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Comparing deliantra/server/include/global.h (file contents):
Revision 1.21 by root, Mon Dec 11 21:32:17 2006 UTC vs.
Revision 1.22 by root, Wed Dec 13 02:55:50 2006 UTC

187 187
188extern New_Face *blank_face, *empty_face; 188extern New_Face *blank_face, *empty_face;
189extern New_Face *dark_faces[]; 189extern New_Face *dark_faces[];
190extern New_Face *smooth_face; 190extern New_Face *smooth_face;
191 191
192
193extern long max_time; /* loop time */
194extern NewSocket *init_sockets; 192extern NewSocket *init_sockets;
195 193
196
197EXTERN char *font_graphic;
198
199#ifndef __CEXTRACT__
200#include "libproto.h" 194#include "libproto.h"
201#include "sockproto.h" 195#include "sockproto.h"
202#endif
203
204 196
205#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 197#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
206 198
207/* FREE_AND_CLEAR frees the pointer and then sets it to NULL. 199ACC_CLASS (Settings)
208 * This is generally done as a safety, and having this macro
209 * makes the code a bit cleaner when doing so.
210 */
211#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
212
213#ifdef CALLOC
214#undef CALLOC
215#endif
216
217#ifdef USE_CALLOC
218# define CALLOC(x,y) calloc(x,y)
219# define CFREE(x) free(x)
220#else
221# define CALLOC(x,y) malloc(x*y)
222# define CFREE(x) free(x)
223#endif
224
225#if HAVE_DIRENT_H
226# include <dirent.h>
227# define NAMLEN(dirent) strlen((dirent)->d_name)
228#else
229# define dirent direct
230# define NAMLEN(dirent) (dirnet)->d_namlen
231# if HAVE_SYS_NDIR_H
232# include <sys/ndir.h>
233# endif
234# if HAVE_SYS_DIR_H
235# include <sys/dir.h>
236# endif
237# if HAVE_NDIR_H
238# include <ndir.h>
239# endif
240#endif
241
242typedef struct Settings { 200struct Settings {
243 char *logfilename; /* logfile to use */ 201 char *ACC (RO, logfilename); /* logfile to use */
244 uint16 csport; /* port for new client/server */ 202 int ACC (RW, csport); /* port for new client/server */
245 LogLevel debug; /* Default debugging level */ 203 int ACC (RW, debug); /* Default debugging level */
246 uint8 dumpvalues; /* Set to dump various values/tables */ 204 uint8 dumpvalues; /* Set to dump various values/tables */
247 char *dumparg; /* additional argument for some dump functions */ 205 char *dumparg; /* additional argument for some dump functions */
248 uint8 daemonmode; /* If true, detach and become daemon */ 206 uint8 daemonmode; /* If true, detach and become daemon */
249 int argc; /* parameters that were passed to the program */ 207 int argc; /* parameters that were passed to the program */
250 char **argv; /* Only used by xio.c, so will go away at some time */ 208 char **argv; /* Only used by xio.c, so will go away at some time */
251 char *confdir; /* configuration files */ 209 char *ACC (RO, confdir); /* configuration files */
252 char *datadir; /* read only data files */ 210 char *ACC (RO, datadir); /* read only data files */
253 char *localdir; /* read/write data files */ 211 char *ACC (RO, localdir); /* read/write data files */
254 char *playerdir; /* Where the player files are */ 212 char *ACC (RO, playerdir); /* Where the player files are */
255 char *mapdir; /* Where the map files are */ 213 char *ACC (RO, mapdir); /* Where the map files are */
256 char *archetypes; /* name of the archetypes file - libdir is prepended */ 214 char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
257 char *regions; /* name of the regions file - libdir is prepended */ 215 char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
258 char *treasures; /* location of the treasures file. */ 216 char *ACC (RO, treasures); /* location of the treasures file. */
259 char *uniquedir; /* directory for the unique items */ 217 char *ACC (RO, uniquedir); /* directory for the unique items */
260 char *templatedir; /* directory for the template map */ 218 char *ACC (RO, templatedir); /* directory for the template map */
261 char *tmpdir; /* Directory to use for temporary files */ 219 char *ACC (RO, tmpdir); /* Directory to use for temporary files */
262 uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */
263 sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */ 220 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
221 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
264 uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/ 222 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
265 uint8 death_penalty_ratio; /* how much exp should be lost at death */ 223 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
266 uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */ 224 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
267 uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */ 225 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
268 uint8 not_permadeth; /* if true, death is non-permament */ 226 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
269 uint8 simple_exp; /* If true, use the simple experience system */ 227 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
270 int reset_loc_time; /* Number of seconds to put player back at home */ 228 int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */
271 uint8 set_title; /* players can set thier title */ 229 uint8 ACC (RW, set_title); /* players can set thier title */
272 uint8 resurrection; /* ressurection possible w/ permadeth on */ 230 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
273 uint8 search_items; /* search_items command */ 231 uint8 ACC (RW, search_items); /* search_items command */
274 uint8 spell_encumbrance; /* encumbrance effects spells */ 232 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
275 uint8 spell_failure_effects; /* nasty backlash to spell failures */ 233 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
276 uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */ 234 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
277 uint8 casting_time; /* it takes awhile to cast a spell */ 235 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
278 uint8 real_wiz; /* use mud-like wizards */ 236 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
279 uint8 recycle_tmp_maps; /* re-use tmp maps. */ 237 uint8 ACC (RW, recycle_tmp_maps); /* re-use tmp maps. */
280 uint8 explore_mode; /* explore mode allowed? */ 238 uint8 ACC (RW, explore_mode); /* explore mode allowed? */
281 uint8 spellpoint_level_depend; /* spell costs go up with level */ 239 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
282 char who_format[MAX_BUF]; /* The format that the who command should use */
283 char who_wiz_format[MAX_BUF]; /* The format that the who command should use when called by a dm*/
284 char motd[MAX_BUF]; /* name of the motd file */ 240 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
285 char *rules; /* name of rules file*/ 241 char *ACC (RO, rules); /* name of rules file*/
286 char *news; /* name of news file*/ 242 char *ACC (RO, news); /* name of news file*/
287 char dm_mail[MAX_BUF]; /* DM's Email address */ 243 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
288 244
289 /* The meta_ is information for the metaserver. These are set in
290 * the lib/settings file.
