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Comparing deliantra/server/include/global.h (file contents):
Revision 1.5 by root, Thu Aug 24 13:13:49 2006 UTC vs.
Revision 1.17 by root, Sat Sep 16 22:06:17 2006 UTC

1/*
2 * static char *rcsid_global_h =
3 * "$Id: global.h,v 1.5 2006/08/24 13:13:49 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
75#endif 70#endif
76 71
77typedef signed char sint8; 72typedef signed char sint8;
78#define SINT8_MAX 127 73#define SINT8_MAX 127
79 74
80
81typedef unsigned short Fontindex; 75typedef unsigned short Fontindex;
82 76
83#ifdef WIN32 77#ifdef WIN32
84/* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC... 78/* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC...
85 * So let's force the typedef */ 79 * So let's force the typedef */
105#error correct and send mail to crossfire-devel on how to do this 99#error correct and send mail to crossfire-devel on how to do this
106#endif 100#endif
107 101
108#endif 102#endif
109 103
104#include <vector>
105
106#define ACC_CLASS(name)
107#define ACC(meta,member) member
108
109#include "keyword.h"
110#include "traits.h"
111#include "dynbuf.h"
112#include "util.h"
113#include "shstr.h"
114
110/* This blob, in this order, is needed to actually define maps */ 115/* This blob, in this order, is needed to actually define maps */
111#include "face.h" 116#include "face.h"
112/* Include the basic defines from spells.h */ 117/* Include the basic defines from spells.h */
113#include "attack.h" /* needs to be before material.h */ 118#include "attack.h" /* needs to be before material.h */
114#include "material.h" 119#include "material.h"
135/* 140/*
136 * So far only used when dealing with artifacts. 141 * So far only used when dealing with artifacts.
137 * (now used by alchemy and other code too. Nov 95 b.t). 142 * (now used by alchemy and other code too. Nov 95 b.t).
138 */ 143 */
139typedef struct linked_char { 144typedef struct linked_char {
140 const char *name; 145 shstr name;
141 struct linked_char *next; 146 struct linked_char *next;
142} linked_char; 147} linked_char;
143
144 148
145/* Pull in artifacts */ 149/* Pull in artifacts */
146#include "artifact.h" 150#include "artifact.h"
147 151
148/* Now for gods */ 152/* Now for gods */
176EXTERN archetype *first_archetype; 180EXTERN archetype *first_archetype;
177EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 181EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
178EXTERN godlink *first_god; 182EXTERN godlink *first_god;
179EXTERN racelink *first_race; 183EXTERN racelink *first_race;
180 184
181#define NROF_COMPRESS_METHODS 4
182extern char *uncomp[NROF_COMPRESS_METHODS][3];
183
184/* 185/*
185 * The editor uses these (will get them out of here later): 186 * The editor uses these (will get them out of here later):
186 */ 187 */
187 188
188EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */ 189EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
190/* 191/*
191 * Variables set by different flags (see init.c): 192 * Variables set by different flags (see init.c):
192 */ 193 */
193 194
194EXTERN long warn_archetypes; /* If true, write warnings when failing */ 195EXTERN long warn_archetypes; /* If true, write warnings when failing */
195 /* to find archetypes when loading from file */ 196 /* to find archetypes when loading from file */
196EXTERN long init_done; /* Ignores signals until init_done is true */ 197EXTERN long init_done; /* Ignores signals until init_done is true */
197EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ 198EXTERN long trying_emergency_save; /* True when emergency_save() is reached */
198EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */ 199EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
199 200
200extern long pticks; /* used by various function to determine */ 201extern long pticks; /* used by various function to determine */
201 /* how often to save the character */ 202 /* how often to save the character */
202/* 203/*
203 * Misc global variables: 204 * Misc global variables:
204 */ 205 */
205EXTERN FILE *logfile; /* Used by server/daemon.c */ 206EXTERN FILE *logfile; /* Used by server/daemon.c */
206EXTERN int exiting; /* True if the game is about to exit */ 207EXTERN int exiting; /* True if the game is about to exit */
217EXTERN long ob_count; 218EXTERN long ob_count;
218/* 219/*
219 * Used in treasure.c 220 * Used in treasure.c
220 */ 221 */
221EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 222EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
222EXTERN const char *undead_name; /* Used in hit_player() in main.c */
223 223
224EXTERN Animations *animations; 224extern std::vector<Animations> animations;
225EXTERN int num_animations,animations_allocated, bmaps_checksum; 225EXTERN int num_animations,animations_allocated, bmaps_checksum;
226 226
227/* Rotate right from bsd sum. This is used in various places for checksumming */ 227/* Rotate right from bsd sum. This is used in various places for checksumming */
228#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; 228#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
229 229
266/* FREE_AND_CLEAR frees the pointer and then sets it to NULL. 266/* FREE_AND_CLEAR frees the pointer and then sets it to NULL.
267 * This is generally done as a safety, and having this macro 267 * This is generally done as a safety, and having this macro
268 * makes the code a bit cleaner when doing so. 268 * makes the code a bit cleaner when doing so.
269 */ 269 */
270#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; } 270#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
271#define FREE_AND_CLEAR_STR(xyz) {free_string(xyz); xyz=NULL; }
272
273/* FREE_AND_COPY is for the shared string - it is handy enough
274 * to use all over the place.
275 */
276#define FREE_AND_COPY(sv,nv) { if (sv) free_string(sv); sv=add_string(nv); }
277
278#define DELETE_STRING(__str_) free_string(__str_);__str_=NULL;
279 271
280#ifdef CALLOC 272#ifdef CALLOC
281#undef CALLOC 273#undef CALLOC
282#endif 274#endif
283 275
402#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL); 394#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL);
403#else 395#else
404#define GETTIMEOFDAY(last_time) gettimeofday(last_time); 396#define GETTIMEOFDAY(last_time) gettimeofday(last_time);
405#endif 397#endif
406 398
407/* GROS: Those are used by plugin events (argument fixthem) */
408#define SCRIPT_FIX_ACTIVATOR 2
409#define SCRIPT_FIX_ALL 1
410#define SCRIPT_FIX_NOTHING 0
411
412#include "plugin.h" 399#include "plugin.h"
413#include "cfperl.h" 400#include "cfperl.h"
414 401
402//TODO: various TEMPORARY link guards to avoid doing the wrong thing
403void free (object *);
404void free (archetype *);
405void free (recipe *);
406void free (linked_char *);
407void free (godlink *);
408void free (mapstruct *);
409void free (key_value *);
410void free (treasure *);
411void free (materialtype_t *);
412void free (player *);
413void free (New_Face *);
414void free (racelink *);
415
415#endif /* GLOBAL_H */ 416#endif /* GLOBAL_H */
417

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