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Comparing deliantra/server/include/global.h (file contents):
Revision 1.22 by root, Wed Dec 13 02:55:50 2006 UTC vs.
Revision 1.64 by root, Tue Jul 31 17:33:14 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20
21 The author can be reached via e-mail to crossfire-devel@real-time.com 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 22 */
23 23
24#ifndef GLOBAL_H 24#ifndef GLOBAL_H
25#define GLOBAL_H 25#define GLOBAL_H
26 26
27//#define _GLIBCXX_CONCEPT_CHECKS
28
27#ifndef EXTERN 29#ifndef EXTERN
28#define EXTERN extern 30#define EXTERN extern
29#endif 31#endif
30 32
31#include "includes.h" 33#include "includes.h"
32 34
33typedef int8_t sint8; 35#include "config.h"
34typedef uint8_t uint8; 36#include "define.h"
35typedef int16_t sint16; 37#include "logger.h"
36typedef uint16_t uint16;
37typedef int32_t sint32;
38typedef uint32_t uint32;
39typedef int64_t sint64;
40typedef uint64_t uint64;
41 38
42typedef unsigned short Fontindex; 39#ifndef TRUE
40#define TRUE 1
41#endif
43 42
44#include <vector> 43#ifndef FALSE
44#define FALSE 0
45#endif
45 46
47// used only for tagging structure members so scripting languages
48// can easily parse the include files.
46#define ACC_CLASS(name) 49#define INTERFACE_CLASS(name)
47#define ACC(meta,member) member 50#define ACC(meta,member) member
51#define MTH
52
53#if __GNUC__ >= 3
54# define attribute(attrlist) __attribute__(attrlist)
55#else
56# define attribute(attrlist)
57#endif
48 58
49#include "keyword.h" 59#include "keyword.h"
50#include "traits.h" 60#include "traits.h"
51#include "dynbuf.h" 61#include "dynbuf.h"
52#include "util.h" 62#include "util.h"
53#include "shstr.h" 63#include "shstr.h"
64#include "cfperl.h"
54 65
55/* This blob, in this order, is needed to actually define maps */ 66/* This blob, in this order, is needed to actually define maps */
56#include "face.h" 67#include "face.h"
57/* Include the basic defines from spells.h */ 68#include "sounds.h"
69
70#include "spells.h"
71
58#include "attack.h" /* needs to be before material.h */ 72#include "attack.h" /* needs to be before material.h */
59#include "material.h" 73#include "material.h"
60#include "living.h" 74#include "living.h"
61#include "object.h" 75#include "object.h"
76#include "region.h"
62#include "map.h" 77#include "map.h"
63#include "tod.h" 78#include "tod.h"
64 79
65#include "skills.h" 80#include "skills.h"
66 81
67/* Pull in the socket structure - used in the player structure */ 82/* Pull in the socket structure - used in the player structure */
68#include "newserver.h" 83#include "network.h"
84#include "client.h"
69 85
70/* Pull in the player structure */ 86/* Pull in the player structure */
71#include "player.h" 87#include "player.h"
72 88
73/* pull in treasure structure */ 89/* pull in treasure structure */
97#include "race.h" 113#include "race.h"
98 114
99/* Now for recipe/alchemy */ 115/* Now for recipe/alchemy */
100#include "recipe.h" 116#include "recipe.h"
101 117
102/* Now for spells */
103#include "spells.h"
104
105#include "funcpoint.h" 118#include "funcpoint.h"
106 119
107/***************************************************************************** 120/*****************************************************************************
108 * GLOBAL VARIABLES: * 121 * GLOBAL VARIABLES: *
109 *****************************************************************************/ 122 *****************************************************************************/
110 123
111extern New_Face *new_faces;
112
113/* 124/*
114 * These are the beginnings of linked lists: 125 * These are the beginnings of linked lists:
115 */ 126 */
116EXTERN player *first_player;
117EXTERN maptile *first_map;
118EXTERN region *first_region;
119EXTERN treasurelist *first_treasurelist;
120EXTERN artifactlist *first_artifactlist; 127EXTERN artifactlist *first_artifactlist;
121EXTERN archetype *first_archetype;
122EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 128EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
123EXTERN godlink *first_god; 129EXTERN godlink *first_god;
124EXTERN racelink *first_race; 130EXTERN racelink *first_race;
125 131
126/* 132/*
127 * The editor uses these (will get them out of here later):
128 */
129
130EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
131
132/*
133 * Variables set by different flags (see init.c): 133 * Variables set by different flags (see init.c):
134 */ 134 */
135 135
136EXTERN long warn_archetypes; /* If true, write warnings when failing */
137 /* to find archetypes when loading from file */
138EXTERN long init_done; /* Ignores signals until init_done is true */ 136EXTERN bool init_done; /* Ignores signals until init_done is true */
139EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ 137EXTERN bool in_cleanup; /* True when cleanup() is reached */
140EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
141 138
142extern long pticks; /* used by various function to determine */ 139extern tick_t pticks; /* used by various function to determine */
143 /* how often to save the character */ 140 /* how often to save the character */
144/* 141/*
145 * Misc global variables: 142 * Misc global variables:
146 */ 143 */
