… | |
… | |
28 | #define EXTERN extern |
28 | #define EXTERN extern |
29 | #endif |
29 | #endif |
30 | |
30 | |
31 | #include "includes.h" |
31 | #include "includes.h" |
32 | |
32 | |
33 | |
33 | typedef int8_t sint8; |
34 | /* Type defines for specific signed/unsigned variables of a certain number |
34 | typedef uint8_t uint8; |
35 | * of bits. Not really used anyplace, but if a certain number of bits |
35 | typedef int16_t sint16; |
36 | * is required, these type defines should then be used. This will make |
36 | typedef uint16_t uint16; |
37 | * porting to systems that have different sized data types easier. |
37 | typedef int32_t sint32; |
38 | * |
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39 | * Note: The type defines should just mean that the data type has at |
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40 | * least that many bits. if a uint16 is actually 32 bits, no big deal, |
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41 | * it is just a waste of space. |
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42 | * |
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43 | * Note2: When using something that is normally stored in a character |
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44 | * (ie strings), don't use the uint8/sint8 typdefs, use 'char' instead. |
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45 | * The signedness for char is probably not universal, and using char |
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46 | * will probably be more portable than sint8/unit8 |
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47 | */ |
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48 | |
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49 | |
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50 | typedef unsigned int uint32; |
38 | typedef uint32_t uint32; |
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39 | typedef int64_t sint64; |
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40 | typedef uint64_t uint64; |
51 | |
41 | |
52 | #ifndef UINT32_MAX |
42 | #include "config.h" |
53 | #define UINT32_MAX 4294967295U |
43 | #include "define.h" |
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44 | #include "logger.h" |
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45 | |
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46 | #ifndef TRUE |
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47 | #define TRUE 1 |
54 | #endif |
48 | #endif |
55 | |
49 | |
56 | typedef signed int sint32; |
50 | #ifndef FALSE |
57 | #define SINT32_MAX 2147483647 |
51 | #define FALSE 0 |
58 | |
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59 | typedef unsigned short uint16; |
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60 | #ifndef UINT16_MAX |
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61 | #define UINT16_MAX 65535 |
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62 | #endif |
52 | #endif |
63 | |
53 | |
64 | typedef signed short sint16; |
54 | // used only for tagging structure members so scripting languages |
65 | #define SINT16_MAX 32767 |
55 | // can easily parse the include files. |
66 | |
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67 | typedef unsigned char uint8; |
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68 | #ifndef UINT8_MAX |
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69 | #define UINT8_MAX 255 |
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70 | #endif |
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71 | |
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72 | typedef signed char sint8; |
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73 | #define SINT8_MAX 127 |
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74 | |
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75 | typedef unsigned short Fontindex; |
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76 | |
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77 | #ifdef WIN32 |
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78 | /* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC... |
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79 | * So let's force the typedef */ |
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80 | typedef unsigned __int64 uint64; |
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81 | typedef signed __int64 sint64; |
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82 | /* Needed for experience */ |
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83 | #define atoll _atoi64 |
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84 | |
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85 | /* To reduce number of warnings */ |
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86 | #pragma warning( disable: 4244 ) /* conversion from 'xxx' to 'yyy', possible loss of data */ |
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87 | #pragma warning( disable: 4305 ) /* initializing float f = 0.05; instead of f = 0.05f; */ |
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88 | |
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89 | #else /* WIN32 */ |
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90 | |
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91 | #if SIZEOF_LONG == 8 |
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92 | typedef unsigned long uint64; |
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93 | typedef signed long sint64; |
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94 | #elif SIZEOF_LONG_LONG == 8 |
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95 | typedef unsigned long long uint64; |
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96 | typedef signed long long sint64; |
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97 | #else |
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98 | #error do not know how to get a 64 bit value on this system. |
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99 | #error correct and send mail to crossfire-devel on how to do this |
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100 | #endif |
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101 | |
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102 | #endif |
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103 | |
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104 | #include <vector> |
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105 | |
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106 | #define ACC_CLASS(name) |
56 | #define ACC_CLASS(name) |
107 | #define ACC(meta,member) member |
57 | #define ACC(meta,member) member |
