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Comparing deliantra/server/include/global.h (file contents):
Revision 1.17 by root, Sat Sep 16 22:06:17 2006 UTC vs.
Revision 1.21 by root, Mon Dec 11 21:32:17 2006 UTC

28#define EXTERN extern 28#define EXTERN extern
29#endif 29#endif
30 30
31#include "includes.h" 31#include "includes.h"
32 32
33 33typedef int8_t sint8;
34/* Type defines for specific signed/unsigned variables of a certain number 34typedef uint8_t uint8;
35 * of bits. Not really used anyplace, but if a certain number of bits 35typedef int16_t sint16;
36 * is required, these type defines should then be used. This will make 36typedef uint16_t uint16;
37 * porting to systems that have different sized data types easier. 37typedef int32_t sint32;
38 *
39 * Note: The type defines should just mean that the data type has at
40 * least that many bits. if a uint16 is actually 32 bits, no big deal,
41 * it is just a waste of space.
42 *
43 * Note2: When using something that is normally stored in a character
44 * (ie strings), don't use the uint8/sint8 typdefs, use 'char' instead.
45 * The signedness for char is probably not universal, and using char
46 * will probably be more portable than sint8/unit8
47 */
48
49
50typedef unsigned int uint32; 38typedef uint32_t uint32;
51 39typedef int64_t sint64;
52#ifndef UINT32_MAX 40typedef uint64_t uint64;
53#define UINT32_MAX 4294967295U
54#endif
55
56typedef signed int sint32;
57#define SINT32_MAX 2147483647
58
59typedef unsigned short uint16;
60#ifndef UINT16_MAX
61#define UINT16_MAX 65535
62#endif
63
64typedef signed short sint16;
65#define SINT16_MAX 32767
66
67typedef unsigned char uint8;
68#ifndef UINT8_MAX
69#define UINT8_MAX 255
70#endif
71
72typedef signed char sint8;
73#define SINT8_MAX 127
74 41
75typedef unsigned short Fontindex; 42typedef unsigned short Fontindex;
76
77#ifdef WIN32
78/* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC...
79 * So let's force the typedef */
80typedef unsigned __int64 uint64;
81typedef signed __int64 sint64;
82/* Needed for experience */
83#define atoll _atoi64
84
85/* To reduce number of warnings */
86#pragma warning( disable: 4244 ) /* conversion from 'xxx' to 'yyy', possible loss of data */
87#pragma warning( disable: 4305 ) /* initializing float f = 0.05; instead of f = 0.05f; */
88
89#else /* WIN32 */
90
91#if SIZEOF_LONG == 8
92typedef unsigned long uint64;
93typedef signed long sint64;
94#elif SIZEOF_LONG_LONG == 8
95typedef unsigned long long uint64;
96typedef signed long long sint64;
97#else
98#error do not know how to get a 64 bit value on this system.
99#error correct and send mail to crossfire-devel on how to do this
100#endif
101
102#endif
103 43
104#include <vector> 44#include <vector>
105 45
106#define ACC_CLASS(name) 46#define ACC_CLASS(name)
107#define ACC(meta,member) member 47#define ACC(meta,member) member
139#include "book.h" 79#include "book.h"
140/* 80/*
141 * So far only used when dealing with artifacts. 81 * So far only used when dealing with artifacts.
142 * (now used by alchemy and other code too. Nov 95 b.t). 82 * (now used by alchemy and other code too. Nov 95 b.t).
143 */ 83 */
144typedef struct linked_char { 84struct linked_char
85{
145 shstr name; 86 shstr name;
146 struct linked_char *next; 87 struct linked_char *next;
147} linked_char; 88};
148 89
149/* Pull in artifacts */ 90/* Pull in artifacts */
150#include "artifact.h" 91#include "artifact.h"
151 92
152/* Now for gods */ 93/* Now for gods */
171 112
172/* 113/*
173 * These are the beginnings of linked lists: 114 * These are the beginnings of linked lists:
174 */ 115 */
175EXTERN player *first_player; 116EXTERN player *first_player;
176EXTERN mapstruct *first_map; 117EXTERN maptile *first_map;
177EXTERN region *first_region; 118EXTERN region *first_region;
178EXTERN treasurelist *first_treasurelist; 119EXTERN treasurelist *first_treasurelist;
179EXTERN artifactlist *first_artifactlist; 120EXTERN artifactlist *first_artifactlist;
180EXTERN archetype *first_archetype; 121EXTERN archetype *first_archetype;
181EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 122EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
279#else 220#else
280# define CALLOC(x,y) malloc(x*y) 221# define CALLOC(x,y) malloc(x*y)
281# define CFREE(x) free(x) 222# define CFREE(x) free(x)
282#endif 223#endif
283 224
284#ifndef WIN32 /* ---win32 we define this stuff in win32.h */
285#if HAVE_DIRENT_H 225#if HAVE_DIRENT_H
286# include <dirent.h> 226# include <dirent.h>
287# define NAMLEN(dirent) strlen((dirent)->d_name) 227# define NAMLEN(dirent) strlen((dirent)->d_name)
288#else 228#else
289# define dirent direct 229# define dirent direct
295# include <sys/dir.h> 235# include <sys/dir.h>
296# endif 236# endif
297# if HAVE_NDIR_H 237# if HAVE_NDIR_H
298# include <ndir.h> 238# include <ndir.h>
299# endif 239# endif
300#endif
301#endif 240#endif
302 241
303typedef struct Settings { 242typedef struct Settings {
304 char *logfilename; /* logfile to use */ 243 char *logfilename; /* logfile to use */
305 uint16 csport; /* port for new client/server */ 244 uint16 csport; /* port for new client/server */
403void free (object *); 342void free (object *);
404void free (archetype *); 343void free (archetype *);
405void free (recipe *); 344void free (recipe *);
406void free (linked_char *); 345void free (linked_char *);
407void free (godlink *); 346void free (godlink *);
347void free (objectlink *);
348void free (oblinkpt *);
408void free (mapstruct *); 349void free (maptile *);
409void free (key_value *); 350void free (key_value *);
410void free (treasure *); 351void free (treasure *);
411void free (materialtype_t *); 352void free (materialtype_t *);
412void free (player *); 353void free (player *);
413void free (New_Face *); 354void free (New_Face *);

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