291 */
292 uint8 meta_on:1; /* True if we should send updates */
293 char meta_server[MAX_BUF]; /* Hostname/ip addr of the metaserver */
294 char meta_host[MAX_BUF]; /* Hostname of this host */
295 uint16 meta_port; /* Port number to use for updates */
296 char meta_comment[MAX_BUF]; /* Comment we send to the metaserver */
297
298 uint32 worldmapstartx; /* starting x tile for the worldmap */ 245 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
299 uint32 worldmapstarty; /* starting y tile for the worldmap */ 246 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
300 uint32 worldmaptilesx; /* number of tiles wide the worldmap is */ 247 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
301 uint32 worldmaptilesy; /* number of tiles high the worldmap is */ 248 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
302 uint32 worldmaptilesizex; /* number of squares wide in a wm tile */ 249 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
303 uint32 worldmaptilesizey; /* number of squares high in a wm tile */ 250 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
304 uint16 dynamiclevel; /* how dynamic is the world? */ 251 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
305 uint8 fastclock; /* if true, clock goes warp 9 */ 252 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
306 253
307 char *emergency_mapname; /* map to return players to in emergency */ 254 char *ACC (RW, emergency_mapname); /* map to return players to in emergency */
308 uint16 emergency_x, emergency_y; /* coordinates to use on that map */ 255 uint16 ACC (RW, emergency_x), ACC (RW, emergency_y); /* coordinates to use on that map */
309 256
310 sint16 max_level; /* This is read out of exp_table */ 257 int ACC (RW, max_level); /* This is read out of exp_table */
311 float item_power_factor; /* See note in setings file */ 258 float ACC (RW, item_power_factor); /* See note in setings file */
312 259
313 int armor_max_enchant; /* Maximum number of times an armor can be enchanted */ 260 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
314 int armor_weight_reduction; /* Weight reduction per enchantment */ 261 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
262 int ACC (RW, armor_speed_improvement); /* Speed improvement */
315 uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */ 263 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
316 int armor_speed_improvement; /* Speed improvement */
317 uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */ 264 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
318 uint8 no_player_stealing; /* If 1, can not steal from other players */ 265 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
319 uint8 create_home_portals; /* If 1, can create portals in personal maps */ 266 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
320} Settings; 267};
321 268
322extern Settings settings; 269extern Settings settings;
323
324/* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option.
325 * rather than have complex #ifdefs throughout the file, lets just figure
326 * it out once, here at the top.
327 * Have no idea if that is the right symbol to check on for NetBSD,
328 * but NetBSD does use 2 params.
329 * Move this to global.h from time.c since its also used in arch.c
330 */
331
332#ifdef GETTIMEOFDAY_TWO_ARGS
333#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL);
334#else
335#define GETTIMEOFDAY(last_time) gettimeofday(last_time);
336#endif
337 270
338#include "plugin.h" 271#include "plugin.h"
339#include "cfperl.h" 272#include "cfperl.h"
340 273
341//TODO: various TEMPORARY link guards to avoid doing the wrong thing
342void free (object *);
343void free (archetype *);
344void free (recipe *);
345void free (linked_char *);
346void free (godlink *);
347void free (objectlink *);
348void free (oblinkpt *);
349void free (maptile *);
350void free (key_value *);
351void free (treasure *);
352void free (materialtype_t *);
353void free (player *);
354void free (New_Face *);
355void free (racelink *);
356
357#endif /* GLOBAL_H */ 274#endif /* GLOBAL_H */
358 275

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