341 uint8 explore_mode; /* explore mode allowed? */ 249 uint8 ACC (RW, explore_mode); /* explore mode allowed? */
342 uint8 spellpoint_level_depend; /* spell costs go up with level */ 250 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
343 char who_format[MAX_BUF]; /* The format that the who command should use */
344 char who_wiz_format[MAX_BUF]; /* The format that the who command should use when called by a dm*/
345 char motd[MAX_BUF]; /* name of the motd file */ 251 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
346 char *rules; /* name of rules file*/ 252 char *ACC (RO, rules); /* name of rules file*/
347 char *news; /* name of news file*/ 253 char *ACC (RO, news); /* name of news file*/
348 char dm_mail[MAX_BUF]; /* DM's Email address */ 254 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
349 255
350 /* The meta_ is information for the metaserver. These are set in
351 * the lib/settings file.
352 */
353 uint8 meta_on:1; /* True if we should send updates */
354 char meta_server[MAX_BUF]; /* Hostname/ip addr of the metaserver */
355 char meta_host[MAX_BUF]; /* Hostname of this host */
356 uint16 meta_port; /* Port number to use for updates */
357 char meta_comment[MAX_BUF]; /* Comment we send to the metaserver */
358
359 uint32 worldmapstartx; /* starting x tile for the worldmap */ 256 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
360 uint32 worldmapstarty; /* starting y tile for the worldmap */ 257 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
361 uint32 worldmaptilesx; /* number of tiles wide the worldmap is */ 258 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
362 uint32 worldmaptilesy; /* number of tiles high the worldmap is */ 259 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
363 uint32 worldmaptilesizex; /* number of squares wide in a wm tile */ 260 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
364 uint32 worldmaptilesizey; /* number of squares high in a wm tile */ 261 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
365 uint16 dynamiclevel; /* how dynamic is the world? */ 262 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
366 uint8 fastclock; /* if true, clock goes warp 9 */ 263 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
367 264
368 char *emergency_mapname; /* map to return players to in emergency */ 265 char *ACC (RW, emergency_mapname); /* map to return players to in emergency */
369 uint16 emergency_x, emergency_y; /* coordinates to use on that map */ 266 uint16 ACC (RW, emergency_x), ACC (RW, emergency_y); /* coordinates to use on that map */
370 267
371 sint16 max_level; /* This is read out of exp_table */ 268 int ACC (RW, max_level); /* This is read out of exp_table */
372 float item_power_factor; /* See note in setings file */ 269 float ACC (RW, item_power_factor); /* See note in setings file */
373 270
374 int armor_max_enchant; /* Maximum number of times an armor can be enchanted */ 271 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
375 int armor_weight_reduction; /* Weight reduction per enchantment */ 272 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
273 int ACC (RW, armor_speed_improvement); /* Speed improvement */
376 uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */ 274 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
377 int armor_speed_improvement; /* Speed improvement */
378 uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */ 275 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
379 uint8 no_player_stealing; /* If 1, can not steal from other players */ 276 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
380 uint8 create_home_portals; /* If 1, can create portals in personal maps */ 277 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
381} Settings; 278};
382 279
383extern Settings settings; 280extern Settings settings;
384
385/* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option.
386 * rather than have complex #ifdefs throughout the file, lets just figure
387 * it out once, here at the top.
388 * Have no idea if that is the right symbol to check on for NetBSD,
389 * but NetBSD does use 2 params.
390 * Move this to global.h from time.c since its also used in arch.c
391 */
392
393#ifdef GETTIMEOFDAY_TWO_ARGS
394#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL);
395#else
396#define GETTIMEOFDAY(last_time) gettimeofday(last_time);
397#endif
398 281
399#include "plugin.h" 282#include "plugin.h"
400#include "cfperl.h" 283#include "cfperl.h"
401 284
402//TODO: various TEMPORARY link guards to avoid doing the wrong thing
403void free (object *);
404void free (archetype *);
405void free (recipe *);
406void free (linked_char *);
407void free (godlink *);
408void free (mapstruct *);
409void free (key_value *);
410void free (treasure *);
411void free (materialtype_t *);
412void free (player *);
413void free (New_Face *);
414void free (racelink *);
415
416#endif /* GLOBAL_H */ 285#endif /* GLOBAL_H */
417 286

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