108 | |
58 | |
109 | #include "keyword.h" |
59 | #include "keyword.h" |
110 | #include "traits.h" |
60 | #include "traits.h" |
… | |
… | |
123 | #include "tod.h" |
73 | #include "tod.h" |
124 | |
74 | |
125 | #include "skills.h" |
75 | #include "skills.h" |
126 | |
76 | |
127 | /* Pull in the socket structure - used in the player structure */ |
77 | /* Pull in the socket structure - used in the player structure */ |
128 | #include "newserver.h" |
78 | #include "network.h" |
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79 | #include "client.h" |
129 | |
80 | |
130 | /* Pull in the player structure */ |
81 | /* Pull in the player structure */ |
131 | #include "player.h" |
82 | #include "player.h" |
132 | |
83 | |
133 | /* pull in treasure structure */ |
84 | /* pull in treasure structure */ |
… | |
… | |
139 | #include "book.h" |
90 | #include "book.h" |
140 | /* |
91 | /* |
141 | * So far only used when dealing with artifacts. |
92 | * So far only used when dealing with artifacts. |
142 | * (now used by alchemy and other code too. Nov 95 b.t). |
93 | * (now used by alchemy and other code too. Nov 95 b.t). |
143 | */ |
94 | */ |
144 | typedef struct linked_char { |
95 | struct linked_char |
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96 | { |
145 | shstr name; |
97 | shstr name; |
146 | struct linked_char *next; |
98 | struct linked_char *next; |
147 | } linked_char; |
99 | }; |
148 | |
100 | |
149 | /* Pull in artifacts */ |
101 | /* Pull in artifacts */ |
150 | #include "artifact.h" |
102 | #include "artifact.h" |
151 | |
103 | |
152 | /* Now for gods */ |
104 | /* Now for gods */ |
… | |
… | |
171 | |
123 | |
172 | /* |
124 | /* |
173 | * These are the beginnings of linked lists: |
125 | * These are the beginnings of linked lists: |
174 | */ |
126 | */ |
175 | EXTERN player *first_player; |
127 | EXTERN player *first_player; |
176 | EXTERN mapstruct *first_map; |
128 | EXTERN maptile *first_map; |
177 | EXTERN region *first_region; |
129 | EXTERN region *first_region; |
178 | EXTERN treasurelist *first_treasurelist; |
130 | EXTERN treasurelist *first_treasurelist; |
179 | EXTERN artifactlist *first_artifactlist; |
131 | EXTERN artifactlist *first_artifactlist; |
180 | EXTERN archetype *first_archetype; |
132 | EXTERN archetype *first_archetype; |
181 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
133 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
… | |
… | |
219 | /* |
171 | /* |
220 | * Used in treasure.c |
172 | * Used in treasure.c |
221 | */ |
173 | */ |
222 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
174 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
223 | |
175 | |
224 | extern std::vector<Animations> animations; |
176 | EXTERN std::vector<Animations> animations; |
225 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
177 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
226 | |
178 | |
227 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
179 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
228 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
180 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
229 | |
181 | |
… | |
… | |
246 | |
198 | |
247 | extern New_Face *blank_face, *empty_face; |
199 | extern New_Face *blank_face, *empty_face; |
248 | extern New_Face *dark_faces[]; |
200 | extern New_Face *dark_faces[]; |
249 | extern New_Face *smooth_face; |
201 | extern New_Face *smooth_face; |
250 | |
202 | |
251 | |
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252 | extern long max_time; /* loop time */ |
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253 | extern NewSocket *init_sockets; |
203 | extern client *init_sockets; |
254 | |
204 | |
255 | |
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256 | EXTERN char *font_graphic; |
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257 | |
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258 | #ifndef __CEXTRACT__ |
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259 | #include "libproto.h" |
205 | #include "libproto.h" |
260 | #include "sockproto.h" |
206 | #include "sockproto.h" |
261 | #endif |
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262 | |
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263 | |
207 | |
264 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
208 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
265 | |
209 | |
266 | /* FREE_AND_CLEAR frees the pointer and then sets it to NULL. |
210 | ACC_CLASS (Settings) |
267 | * This is generally done as a safety, and having this macro |
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268 | * makes the code a bit cleaner when doing so. |
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269 | */ |
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270 | #define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; } |
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271 | |
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272 | #ifdef CALLOC |
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273 | #undef CALLOC |
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274 | #endif |
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275 | |
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276 | #ifdef USE_CALLOC |
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277 | # define CALLOC(x,y) calloc(x,y) |
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278 | # define CFREE(x) free(x) |
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279 | #else |
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280 | # define CALLOC(x,y) malloc(x*y) |
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281 | # define CFREE(x) free(x) |
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282 | #endif |
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283 | |
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284 | #ifndef WIN32 /* ---win32 we define this stuff in win32.h */ |
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285 | #if HAVE_DIRENT_H |
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286 | # include <dirent.h> |
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287 | # define NAMLEN(dirent) strlen((dirent)->d_name) |
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288 | #else |
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289 | # define dirent direct |
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290 | # define NAMLEN(dirent) (dirnet)->d_namlen |
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291 | # if HAVE_SYS_NDIR_H |
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292 | # include <sys/ndir.h> |
