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Comparing deliantra/server/include/global.h (file contents):
Revision 1.7 by root, Wed Aug 30 16:30:37 2006 UTC vs.
Revision 1.21 by root, Mon Dec 11 21:32:17 2006 UTC

1/*
2 * static char *rcsid_global_h =
3 * "$Id: global.h,v 1.7 2006/08/30 16:30:37 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
33#define EXTERN extern 28#define EXTERN extern
34#endif 29#endif
35 30
36#include "includes.h" 31#include "includes.h"
37 32
38 33typedef int8_t sint8;
39/* Type defines for specific signed/unsigned variables of a certain number 34typedef uint8_t uint8;
40 * of bits. Not really used anyplace, but if a certain number of bits 35typedef int16_t sint16;
41 * is required, these type defines should then be used. This will make 36typedef uint16_t uint16;
42 * porting to systems that have different sized data types easier. 37typedef int32_t sint32;
43 *
44 * Note: The type defines should just mean that the data type has at
45 * least that many bits. if a uint16 is actually 32 bits, no big deal,
46 * it is just a waste of space.
47 *
48 * Note2: When using something that is normally stored in a character
49 * (ie strings), don't use the uint8/sint8 typdefs, use 'char' instead.
50 * The signedness for char is probably not universal, and using char
51 * will probably be more portable than sint8/unit8
52 */
53
54
55typedef unsigned int uint32; 38typedef uint32_t uint32;
56 39typedef int64_t sint64;
57#ifndef UINT32_MAX 40typedef uint64_t uint64;
58#define UINT32_MAX 4294967295U
59#endif
60
61typedef signed int sint32;
62#define SINT32_MAX 2147483647
63
64typedef unsigned short uint16;
65#ifndef UINT16_MAX
66#define UINT16_MAX 65535
67#endif
68
69typedef signed short sint16;
70#define SINT16_MAX 32767
71
72typedef unsigned char uint8;
73#ifndef UINT8_MAX
74#define UINT8_MAX 255
75#endif
76
77typedef signed char sint8;
78#define SINT8_MAX 127
79
80 41
81typedef unsigned short Fontindex; 42typedef unsigned short Fontindex;
82 43
83#ifdef WIN32 44#include <vector>
84/* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC...
85 * So let's force the typedef */
86typedef unsigned __int64 uint64;
87typedef signed __int64 sint64;
88/* Needed for experience */
89#define atoll _atoi64
90 45
91/* To reduce number of warnings */ 46#define ACC_CLASS(name)
92#pragma warning( disable: 4244 ) /* conversion from 'xxx' to 'yyy', possible loss of data */ 47#define ACC(meta,member) member
93#pragma warning( disable: 4305 ) /* initializing float f = 0.05; instead of f = 0.05f; */
94 48
95#else /* WIN32 */ 49#include "keyword.h"
96 50#include "traits.h"
97#if SIZEOF_LONG == 8 51#include "dynbuf.h"
98typedef unsigned long uint64; 52#include "util.h"
99typedef signed long sint64; 53#include "shstr.h"
100#elif SIZEOF_LONG_LONG == 8
101typedef unsigned long long uint64;
102typedef signed long long sint64;
103#else
104#error do not know how to get a 64 bit value on this system.
105#error correct and send mail to crossfire-devel on how to do this
106#endif
107
108#endif
109 54
110/* This blob, in this order, is needed to actually define maps */ 55/* This blob, in this order, is needed to actually define maps */
111#include "face.h" 56#include "face.h"
112/* Include the basic defines from spells.h */ 57/* Include the basic defines from spells.h */
113#include "attack.h" /* needs to be before material.h */ 58#include "attack.h" /* needs to be before material.h */
134#include "book.h" 79#include "book.h"
135/* 80/*
136 * So far only used when dealing with artifacts. 81 * So far only used when dealing with artifacts.
137 * (now used by alchemy and other code too. Nov 95 b.t). 82 * (now used by alchemy and other code too. Nov 95 b.t).
138 */ 83 */
139typedef struct linked_char { 84struct linked_char
140 const char *name; 85{
86 shstr name;
141 struct linked_char *next; 87 struct linked_char *next;
142} linked_char; 88};
143
144 89
145/* Pull in artifacts */ 90/* Pull in artifacts */
146#include "artifact.h" 91#include "artifact.h"
147 92
148/* Now for gods */ 93/* Now for gods */
167 112
168/* 113/*
169 * These are the beginnings of linked lists: 114 * These are the beginnings of linked lists:
170 */ 115 */
171EXTERN player *first_player; 116EXTERN player *first_player;
172EXTERN mapstruct *first_map; 117EXTERN maptile *first_map;
173EXTERN region *first_region; 118EXTERN region *first_region;
174EXTERN treasurelist *first_treasurelist; 119EXTERN treasurelist *first_treasurelist;
175EXTERN artifactlist *first_artifactlist; 120EXTERN artifactlist *first_artifactlist;
176EXTERN archetype *first_archetype; 121EXTERN archetype *first_archetype;
177EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 122EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
214EXTERN long ob_count; 159EXTERN long ob_count;
215/* 160/*
216 * Used in treasure.c 161 * Used in treasure.c
217 */ 162 */
218EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 163EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
219EXTERN const char *undead_name; /* Used in hit_player() in main.c */
220 164
221EXTERN Animations *animations; 165extern std::vector<Animations> animations;
222EXTERN int num_animations,animations_allocated, bmaps_checksum; 166EXTERN int num_animations,animations_allocated, bmaps_checksum;
223 167
224/* Rotate right from bsd sum. This is used in various places for checksumming */ 168/* Rotate right from bsd sum. This is used in various places for checksumming */
225#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; 169#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
226 170
263/* FREE_AND_CLEAR frees the pointer and then sets it to NULL. 207/* FREE_AND_CLEAR frees the pointer and then sets it to NULL.
264 * This is generally done as a safety, and having this macro 208 * This is generally done as a safety, and having this macro
265 * makes the code a bit cleaner when doing so. 209 * makes the code a bit cleaner when doing so.
266 */ 210 */
267#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; } 211#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
268#define FREE_AND_CLEAR_STR(xyz) {free_string(xyz); xyz=NULL; }
269
270/* FREE_AND_COPY is for the shared string - it is handy enough
271 * to use all over the place.
272 */
273#define FREE_AND_COPY(sv,nv) { if (sv) free_string(sv); sv=add_string(nv); }
274
275#define DELETE_STRING(__str_) free_string(__str_);__str_=NULL;
276 212
277#ifdef CALLOC 213#ifdef CALLOC
278#undef CALLOC 214#undef CALLOC
279#endif 215#endif
280 216
284#else 220#else
285# define CALLOC(x,y) malloc(x*y) 221# define CALLOC(x,y) malloc(x*y)
286# define CFREE(x) free(x) 222# define CFREE(x) free(x)
287#endif 223#endif
288 224
289#ifndef WIN32 /* ---win32 we define this stuff in win32.h */
290#if HAVE_DIRENT_H 225#if HAVE_DIRENT_H
291# include <dirent.h> 226# include <dirent.h>
292# define NAMLEN(dirent) strlen((dirent)->d_name) 227# define NAMLEN(dirent) strlen((dirent)->d_name)
293#else 228#else
294# define dirent direct 229# define dirent direct
300# include <sys/dir.h> 235# include <sys/dir.h>
301# endif 236# endif
302# if HAVE_NDIR_H 237# if HAVE_NDIR_H
303# include <ndir.h> 238# include <ndir.h>
304# endif 239# endif
305#endif
306#endif 240#endif
307 241
308typedef struct Settings { 242typedef struct Settings {
309 char *logfilename; /* logfile to use */ 243 char *logfilename; /* logfile to use */
310 uint16 csport; /* port for new client/server */ 244 uint16 csport; /* port for new client/server */
399#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL); 333#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL);
400#else 334#else
401#define GETTIMEOFDAY(last_time) gettimeofday(last_time); 335#define GETTIMEOFDAY(last_time) gettimeofday(last_time);
402#endif 336#endif
403 337
404/* GROS: Those are used by plugin events (argument fixthem) */
405#define SCRIPT_FIX_ACTIVATOR 2
406#define SCRIPT_FIX_ALL 1
407#define SCRIPT_FIX_NOTHING 0
408
409#include "plugin.h" 338#include "plugin.h"
410#include "cfperl.h" 339#include "cfperl.h"
411 340
341//TODO: various TEMPORARY link guards to avoid doing the wrong thing
342void free (object *);
343void free (archetype *);
344void free (recipe *);
345void free (linked_char *);
346void free (godlink *);
347void free (objectlink *);
348void free (oblinkpt *);
349void free (maptile *);
350void free (key_value *);
351void free (treasure *);
352void free (materialtype_t *);
353void free (player *);
354void free (New_Face *);
355void free (racelink *);
356
412#endif /* GLOBAL_H */ 357#endif /* GLOBAL_H */
358

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