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Comparing deliantra/server/include/global.h (file contents):
Revision 1.15 by root, Fri Sep 8 16:51:44 2006 UTC vs.
Revision 1.20 by pippijn, Mon Dec 11 19:46:46 2006 UTC

1/*
2 * static char *rcsid_global_h =
3 * "$Id: global.h,v 1.15 2006/09/08 16:51:44 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
77typedef signed char sint8; 72typedef signed char sint8;
78#define SINT8_MAX 127 73#define SINT8_MAX 127
79 74
80typedef unsigned short Fontindex; 75typedef unsigned short Fontindex;
81 76
82#ifdef WIN32
83/* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC...
84 * So let's force the typedef */
85typedef unsigned __int64 uint64;
86typedef signed __int64 sint64;
87/* Needed for experience */
88#define atoll _atoi64
89
90/* To reduce number of warnings */
91#pragma warning( disable: 4244 ) /* conversion from 'xxx' to 'yyy', possible loss of data */
92#pragma warning( disable: 4305 ) /* initializing float f = 0.05; instead of f = 0.05f; */
93
94#else /* WIN32 */
95
96#if SIZEOF_LONG == 8 77#if SIZEOF_LONG == 8
97typedef unsigned long uint64; 78typedef unsigned long uint64;
98typedef signed long sint64; 79typedef signed long sint64;
99#elif SIZEOF_LONG_LONG == 8 80#elif SIZEOF_LONG_LONG == 8
100typedef unsigned long long uint64; 81typedef unsigned long long uint64;
102#else 83#else
103#error do not know how to get a 64 bit value on this system. 84#error do not know how to get a 64 bit value on this system.
104#error correct and send mail to crossfire-devel on how to do this 85#error correct and send mail to crossfire-devel on how to do this
105#endif 86#endif
106 87
107#endif
108
109#include <vector> 88#include <vector>
110 89
111#define ACC_CLASS(name) 90#define ACC_CLASS(name)
112#define ACC(meta,member) member 91#define ACC(meta,member) member
113 92
144#include "book.h" 123#include "book.h"
145/* 124/*
146 * So far only used when dealing with artifacts. 125 * So far only used when dealing with artifacts.
147 * (now used by alchemy and other code too. Nov 95 b.t). 126 * (now used by alchemy and other code too. Nov 95 b.t).
148 */ 127 */
149typedef struct linked_char { 128struct linked_char
129{
150 shstr name; 130 shstr name;
151 struct linked_char *next; 131 struct linked_char *next;
152} linked_char; 132};
153 133
154/* Pull in artifacts */ 134/* Pull in artifacts */
155#include "artifact.h" 135#include "artifact.h"
156 136
157/* Now for gods */ 137/* Now for gods */
176 156
177/* 157/*
178 * These are the beginnings of linked lists: 158 * These are the beginnings of linked lists:
179 */ 159 */
180EXTERN player *first_player; 160EXTERN player *first_player;
181EXTERN mapstruct *first_map; 161EXTERN maptile *first_map;
182EXTERN region *first_region; 162EXTERN region *first_region;
183EXTERN treasurelist *first_treasurelist; 163EXTERN treasurelist *first_treasurelist;
184EXTERN artifactlist *first_artifactlist; 164EXTERN artifactlist *first_artifactlist;
185EXTERN archetype *first_archetype; 165EXTERN archetype *first_archetype;
186EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 166EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
284#else 264#else
285# define CALLOC(x,y) malloc(x*y) 265# define CALLOC(x,y) malloc(x*y)
286# define CFREE(x) free(x) 266# define CFREE(x) free(x)
287#endif 267#endif
288 268
289#ifndef WIN32 /* ---win32 we define this stuff in win32.h */
290#if HAVE_DIRENT_H 269#if HAVE_DIRENT_H
291# include <dirent.h> 270# include <dirent.h>
292# define NAMLEN(dirent) strlen((dirent)->d_name) 271# define NAMLEN(dirent) strlen((dirent)->d_name)
293#else 272#else
294# define dirent direct 273# define dirent direct
300# include <sys/dir.h> 279# include <sys/dir.h>
301# endif 280# endif
302# if HAVE_NDIR_H 281# if HAVE_NDIR_H
303# include <ndir.h> 282# include <ndir.h>
304# endif 283# endif
305#endif
306#endif 284#endif
307 285
308typedef struct Settings { 286typedef struct Settings {
309 char *logfilename; /* logfile to use */ 287 char *logfilename; /* logfile to use */
310 uint16 csport; /* port for new client/server */ 288 uint16 csport; /* port for new client/server */
408void free (object *); 386void free (object *);
409void free (archetype *); 387void free (archetype *);
410void free (recipe *); 388void free (recipe *);
411void free (linked_char *); 389void free (linked_char *);
412void free (godlink *); 390void free (godlink *);
391void free (objectlink *);
392void free (oblinkpt *);
413void free (mapstruct *); 393void free (maptile *);
414void free (key_value *); 394void free (key_value *);
415void free (treasure *); 395void free (treasure *);
416void free (materialtype_t *); 396void free (materialtype_t *);
417void free (player *); 397void free (player *);
418void free (New_Face *); 398void free (New_Face *);
399void free (racelink *);
419 400
420#endif /* GLOBAL_H */ 401#endif /* GLOBAL_H */
421 402

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