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Comparing deliantra/server/include/global.h (file contents):
Revision 1.21 by root, Mon Dec 11 21:32:17 2006 UTC vs.
Revision 1.62 by root, Wed Jun 6 05:41:26 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
8 it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
9 the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
10 (at your option) any later version. 11 * any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
15 GNU General Public License for more details. 16 * for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
18 along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20 21 *
21 The author can be reached via e-mail to crossfire-devel@real-time.com 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24#ifndef GLOBAL_H 25#ifndef GLOBAL_H
25#define GLOBAL_H 26#define GLOBAL_H
26 27
28//#define _GLIBCXX_CONCEPT_CHECKS
29
27#ifndef EXTERN 30#ifndef EXTERN
28#define EXTERN extern 31#define EXTERN extern
29#endif 32#endif
30 33
31#include "includes.h" 34#include "includes.h"
32 35
33typedef int8_t sint8; 36#include "config.h"
34typedef uint8_t uint8; 37#include "define.h"
35typedef int16_t sint16; 38#include "logger.h"
36typedef uint16_t uint16;
37typedef int32_t sint32;
38typedef uint32_t uint32;
39typedef int64_t sint64;
40typedef uint64_t uint64;
41 39
42typedef unsigned short Fontindex; 40#ifndef TRUE
41#define TRUE 1
42#endif
43 43
44#include <vector> 44#ifndef FALSE
45#define FALSE 0
46#endif
45 47
48// used only for tagging structure members so scripting languages
49// can easily parse the include files.
46#define ACC_CLASS(name) 50#define INTERFACE_CLASS(name)
47#define ACC(meta,member) member 51#define ACC(meta,member) member
52#define MTH
53
54#if __GNUC__ >= 3
55# define attribute(attrlist) __attribute__(attrlist)
56#else
57# define attribute(attrlist)
58#endif
48 59
49#include "keyword.h" 60#include "keyword.h"
50#include "traits.h" 61#include "traits.h"
51#include "dynbuf.h" 62#include "dynbuf.h"
52#include "util.h" 63#include "util.h"
53#include "shstr.h" 64#include "shstr.h"
65#include "cfperl.h"
54 66
55/* This blob, in this order, is needed to actually define maps */ 67/* This blob, in this order, is needed to actually define maps */
56#include "face.h" 68#include "face.h"
57/* Include the basic defines from spells.h */ 69
70#include "spells.h"
71
58#include "attack.h" /* needs to be before material.h */ 72#include "attack.h" /* needs to be before material.h */
59#include "material.h" 73#include "material.h"
60#include "living.h" 74#include "living.h"
61#include "object.h" 75#include "object.h"
76#include "region.h"
62#include "map.h" 77#include "map.h"
63#include "tod.h" 78#include "tod.h"
64 79
65#include "skills.h" 80#include "skills.h"
66 81
67/* Pull in the socket structure - used in the player structure */ 82/* Pull in the socket structure - used in the player structure */
68#include "newserver.h" 83#include "network.h"
84#include "client.h"
69 85
70/* Pull in the player structure */ 86/* Pull in the player structure */
71#include "player.h" 87#include "player.h"
72 88
73/* pull in treasure structure */ 89/* pull in treasure structure */
97#include "race.h" 113#include "race.h"
98 114
99/* Now for recipe/alchemy */ 115/* Now for recipe/alchemy */
100#include "recipe.h" 116#include "recipe.h"
101 117
102/* Now for spells */
103#include "spells.h"
104
105#include "funcpoint.h" 118#include "funcpoint.h"
106 119
107/***************************************************************************** 120/*****************************************************************************
108 * GLOBAL VARIABLES: * 121 * GLOBAL VARIABLES: *
109 *****************************************************************************/ 122 *****************************************************************************/
110 123
111extern New_Face *new_faces;
112
113/* 124/*
114 * These are the beginnings of linked lists: 125 * These are the beginnings of linked lists:
115 */ 126 */
116EXTERN player *first_player;
117EXTERN maptile *first_map;
118EXTERN region *first_region;
119EXTERN treasurelist *first_treasurelist;
120EXTERN artifactlist *first_artifactlist; 127EXTERN artifactlist *first_artifactlist;
121EXTERN archetype *first_archetype;
122EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 128EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
123EXTERN godlink *first_god; 129EXTERN godlink *first_god;
124EXTERN racelink *first_race; 130EXTERN racelink *first_race;
