ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/global.h
(Generate patch)

Comparing deliantra/server/include/global.h (file contents):
Revision 1.1.1.1 by root, Fri Feb 3 07:12:49 2006 UTC vs.
Revision 1.21 by root, Mon Dec 11 21:32:17 2006 UTC

1/*
2 * static char *rcsid_global_h =
3 * "$Id: global.h,v 1.1.1.1 2006/02/03 07:12:49 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
33#define EXTERN extern 28#define EXTERN extern
34#endif 29#endif
35 30
36#include "includes.h" 31#include "includes.h"
37 32
38 33typedef int8_t sint8;
39/* Type defines for specific signed/unsigned variables of a certain number 34typedef uint8_t uint8;
40 * of bits. Not really used anyplace, but if a certain number of bits 35typedef int16_t sint16;
41 * is required, these type defines should then be used. This will make 36typedef uint16_t uint16;
42 * porting to systems that have different sized data types easier. 37typedef int32_t sint32;
43 *
44 * Note: The type defines should just mean that the data type has at
45 * least that many bits. if a uint16 is actually 32 bits, no big deal,
46 * it is just a waste of space.
47 *
48 * Note2: When using something that is normally stored in a character
49 * (ie strings), don't use the uint8/sint8 typdefs, use 'char' instead.
50 * The signedness for char is probably not universal, and using char
51 * will probably be more portable than sint8/unit8
52 */
53
54
55typedef unsigned int uint32; 38typedef uint32_t uint32;
56 39typedef int64_t sint64;
57#ifndef UINT32_MAX 40typedef uint64_t uint64;
58#define UINT32_MAX 4294967295U
59#endif
60
61typedef signed int sint32;
62#define SINT32_MAX 2147483647
63
64typedef unsigned short uint16;
65#ifndef UINT16_MAX
66#define UINT16_MAX 65535
67#endif
68
69typedef signed short sint16;
70#define SINT16_MAX 32767
71
72typedef unsigned char uint8;
73#ifndef UINT8_MAX
74#define UINT8_MAX 255
75#endif
76
77typedef signed char sint8;
78#define SINT8_MAX 127
79
80 41
81typedef unsigned short Fontindex; 42typedef unsigned short Fontindex;
82 43
83#ifdef WIN32 44#include <vector>
84/* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC...
85 * So let's force the typedef */
86typedef unsigned __int64 uint64;
87typedef signed __int64 sint64;
88/* Needed for experience */
89#define atoll _atoi64
90 45
91/* To reduce number of warnings */ 46#define ACC_CLASS(name)
92#pragma warning( disable: 4244 ) /* conversion from 'xxx' to 'yyy', possible loss of data */ 47#define ACC(meta,member) member
93#pragma warning( disable: 4305 ) /* initializing float f = 0.05; instead of f = 0.05f; */
94 48
95#else /* WIN32 */ 49#include "keyword.h"
96 50#include "traits.h"
97#if SIZEOF_LONG == 8 51#include "dynbuf.h"
98typedef unsigned long uint64; 52#include "util.h"
99typedef signed long sint64; 53#include "shstr.h"
100#elif SIZEOF_LONG_LONG == 8
101typedef unsigned long long uint64;
102typedef signed long long sint64;
103#else
104#error do not know how to get a 64 bit value on this system.
105#error correct and send mail to crossfire-devel on how to do this
106#endif
107
108#endif
109 54
110/* This blob, in this order, is needed to actually define maps */ 55/* This blob, in this order, is needed to actually define maps */
111#include "face.h" 56#include "face.h"
112/* Include the basic defines from spells.h */ 57/* Include the basic defines from spells.h */
113#include "attack.h" /* needs to be before material.h */ 58#include "attack.h" /* needs to be before material.h */
134#include "book.h" 79#include "book.h"
135/* 80/*
136 * So far only used when dealing with artifacts. 81 * So far only used when dealing with artifacts.
137 * (now used by alchemy and other code too. Nov 95 b.t). 82 * (now used by alchemy and other code too. Nov 95 b.t).