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293 | # endif |
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294 | # if HAVE_SYS_DIR_H |
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295 | # include <sys/dir.h> |
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296 | # endif |
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297 | # if HAVE_NDIR_H |
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298 | # include <ndir.h> |
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299 | # endif |
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300 | #endif |
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301 | #endif |
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302 | |
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303 | typedef struct Settings { |
211 | struct Settings { |
304 | char *logfilename; /* logfile to use */ |
212 | char *ACC (RO, logfilename); /* logfile to use */ |
305 | uint16 csport; /* port for new client/server */ |
213 | int ACC (RW, csport); /* port for new client/server */ |
306 | LogLevel debug; /* Default debugging level */ |
214 | int ACC (RW, debug); /* Default debugging level */ |
307 | uint8 dumpvalues; /* Set to dump various values/tables */ |
215 | uint8 dumpvalues; /* Set to dump various values/tables */ |
308 | char *dumparg; /* additional argument for some dump functions */ |
216 | char *dumparg; /* additional argument for some dump functions */ |
309 | uint8 daemonmode; /* If true, detach and become daemon */ |
217 | uint8 daemonmode; /* If true, detach and become daemon */ |
310 | int argc; /* parameters that were passed to the program */ |
218 | int argc; /* parameters that were passed to the program */ |
311 | char **argv; /* Only used by xio.c, so will go away at some time */ |
219 | char **argv; /* Only used by xio.c, so will go away at some time */ |
312 | char *confdir; /* configuration files */ |
220 | char *ACC (RO, confdir); /* configuration files */ |
313 | char *datadir; /* read only data files */ |
221 | char *ACC (RO, datadir); /* read only data files */ |
314 | char *localdir; /* read/write data files */ |
222 | char *ACC (RO, localdir); /* read/write data files */ |
315 | char *playerdir; /* Where the player files are */ |
223 | char *ACC (RO, playerdir); /* Where the player files are */ |
316 | char *mapdir; /* Where the map files are */ |
224 | char *ACC (RO, mapdir); /* Where the map files are */ |
317 | char *archetypes; /* name of the archetypes file - libdir is prepended */ |
225 | char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ |
318 | char *regions; /* name of the regions file - libdir is prepended */ |
226 | char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ |
319 | char *treasures; /* location of the treasures file. */ |
227 | char *ACC (RO, treasures); /* location of the treasures file. */ |
320 | char *uniquedir; /* directory for the unique items */ |
228 | char *ACC (RO, uniquedir); /* directory for the unique items */ |
321 | char *templatedir; /* directory for the template map */ |
229 | char *ACC (RO, templatedir); /* directory for the template map */ |
322 | char *tmpdir; /* Directory to use for temporary files */ |
230 | char *ACC (RO, tmpdir); /* Directory to use for temporary files */ |
323 | uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */ |
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324 | sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */ |
231 | sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ |
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232 | uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ |
325 | uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/ |
233 | uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ |
326 | uint8 death_penalty_ratio; /* how much exp should be lost at death */ |
234 | uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ |
327 | uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */ |
235 | uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ |
328 | uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */ |
236 | uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ |
329 | uint8 not_permadeth; /* if true, death is non-permament */ |
237 | uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ |
330 | uint8 simple_exp; /* If true, use the simple experience system */ |
238 | uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ |
331 | int reset_loc_time; /* Number of seconds to put player back at home */ |
239 | int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */ |
332 | uint8 set_title; /* players can set thier title */ |
240 | uint8 ACC (RW, set_title); /* players can set thier title */ |
333 | uint8 resurrection; /* ressurection possible w/ permadeth on */ |
241 | uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ |
334 | uint8 search_items; /* search_items command */ |
242 | uint8 ACC (RW, search_items); /* search_items command */ |
335 | uint8 spell_encumbrance; /* encumbrance effects spells */ |
243 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
336 | uint8 spell_failure_effects; /* nasty backlash to spell failures */ |
244 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
337 | uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */ |
245 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
338 | uint8 casting_time; /* it takes awhile to cast a spell */ |
246 | uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ |
339 | uint8 real_wiz; /* use mud-like wizards */ |
247 | uint8 ACC (RW, real_wiz); /* use mud-like wizards */ |
340 | uint8 recycle_tmp_maps; /* re-use tmp maps. */ |
248 | uint8 ACC (RW, recycle_tmp_maps); /* re-use tmp maps. */ |
341 | uint8 explore_mode; /* explore mode allowed? */ |
249 | uint8 ACC (RW, explore_mode); /* explore mode allowed? */ |
342 | uint8 spellpoint_level_depend; /* spell costs go up with level */ |
250 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
343 | char who_format[MAX_BUF]; /* The format that the who command should use */ |
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344 | char who_wiz_format[MAX_BUF]; /* The format that the who command should use when called by a dm*/ |
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345 | char motd[MAX_BUF]; /* name of the motd file */ |
251 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
346 | char *rules; /* name of rules file*/ |
252 | char *ACC (RO, rules); /* name of rules file*/ |
347 | char *news; /* name of news file*/ |
253 | char *ACC (RO, news); /* name of news file*/ |
348 | char dm_mail[MAX_BUF]; /* DM's Email address */ |
254 | char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ |
349 | |
255 | |
350 | /* The meta_ is information for the metaserver. These are set in |
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351 | * the lib/settings file. |
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352 | */ |
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353 | uint8 meta_on:1; /* True if we should send updates */ |
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354 | char meta_server[MAX_BUF]; /* Hostname/ip addr of the metaserver */ |
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355 | char meta_host[MAX_BUF]; /* Hostname of this host */ |
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356 | uint16 meta_port; /* Port number to use for updates */ |
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357 | char meta_comment[MAX_BUF]; /* Comment we send to the metaserver */ |
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358 | |
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359 | uint32 worldmapstartx; /* starting x tile for the worldmap */ |
256 | uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ |
360 | uint32 worldmapstarty; /* starting y tile for the worldmap */ |
257 | uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ |
361 | uint32 worldmaptilesx; /* number of tiles wide the worldmap is */ |
258 | uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ |
362 | uint32 worldmaptilesy; /* number of tiles high the worldmap is */ |
259 | uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ |
363 | uint32 worldmaptilesizex; /* number of squares wide in a wm tile */ |
260 | uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */ |
364 | uint32 worldmaptilesizey; /* number of squares high in a wm tile */ |
261 | uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */ |
365 | uint16 dynamiclevel; /* how dynamic is the world? */ |
262 | uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */ |
366 | uint8 fastclock; /* if true, clock goes warp 9 */ |
263 | uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */ |
367 | |
264 | |
368 | char *emergency_mapname; /* map to return players to in emergency */ |
265 | char *ACC (RW, emergency_mapname); /* map to return players to in emergency */ |
369 | uint16 emergency_x, emergency_y; /* coordinates to use on that map */ |
266 | uint16 ACC (RW, emergency_x), ACC (RW, emergency_y); /* coordinates to use on that map */ |
370 | |
267 | |
371 | sint16 max_level; /* This is read out of exp_table */ |
268 | int ACC (RW, max_level); /* This is read out of exp_table */ |
372 | float item_power_factor; /* See note in setings file */ |
269 | float ACC (RW, item_power_factor); /* See note in setings file */ |
373 | |
270 | |
374 | int armor_max_enchant; /* Maximum number of times an armor can be enchanted */ |
271 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
375 | int armor_weight_reduction; /* Weight reduction per enchantment */ |
272 | int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ |
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273 | int ACC (RW, armor_speed_improvement); /* Speed improvement */ |
376 | uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */ |
274 | uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ |
377 | int armor_speed_improvement; /* Speed improvement */ |
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378 | uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */ |
275 | uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ |
379 | uint8 no_player_stealing; /* If 1, can not steal from other players */ |
276 | uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */ |
380 | uint8 create_home_portals; /* If 1, can create portals in personal maps */ |
277 | uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */ |
381 | } Settings; |
278 | }; |
382 | |
279 | |
383 | extern Settings settings; |
280 | extern Settings settings; |
384 | |
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385 | /* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option. |
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386 | * rather than have complex #ifdefs throughout the file, lets just figure |
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387 | * it out once, here at the top. |
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388 | * Have no idea if that is the right symbol to check on for NetBSD, |
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389 | * but NetBSD does use 2 params. |
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390 | * Move this to global.h from time.c since its also used in arch.c |
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391 | */ |
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392 | |
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393 | #ifdef GETTIMEOFDAY_TWO_ARGS |
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394 | #define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL); |
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395 | #else |
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396 | #define GETTIMEOFDAY(last_time) gettimeofday(last_time); |
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397 | #endif |
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398 | |
281 | |
399 | #include "plugin.h" |
282 | #include "plugin.h" |
400 | #include "cfperl.h" |
283 | #include "cfperl.h" |
401 | |
284 | |
402 | //TODO: various TEMPORARY link guards to avoid doing the wrong thing |
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403 | void free (object *); |
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404 | void free (archetype *); |
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405 | void free (recipe *); |
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406 | void free (linked_char *); |
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407 | void free (godlink *); |
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408 | void free (mapstruct *); |
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409 | void free (key_value *); |
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410 | void free (treasure *); |
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411 | void free (materialtype_t *); |
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412 | void free (player *); |
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413 | void free (New_Face *); |
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414 | void free (racelink *); |
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415 | |
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416 | #endif /* GLOBAL_H */ |
285 | #endif /* GLOBAL_H */ |
417 | |
286 | |