147EXTERN FILE *logfile; /* Used by server/daemon.c */ 144EXTERN FILE *logfile; /* Used by server/daemon.c */
148EXTERN int exiting; /* True if the game is about to exit */
149EXTERN long nroftreasures; /* Only used in malloc_info() */
150EXTERN long nrofartifacts; /* Only used in malloc_info() */
151EXTERN long nrofallowedstr; /* Only used in malloc_info() */
152 145
153EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ 146EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
154EXTERN archetype *map_archeytpe; 147EXTERN archetype *map_archeytpe;
155EXTERN char first_map_path[MAX_BUF]; /* The start-level */ 148EXTERN shstr first_map_path; /* The start-level */
156EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */ 149EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
157 150
158EXTERN char errmsg[HUGE_BUF]; 151EXTERN char errmsg[HUGE_BUF];
159EXTERN long ob_count; 152EXTERN long ob_count;
160/* 153/*
161 * Used in treasure.c 154 * Used in treasure.c
162 */ 155 */
163EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 156EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
164 157
165extern std::vector<Animations> animations;
166EXTERN int num_animations,animations_allocated, bmaps_checksum;
167
168/* Rotate right from bsd sum. This is used in various places for checksumming */
169#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
170
171
172#define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]] 158#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim]
173#define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim]) 159#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
174#define GET_ANIM_ID(ob) (ob->animation_id) 160#define GET_ANIM_ID(ob) (ob->animation_id)
175/* NUM_ANIMATIONS returns the number of animations allocated. The last 161/* NUM_ANIMATIONS returns the number of animations allocated. The last
176 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 162 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
177 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will 163 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
178 * range from 0 through 7. 164 * range from 0 through 7.
183extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 169extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
184extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 170extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
185extern int rightof_x[9], rightof_y[9]; 171extern int rightof_x[9], rightof_y[9];
186extern int leftof_x[9], leftof_y[9]; 172extern int leftof_x[9], leftof_y[9];
187 173
188extern New_Face *blank_face, *empty_face; 174extern void emergency_save ();
189extern New_Face *dark_faces[]; 175extern void cleanup (const char *cause, bool make_core = false);
190extern New_Face *smooth_face;
191
192extern NewSocket *init_sockets;
193 176
194#include "libproto.h" 177#include "libproto.h"
195#include "sockproto.h" 178#include "sockproto.h"
196 179
197#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 180#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
198 181
199ACC_CLASS (Settings) 182INTERFACE_CLASS (Settings)
200struct Settings { 183struct Settings {
201 char *ACC (RO, logfilename); /* logfile to use */ 184 const char *ACC (RO, logfilename); /* logfile to use */
202 int ACC (RW, csport); /* port for new client/server */ 185 int ACC (RW, csport); /* port for new client/server */
203 int ACC (RW, debug); /* Default debugging level */ 186 int ACC (RW, debug); /* Default debugging level */
204 uint8 dumpvalues; /* Set to dump various values/tables */ 187 uint8 dumpvalues; /* Set to dump various values/tables */
205 char *dumparg; /* additional argument for some dump functions */ 188 const char *dumparg; /* additional argument for some dump functions */
206 uint8 daemonmode; /* If true, detach and become daemon */ 189 uint8 daemonmode; /* If true, detach and become daemon */
207 int argc; /* parameters that were passed to the program */ 190 int argc; /* parameters that were passed to the program */
208 char **argv; /* Only used by xio.c, so will go away at some time */ 191 char **argv; /* Only used by xio.c, so will go away at some time */
209 char *ACC (RO, confdir); /* configuration files */ 192 const char *ACC (RO, confdir); /* configuration files */
210 char *ACC (RO, datadir); /* read only data files */ 193 const char *ACC (RO, datadir); /* read only data files */
211 char *ACC (RO, localdir); /* read/write data files */ 194 const char *ACC (RO, localdir); /* read/write data files */
212 char *ACC (RO, playerdir); /* Where the player files are */ 195 const char *ACC (RO, playerdir); /* Where the player files are */
213 char *ACC (RO, mapdir); /* Where the map files are */ 196 const char *ACC (RO, mapdir); /* Where the map files are */
214 char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ 197 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
215 char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ 198 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
216 char *ACC (RO, treasures); /* location of the treasures file. */ 199 const char *ACC (RO, treasures); /* location of the treasures file. */
217 char *ACC (RO, uniquedir); /* directory for the unique items */ 200 const char *ACC (RO, uniquedir); /* directory for the unique items */
218 char *ACC (RO, templatedir); /* directory for the template map */ 201 const char *ACC (RO, templatedir); /* directory for the template map */
219 char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 202 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
220 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 203 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
221 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 204 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
222 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 205 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
223 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 206 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
224 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ 207 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
225 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ 208 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
226 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ 209 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
227 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ 210 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
228 int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */
229 uint8 ACC (RW, set_title); /* players can set thier title */ 211 uint8 ACC (RW, set_title); /* players can set thier title */
230 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 212 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
231 uint8 ACC (RW, search_items); /* search_items command */ 213 uint8 ACC (RW, search_items); /* search_items command */
232 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 214 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
233 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 215 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
234 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 216 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
235 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 217 uint8 dummy_001;
236 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 218 uint8 dummy_002;
237 uint8 ACC (RW, recycle_tmp_maps); /* re-use tmp maps. */ 219 uint8 dummy_000;
238 uint8 ACC (RW, explore_mode); /* explore mode allowed? */
239 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 220 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
240 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ 221 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
241 char *ACC (RO, rules); /* name of rules file*/ 222 const char *ACC (RO, rules); /* name of rules file*/
242 char *ACC (RO, news); /* name of news file*/ 223 const char *ACC (RO, news); /* name of news file*/
243 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ 224 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
244 225
245 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ 226 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
246 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ 227 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
247 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ 228 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
248 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ 229 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
249 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */ 230 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
250 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */ 231 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
251 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */ 232 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
252 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */ 233 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
253 234
254 char *ACC (RW, emergency_mapname); /* map to return players to in emergency */
255 uint16 ACC (RW, emergency_x), ACC (RW, emergency_y); /* coordinates to use on that map */
256
257 int ACC (RW, max_level); /* This is read out of exp_table */ 235 int ACC (RW, max_level); /* This is read out of exp_table */
258 float ACC (RW, item_power_factor); /* See note in setings file */ 236 float ACC (RW, item_power_factor); /* See note in setings file */
259 237
260 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 238 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
261 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ 239 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
262 int ACC (RW, armor_speed_improvement); /* Speed improvement */ 240 int ACC (RW, armor_speed_improvement); /* Speed improvement */
263 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ 241 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
264 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ 242 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
265 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
266 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
267}; 243};
268 244
269extern Settings settings; 245extern Settings settings;
270 246
247void reset_signals ();
248
271#include "plugin.h" 249#include "plugin.h"
272#include "cfperl.h"
273 250
274#endif /* GLOBAL_H */ 251#endif /* GLOBAL_H */
275 252

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