125 131
126/* 132/*
127 * The editor uses these (will get them out of here later):
128 */
129
130EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
131
132/*
133 * Variables set by different flags (see init.c): 133 * Variables set by different flags (see init.c):
134 */ 134 */
135 135
136EXTERN long warn_archetypes; /* If true, write warnings when failing */
137 /* to find archetypes when loading from file */
138EXTERN long init_done; /* Ignores signals until init_done is true */ 136EXTERN bool init_done; /* Ignores signals until init_done is true */
139EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ 137EXTERN bool in_cleanup; /* True when cleanup() is reached */
140EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
141 138
142extern long pticks; /* used by various function to determine */ 139extern tick_t pticks; /* used by various function to determine */
143 /* how often to save the character */ 140 /* how often to save the character */
144/* 141/*
145 * Misc global variables: 142 * Misc global variables:
146 */ 143 */
147EXTERN FILE *logfile; /* Used by server/daemon.c */ 144EXTERN FILE *logfile; /* Used by server/daemon.c */
148EXTERN int exiting; /* True if the game is about to exit */
149EXTERN long nroftreasures; /* Only used in malloc_info() */
150EXTERN long nrofartifacts; /* Only used in malloc_info() */
151EXTERN long nrofallowedstr; /* Only used in malloc_info() */
152 145
153EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ 146EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
154EXTERN archetype *map_archeytpe; 147EXTERN archetype *map_archeytpe;
155EXTERN char first_map_path[MAX_BUF]; /* The start-level */ 148EXTERN shstr first_map_path; /* The start-level */
156EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */ 149EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
157 150
158EXTERN char errmsg[HUGE_BUF]; 151EXTERN char errmsg[HUGE_BUF];
159EXTERN long ob_count; 152EXTERN long ob_count;
160/* 153/*
161 * Used in treasure.c 154 * Used in treasure.c
162 */ 155 */
163EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 156EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
164 157
165extern std::vector<Animations> animations;
166EXTERN int num_animations,animations_allocated, bmaps_checksum;
167
168/* Rotate right from bsd sum. This is used in various places for checksumming */
169#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
170
171
172#define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]] 158#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim]
173#define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim]) 159#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
174#define GET_ANIM_ID(ob) (ob->animation_id) 160#define GET_ANIM_ID(ob) (ob->animation_id)
175/* NUM_ANIMATIONS returns the number of animations allocated. The last 161/* NUM_ANIMATIONS returns the number of animations allocated. The last
176 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 162 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
177 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will 163 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
178 * range from 0 through 7. 164 * range from 0 through 7.
183extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 169extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
184extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 170extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
185extern int rightof_x[9], rightof_y[9]; 171extern int rightof_x[9], rightof_y[9];
186extern int leftof_x[9], leftof_y[9]; 172extern int leftof_x[9], leftof_y[9];
187 173
188extern New_Face *blank_face, *empty_face; 174extern void emergency_save ();
189extern New_Face *dark_faces[]; 175extern void cleanup (const char *cause, bool make_core = false);
190extern New_Face *smooth_face;
191 176
192
193extern long max_time; /* loop time */
194extern NewSocket *init_sockets;
195
196
197EXTERN char *font_graphic;
198
199#ifndef __CEXTRACT__
200#include "libproto.h" 177#include "libproto.h"
201#include "sockproto.h" 178#include "sockproto.h"
202#endif
203
204 179
205#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 180#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
206 181
207/* FREE_AND_CLEAR frees the pointer and then sets it to NULL. 182INTERFACE_CLASS (Settings)
208 * This is generally done as a safety, and having this macro
209 * makes the code a bit cleaner when doing so.
210 */
211#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
212
213#ifdef CALLOC
214#undef CALLOC
215#endif
216
217#ifdef USE_CALLOC
218# define CALLOC(x,y) calloc(x,y)
219# define CFREE(x) free(x)
220#else
221# define CALLOC(x,y) malloc(x*y)
222# define CFREE(x) free(x)
223#endif
224
225#if HAVE_DIRENT_H
226# include <dirent.h>
227# define NAMLEN(dirent) strlen((dirent)->d_name)
228#else
229# define dirent direct
230# define NAMLEN(dirent) (dirnet)->d_namlen
231# if HAVE_SYS_NDIR_H
232# include <sys/ndir.h>
233# endif
234# if HAVE_SYS_DIR_H
235# include <sys/dir.h>
236# endif
237# if HAVE_NDIR_H
238# include <ndir.h>
239# endif
240#endif
241
242typedef struct Settings { 183struct Settings {
243 char *logfilename; /* logfile to use */ 184 const char *ACC (RO, logfilename); /* logfile to use */
244 uint16 csport; /* port for new client/server */ 185 int ACC (RW, csport); /* port for new client/server */
245 LogLevel debug; /* Default debugging level */ 186 int ACC (RW, debug); /* Default debugging level */
246 uint8 dumpvalues; /* Set to dump various values/tables */ 187 uint8 dumpvalues; /* Set to dump various values/tables */
247 char *dumparg; /* additional argument for some dump functions */ 188 const char *dumparg; /* additional argument for some dump functions */
248 uint8 daemonmode; /* If true, detach and become daemon */ 189 uint8 daemonmode; /* If true, detach and become daemon */
249 int argc; /* parameters that were passed to the program */ 190 int argc; /* parameters that were passed to the program */
250 char **argv; /* Only used by xio.c, so will go away at some time */ 191 char **argv; /* Only used by xio.c, so will go away at some time */
251 char *confdir; /* configuration files */ 192 const char *ACC (RO, confdir); /* configuration files */
252 char *datadir; /* read only data files */ 193 const char *ACC (RO, datadir); /* read only data files */
253 char *localdir; /* read/write data files */ 194 const char *ACC (RO, localdir); /* read/write data files */
254 char *playerdir; /* Where the player files are */ 195 const char *ACC (RO, playerdir); /* Where the player files are */
255 char *mapdir; /* Where the map files are */ 196 const char *ACC (RO, mapdir); /* Where the map files are */
256 char *archetypes; /* name of the archetypes file - libdir is prepended */ 197 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
257 char *regions; /* name of the regions file - libdir is prepended */ 198 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
258 char *treasures; /* location of the treasures file. */ 199 const char *ACC (RO, treasures); /* location of the treasures file. */
259 char *uniquedir; /* directory for the unique items */ 200 const char *ACC (RO, uniquedir); /* directory for the unique items */
260 char *templatedir; /* directory for the template map */ 201 const char *ACC (RO, templatedir); /* directory for the template map */
261 char *tmpdir; /* Directory to use for temporary files */ 202 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
262 uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */
263 sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */ 203 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
204 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
264 uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/ 205 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
265 uint8 death_penalty_ratio; /* how much exp should be lost at death */ 206 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
266 uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */ 207 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
267 uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */ 208 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
268 uint8 not_permadeth; /* if true, death is non-permament */ 209 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
269 uint8 simple_exp; /* If true, use the simple experience system */ 210 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
270 int reset_loc_time; /* Number of seconds to put player back at home */
271 uint8 set_title; /* players can set thier title */ 211 uint8 ACC (RW, set_title); /* players can set thier title */
272 uint8 resurrection; /* ressurection possible w/ permadeth on */ 212 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
273 uint8 search_items; /* search_items command */ 213 uint8 ACC (RW, search_items); /* search_items command */
274 uint8 spell_encumbrance; /* encumbrance effects spells */ 214 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
275 uint8 spell_failure_effects; /* nasty backlash to spell failures */ 215 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
276 uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */ 216 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
277 uint8 casting_time; /* it takes awhile to cast a spell */ 217 uint8 dummy_001;
278 uint8 real_wiz; /* use mud-like wizards */ 218 uint8 dummy_002;
279 uint8 recycle_tmp_maps; /* re-use tmp maps. */ 219 uint8 dummy_000;
280 uint8 explore_mode; /* explore mode allowed? */
281 uint8 spellpoint_level_depend; /* spell costs go up with level */ 220 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
282 char who_format[MAX_BUF]; /* The format that the who command should use */
283 char who_wiz_format[MAX_BUF]; /* The format that the who command should use when called by a dm*/
284 char motd[MAX_BUF]; /* name of the motd file */ 221 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
285 char *rules; /* name of rules file*/ 222 const char *ACC (RO, rules); /* name of rules file*/
286 char *news; /* name of news file*/ 223 const char *ACC (RO, news); /* name of news file*/
287 char dm_mail[MAX_BUF]; /* DM's Email address */ 224 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
288 225
289 /* The meta_ is information for the metaserver. These are set in
290 * the lib/settings file.
291 */
292 uint8 meta_on:1; /* True if we should send updates */
293 char meta_server[MAX_BUF]; /* Hostname/ip addr of the metaserver */
294 char meta_host[MAX_BUF]; /* Hostname of this host */
295 uint16 meta_port; /* Port number to use for updates */
296 char meta_comment[MAX_BUF]; /* Comment we send to the metaserver */
297
298 uint32 worldmapstartx; /* starting x tile for the worldmap */ 226 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
299 uint32 worldmapstarty; /* starting y tile for the worldmap */ 227 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
300 uint32 worldmaptilesx; /* number of tiles wide the worldmap is */ 228 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
301 uint32 worldmaptilesy; /* number of tiles high the worldmap is */ 229 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
302 uint32 worldmaptilesizex; /* number of squares wide in a wm tile */ 230 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
303 uint32 worldmaptilesizey; /* number of squares high in a wm tile */ 231 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
304 uint16 dynamiclevel; /* how dynamic is the world? */ 232 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
305 uint8 fastclock; /* if true, clock goes warp 9 */ 233 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
306 234
307 char *emergency_mapname; /* map to return players to in emergency */
308 uint16 emergency_x, emergency_y; /* coordinates to use on that map */
309
310 sint16 max_level; /* This is read out of exp_table */ 235 int ACC (RW, max_level); /* This is read out of exp_table */
311 float item_power_factor; /* See note in setings file */ 236 float ACC (RW, item_power_factor); /* See note in setings file */
312 237
313 int armor_max_enchant; /* Maximum number of times an armor can be enchanted */ 238 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
314 int armor_weight_reduction; /* Weight reduction per enchantment */ 239 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
240 int ACC (RW, armor_speed_improvement); /* Speed improvement */
315 uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */ 241 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
316 int armor_speed_improvement; /* Speed improvement */
317 uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */ 242 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
318 uint8 no_player_stealing; /* If 1, can not steal from other players */ 243};
319 uint8 create_home_portals; /* If 1, can create portals in personal maps */
320} Settings;
321 244
322extern Settings settings; 245extern Settings settings;
323 246
324/* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option. 247void reset_signals ();
325 * rather than have complex #ifdefs throughout the file, lets just figure
326 * it out once, here at the top.
327 * Have no idea if that is the right symbol to check on for NetBSD,
328 * but NetBSD does use 2 params.
329 * Move this to global.h from time.c since its also used in arch.c
330 */
331
332#ifdef GETTIMEOFDAY_TWO_ARGS
333#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL);
334#else
335#define GETTIMEOFDAY(last_time) gettimeofday(last_time);
336#endif
337 248
338#include "plugin.h" 249#include "plugin.h"
339#include "cfperl.h"
340
341//TODO: various TEMPORARY link guards to avoid doing the wrong thing
342void free (object *);
343void free (archetype *);
344void free (recipe *);
345void free (linked_char *);
346void free (godlink *);
347void free (objectlink *);
348void free (oblinkpt *);
349void free (maptile *);
350void free (key_value *);
351void free (treasure *);
352void free (materialtype_t *);
353void free (player *);
354void free (New_Face *);
355void free (racelink *);
356 250
357#endif /* GLOBAL_H */ 251#endif /* GLOBAL_H */
358 252

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