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Comparing deliantra/server/include/global.h (file contents):
Revision 1.2 by pippijn, Fri Apr 21 14:40:31 2006 UTC vs.
Revision 1.20 by pippijn, Mon Dec 11 19:46:46 2006 UTC

1/*
2 * static char *rcsid_global_h =
3 * "$Id: global.h,v 1.2 2006/04/21 14:40:31 pippijn Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
75#endif 70#endif
76 71
77typedef signed char sint8; 72typedef signed char sint8;
78#define SINT8_MAX 127 73#define SINT8_MAX 127
79 74
80
81typedef unsigned short Fontindex; 75typedef unsigned short Fontindex;
82
83#ifdef WIN32
84/* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC...
85 * So let's force the typedef */
86typedef unsigned __int64 uint64;
87typedef signed __int64 sint64;
88/* Needed for experience */
89#define atoll _atoi64
90
91/* To reduce number of warnings */
92#pragma warning( disable: 4244 ) /* conversion from 'xxx' to 'yyy', possible loss of data */
93#pragma warning( disable: 4305 ) /* initializing float f = 0.05; instead of f = 0.05f; */
94
95#else /* WIN32 */
96 76
97#if SIZEOF_LONG == 8 77#if SIZEOF_LONG == 8
98typedef unsigned long uint64; 78typedef unsigned long uint64;
99typedef signed long sint64; 79typedef signed long sint64;
100#elif SIZEOF_LONG_LONG == 8 80#elif SIZEOF_LONG_LONG == 8
103#else 83#else
104#error do not know how to get a 64 bit value on this system. 84#error do not know how to get a 64 bit value on this system.
105#error correct and send mail to crossfire-devel on how to do this 85#error correct and send mail to crossfire-devel on how to do this
106#endif 86#endif
107 87
108#endif 88#include <vector>
89
90#define ACC_CLASS(name)
91#define ACC(meta,member) member
92
93#include "keyword.h"
94#include "traits.h"
95#include "dynbuf.h"
96#include "util.h"
97#include "shstr.h"
109 98
110/* This blob, in this order, is needed to actually define maps */ 99/* This blob, in this order, is needed to actually define maps */
111#include "face.h" 100#include "face.h"
112/* Include the basic defines from spells.h */ 101/* Include the basic defines from spells.h */
113#include "attack.h" /* needs to be before material.h */ 102#include "attack.h" /* needs to be before material.h */
134#include "book.h" 123#include "book.h"
135/* 124/*
136 * So far only used when dealing with artifacts. 125 * So far only used when dealing with artifacts.
137 * (now used by alchemy and other code too. Nov 95 b.t). 126 * (now used by alchemy and other code too. Nov 95 b.t).
138 */ 127 */
139typedef struct linked_char { 128struct linked_char
140 const char *name; 129{
130 shstr name;
141 struct linked_char *next; 131 struct linked_char *next;
142} linked_char; 132};
143
144 133
145/* Pull in artifacts */ 134/* Pull in artifacts */
146#include "artifact.h" 135#include "artifact.h"
147 136
148/* Now for gods */ 137/* Now for gods */
167 156
168/* 157/*
169 * These are the beginnings of linked lists: 158 * These are the beginnings of linked lists:
170 */ 159 */
171EXTERN player *first_player; 160EXTERN player *first_player;
172EXTERN mapstruct *first_map; 161EXTERN maptile *first_map;
173EXTERN region *first_region; 162EXTERN region *first_region;
174EXTERN treasurelist *first_treasurelist; 163EXTERN treasurelist *first_treasurelist;
175EXTERN artifactlist *first_artifactlist; 164EXTERN artifactlist *first_artifactlist;
176EXTERN archetype *first_archetype; 165EXTERN archetype *first_archetype;
177EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 166EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
178EXTERN godlink *first_god; 167EXTERN godlink *first_god;
179EXTERN racelink *first_race; 168EXTERN racelink *first_race;
180 169
181#define NROF_COMPRESS_METHODS 4
182EXTERN char *uncomp[NROF_COMPRESS_METHODS][3];
183/* 170/*
184 * The editor uses these (will get them out of here later): 171 * The editor uses these (will get them out of here later):
185 */ 172 */
186 173
187EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */ 174EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
189/* 176/*
190 * Variables set by different flags (see init.c): 177 * Variables set by different flags (see init.c):
191 */ 178 */
192 179
193EXTERN long warn_archetypes; /* If true, write warnings when failing */ 180EXTERN long warn_archetypes; /* If true, write warnings when failing */
194 /* to find archetypes when loading from file */ 181 /* to find archetypes when loading from file */
195EXTERN long init_done; /* Ignores signals until init_done is true */ 182EXTERN long init_done; /* Ignores signals until init_done is true */
196EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ 183EXTERN long trying_emergency_save; /* True when emergency_save() is reached */
197EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */ 184EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
198 185
199extern long pticks; /* used by various function to determine */ 186extern long pticks; /* used by various function to determine */
200 /* how often to save the character */ 187 /* how often to save the character */
201/* 188/*
202 * Misc global variables: 189 * Misc global variables:
203 */ 190 */
204EXTERN FILE *logfile; /* Used by server/daemon.c */ 191EXTERN FILE *logfile; /* Used by server/daemon.c */
205EXTERN int exiting; /* True if the game is about to exit */ 192EXTERN int exiting; /* True if the game is about to exit */
216EXTERN long ob_count; 203EXTERN long ob_count;
217/* 204/*
218 * Used in treasure.c 205 * Used in treasure.c
219 */ 206 */
220EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 207EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
221EXTERN const char *undead_name; /* Used in hit_player() in main.c */
222 208
223EXTERN Animations *animations; 209extern std::vector<Animations> animations;
224EXTERN int num_animations,animations_allocated, bmaps_checksum; 210EXTERN int num_animations,animations_allocated, bmaps_checksum;
225 211
226/* Rotate right from bsd sum. This is used in various places for checksumming */ 212/* Rotate right from bsd sum. This is used in various places for checksumming */
227#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; 213#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
228 214
265/* FREE_AND_CLEAR frees the pointer and then sets it to NULL. 251/* FREE_AND_CLEAR frees the pointer and then sets it to NULL.
266 * This is generally done as a safety, and having this macro 252 * This is generally done as a safety, and having this macro
267 * makes the code a bit cleaner when doing so. 253 * makes the code a bit cleaner when doing so.
268 */ 254 */
269#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; } 255#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
270#define FREE_AND_CLEAR_STR(xyz) {free_string(xyz); xyz=NULL; }
271
272/* FREE_AND_COPY is for the shared string - it is handy enough
273 * to use all over the place.
274 */
275#define FREE_AND_COPY(sv,nv) { if (sv) free_string(sv); sv=add_string(nv); }
276
277#define DELETE_STRING(__str_) free_string(__str_);__str_=NULL;
278 256
279#ifdef CALLOC 257#ifdef CALLOC
280#undef CALLOC 258#undef CALLOC
281#endif 259#endif
282 260
286#else 264#else
287# define CALLOC(x,y) malloc(x*y) 265# define CALLOC(x,y) malloc(x*y)
288# define CFREE(x) free(x) 266# define CFREE(x) free(x)
289#endif 267#endif
290 268
291#ifndef WIN32 /* ---win32 we define this stuff in win32.h */
292#if HAVE_DIRENT_H 269#if HAVE_DIRENT_H
293# include <dirent.h> 270# include <dirent.h>
294# define NAMLEN(dirent) strlen((dirent)->d_name) 271# define NAMLEN(dirent) strlen((dirent)->d_name)
295#else 272#else
296# define dirent direct 273# define dirent direct
302# include <sys/dir.h> 279# include <sys/dir.h>
303# endif 280# endif
304# if HAVE_NDIR_H 281# if HAVE_NDIR_H
305# include <ndir.h> 282# include <ndir.h>
306# endif 283# endif
307#endif
308#endif 284#endif
309 285
310typedef struct Settings { 286typedef struct Settings {
311 char *logfilename; /* logfile to use */ 287 char *logfilename; /* logfile to use */
312 uint16 csport; /* port for new client/server */ 288 uint16 csport; /* port for new client/server */
382 int armor_weight_reduction; /* Weight reduction per enchantment */ 358 int armor_weight_reduction; /* Weight reduction per enchantment */
383 uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */ 359 uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */
384 int armor_speed_improvement; /* Speed improvement */ 360 int armor_speed_improvement; /* Speed improvement */
385 uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */ 361 uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */
386 uint8 no_player_stealing; /* If 1, can not steal from other players */ 362 uint8 no_player_stealing; /* If 1, can not steal from other players */
363 uint8 create_home_portals; /* If 1, can create portals in personal maps */
387} Settings; 364} Settings;
388 365
389extern Settings settings; 366extern Settings settings;
390 367
391/* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option. 368/* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option.
400#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL); 377#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL);
401#else 378#else
402#define GETTIMEOFDAY(last_time) gettimeofday(last_time); 379#define GETTIMEOFDAY(last_time) gettimeofday(last_time);
403#endif 380#endif
404 381
405/* GROS: Those are used by plugin events (argument fixthem) */
406#define SCRIPT_FIX_ACTIVATOR 2
407#define SCRIPT_FIX_ALL 1
408#define SCRIPT_FIX_NOTHING 0
409
410#include "plugin.h" 382#include "plugin.h"
383#include "cfperl.h"
384
385//TODO: various TEMPORARY link guards to avoid doing the wrong thing
386void free (object *);
387void free (archetype *);
388void free (recipe *);
389void free (linked_char *);
390void free (godlink *);
391void free (objectlink *);
392void free (oblinkpt *);
393void free (maptile *);
394void free (key_value *);
395void free (treasure *);
396void free (materialtype_t *);
397void free (player *);
398void free (New_Face *);
399void free (racelink *);
411 400
412#endif /* GLOBAL_H */ 401#endif /* GLOBAL_H */
402

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