138 */ 83 */
139typedef struct linked_char { 84struct linked_char
140 const char *name; 85{
86 shstr name;
141 struct linked_char *next; 87 struct linked_char *next;
142} linked_char; 88};
143
144 89
145/* Pull in artifacts */ 90/* Pull in artifacts */
146#include "artifact.h" 91#include "artifact.h"
147 92
148/* Now for gods */ 93/* Now for gods */
167 112
168/* 113/*
169 * These are the beginnings of linked lists: 114 * These are the beginnings of linked lists:
170 */ 115 */
171EXTERN player *first_player; 116EXTERN player *first_player;
172EXTERN mapstruct *first_map; 117EXTERN maptile *first_map;
173EXTERN region *first_region; 118EXTERN region *first_region;
174EXTERN treasurelist *first_treasurelist; 119EXTERN treasurelist *first_treasurelist;
175EXTERN artifactlist *first_artifactlist; 120EXTERN artifactlist *first_artifactlist;
176EXTERN archetype *first_archetype; 121EXTERN archetype *first_archetype;
177EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 122EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
178EXTERN godlink *first_god; 123EXTERN godlink *first_god;
179EXTERN racelink *first_race; 124EXTERN racelink *first_race;
180 125
181#define NROF_COMPRESS_METHODS 4
182EXTERN char *uncomp[NROF_COMPRESS_METHODS][3];
183/* 126/*
184 * The editor uses these (will get them out of here later): 127 * The editor uses these (will get them out of here later):
185 */ 128 */
186 129
187EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */ 130EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
189/* 132/*
190 * Variables set by different flags (see init.c): 133 * Variables set by different flags (see init.c):
191 */ 134 */
192 135
193EXTERN long warn_archetypes; /* If true, write warnings when failing */ 136EXTERN long warn_archetypes; /* If true, write warnings when failing */
194 /* to find archetypes when loading from file */ 137 /* to find archetypes when loading from file */
195EXTERN long init_done; /* Ignores signals until init_done is true */ 138EXTERN long init_done; /* Ignores signals until init_done is true */
196EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ 139EXTERN long trying_emergency_save; /* True when emergency_save() is reached */
197EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */ 140EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
198 141
199extern long pticks; /* used by various function to determine */ 142extern long pticks; /* used by various function to determine */
200 /* how often to save the character */ 143 /* how often to save the character */
201/* 144/*
202 * Misc global variables: 145 * Misc global variables:
203 */ 146 */
204EXTERN FILE *logfile; /* Used by server/daemon.c */ 147EXTERN FILE *logfile; /* Used by server/daemon.c */
205EXTERN int exiting; /* True if the game is about to exit */ 148EXTERN int exiting; /* True if the game is about to exit */
208EXTERN long nrofallowedstr; /* Only used in malloc_info() */ 151EXTERN long nrofallowedstr; /* Only used in malloc_info() */
209 152
210EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ 153EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
211EXTERN archetype *map_archeytpe; 154EXTERN archetype *map_archeytpe;
212EXTERN char first_map_path[MAX_BUF]; /* The start-level */ 155EXTERN char first_map_path[MAX_BUF]; /* The start-level */
156EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */
213 157
214EXTERN char errmsg[HUGE_BUF]; 158EXTERN char errmsg[HUGE_BUF];
215EXTERN long ob_count; 159EXTERN long ob_count;
216/* 160/*
217 * Used in treasure.c 161 * Used in treasure.c
218 */ 162 */
219EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 163EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
220EXTERN const char *undead_name; /* Used in hit_player() in main.c */
221 164
222EXTERN Animations *animations; 165extern std::vector<Animations> animations;
223EXTERN int num_animations,animations_allocated, bmaps_checksum; 166EXTERN int num_animations,animations_allocated, bmaps_checksum;
224 167
225/* Rotate right from bsd sum. This is used in various places for checksumming */ 168/* Rotate right from bsd sum. This is used in various places for checksumming */
226#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; 169#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
227 170
264/* FREE_AND_CLEAR frees the pointer and then sets it to NULL. 207/* FREE_AND_CLEAR frees the pointer and then sets it to NULL.
265 * This is generally done as a safety, and having this macro 208 * This is generally done as a safety, and having this macro
266 * makes the code a bit cleaner when doing so. 209 * makes the code a bit cleaner when doing so.
267 */ 210 */
268#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; } 211#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
269#define FREE_AND_CLEAR_STR(xyz) {free_string(xyz); xyz=NULL; }
270
271/* FREE_AND_COPY is for the shared string - it is handy enough
272 * to use all over the place.
273 */
274#define FREE_AND_COPY(sv,nv) { if (sv) free_string(sv); sv=add_string(nv); }
275
276#define DELETE_STRING(__str_) free_string(__str_);__str_=NULL;
277 212
278#ifdef CALLOC 213#ifdef CALLOC
279#undef CALLOC 214#undef CALLOC
280#endif 215#endif
281 216
285#else 220#else
286# define CALLOC(x,y) malloc(x*y) 221# define CALLOC(x,y) malloc(x*y)
287# define CFREE(x) free(x) 222# define CFREE(x) free(x)
288#endif 223#endif
289 224
290#ifndef WIN32 /* ---win32 we define this stuff in win32.h */
291#if HAVE_DIRENT_H 225#if HAVE_DIRENT_H
292# include <dirent.h> 226# include <dirent.h>
293# define NAMLEN(dirent) strlen((dirent)->d_name) 227# define NAMLEN(dirent) strlen((dirent)->d_name)
294#else 228#else
295# define dirent direct 229# define dirent direct
301# include <sys/dir.h> 235# include <sys/dir.h>
302# endif 236# endif
303# if HAVE_NDIR_H 237# if HAVE_NDIR_H
304# include <ndir.h> 238# include <ndir.h>
305# endif 239# endif
306#endif
307#endif 240#endif
308 241
309typedef struct Settings { 242typedef struct Settings {
310 char *logfilename; /* logfile to use */ 243 char *logfilename; /* logfile to use */
311 uint16 csport; /* port for new client/server */ 244 uint16 csport; /* port for new client/server */
326 char *uniquedir; /* directory for the unique items */ 259 char *uniquedir; /* directory for the unique items */
327 char *templatedir; /* directory for the template map */ 260 char *templatedir; /* directory for the template map */
328 char *tmpdir; /* Directory to use for temporary files */ 261 char *tmpdir; /* Directory to use for temporary files */
329 uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */ 262 uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */
330 sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */ 263 sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */
331 uint8 use_permanent_experience; /* If true, players can gain perm exp */ 264 uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/
265 uint8 death_penalty_ratio; /* how much exp should be lost at death */
266 uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */
332 uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */ 267 uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */
333 uint8 not_permadeth; /* if true, death is non-permament */ 268 uint8 not_permadeth; /* if true, death is non-permament */
334 uint8 simple_exp; /* If true, use the simple experience system */ 269 uint8 simple_exp; /* If true, use the simple experience system */
335 int reset_loc_time; /* Number of seconds to put player back at home */ 270 int reset_loc_time; /* Number of seconds to put player back at home */
336 uint8 set_title; /* players can set thier title */ 271 uint8 set_title; /* players can set thier title */
337 uint8 resurrection; /* ressurection possible w/ permadeth on */ 272 uint8 resurrection; /* ressurection possible w/ permadeth on */
338 uint8 search_items; /* search_items command */ 273 uint8 search_items; /* search_items command */
339 uint8 spell_encumbrance; /* encumbrance effects spells */ 274 uint8 spell_encumbrance; /* encumbrance effects spells */
340 uint8 spell_failure_effects; /* nasty backlash to spell failures */ 275 uint8 spell_failure_effects; /* nasty backlash to spell failures */
341 uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */ 276 uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */
342 uint8 casting_time; /* it takes awhile to cast a spell */ 277 uint8 casting_time; /* it takes awhile to cast a spell */
343 uint8 real_wiz; /* use mud-like wizards */ 278 uint8 real_wiz; /* use mud-like wizards */
344 uint8 recycle_tmp_maps; /* re-use tmp maps. */ 279 uint8 recycle_tmp_maps; /* re-use tmp maps. */
345 uint8 explore_mode; /* explore mode allowed? */ 280 uint8 explore_mode; /* explore mode allowed? */
346 uint8 spellpoint_level_depend; /* spell costs go up with level */ 281 uint8 spellpoint_level_depend; /* spell costs go up with level */
379 int armor_weight_reduction; /* Weight reduction per enchantment */ 314 int armor_weight_reduction; /* Weight reduction per enchantment */
380 uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */ 315 uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */
381 int armor_speed_improvement; /* Speed improvement */ 316 int armor_speed_improvement; /* Speed improvement */
382 uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */ 317 uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */
383 uint8 no_player_stealing; /* If 1, can not steal from other players */ 318 uint8 no_player_stealing; /* If 1, can not steal from other players */
319 uint8 create_home_portals; /* If 1, can create portals in personal maps */
384} Settings; 320} Settings;
385 321
386extern Settings settings; 322extern Settings settings;
387 323
388/* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option. 324/* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option.
397#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL); 333#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL);
398#else 334#else
399#define GETTIMEOFDAY(last_time) gettimeofday(last_time); 335#define GETTIMEOFDAY(last_time) gettimeofday(last_time);
400#endif 336#endif
401 337
402/* GROS: Those are used by plugin events (argument fixthem) */
403#define SCRIPT_FIX_ACTIVATOR 2
404#define SCRIPT_FIX_ALL 1
405#define SCRIPT_FIX_NOTHING 0
406
407#include "plugin.h" 338#include "plugin.h"
339#include "cfperl.h"
340
341//TODO: various TEMPORARY link guards to avoid doing the wrong thing
342void free (object *);
343void free (archetype *);
344void free (recipe *);
345void free (linked_char *);
346void free (godlink *);
347void free (objectlink *);
348void free (oblinkpt *);
349void free (maptile *);
350void free (key_value *);
351void free (treasure *);
352void free (materialtype_t *);
353void free (player *);
354void free (New_Face *);
355void free (racelink *);
408 356
409#endif /* GLOBAL_H */ 357#endif /* GLOBAL_H */
358

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines