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Comparing deliantra/server/include/global.h (file contents):
Revision 1.20 by pippijn, Mon Dec 11 19:46:46 2006 UTC vs.
Revision 1.25 by root, Thu Dec 14 02:37:37 2006 UTC

28#define EXTERN extern 28#define EXTERN extern
29#endif 29#endif
30 30
31#include "includes.h" 31#include "includes.h"
32 32
33 33typedef int8_t sint8;
34/* Type defines for specific signed/unsigned variables of a certain number 34typedef uint8_t uint8;
35 * of bits. Not really used anyplace, but if a certain number of bits 35typedef int16_t sint16;
36 * is required, these type defines should then be used. This will make 36typedef uint16_t uint16;
37 * porting to systems that have different sized data types easier. 37typedef int32_t sint32;
38 *
39 * Note: The type defines should just mean that the data type has at
40 * least that many bits. if a uint16 is actually 32 bits, no big deal,
41 * it is just a waste of space.
42 *
43 * Note2: When using something that is normally stored in a character
44 * (ie strings), don't use the uint8/sint8 typdefs, use 'char' instead.
45 * The signedness for char is probably not universal, and using char
46 * will probably be more portable than sint8/unit8
47 */
48
49
50typedef unsigned int uint32; 38typedef uint32_t uint32;
39typedef int64_t sint64;
40typedef uint64_t uint64;
51 41
52#ifndef UINT32_MAX 42#include "config.h"
53#define UINT32_MAX 4294967295U 43#include "define.h"
44#include "logger.h"
45
46#ifndef TRUE
47#define TRUE 1
54#endif 48#endif
55 49
56typedef signed int sint32; 50#ifndef FALSE
57#define SINT32_MAX 2147483647 51#define FALSE 0
58
59typedef unsigned short uint16;
60#ifndef UINT16_MAX
61#define UINT16_MAX 65535
62#endif 52#endif
63 53
64typedef signed short sint16; 54// used only for tagging structure members so scripting languages
65#define SINT16_MAX 32767 55// can easily parse the include files.
66
67typedef unsigned char uint8;
68#ifndef UINT8_MAX
69#define UINT8_MAX 255
70#endif
71
72typedef signed char sint8;
73#define SINT8_MAX 127
74
75typedef unsigned short Fontindex;
76
77#if SIZEOF_LONG == 8
78typedef unsigned long uint64;
79typedef signed long sint64;
80#elif SIZEOF_LONG_LONG == 8
81typedef unsigned long long uint64;
82typedef signed long long sint64;
83#else
84#error do not know how to get a 64 bit value on this system.
85#error correct and send mail to crossfire-devel on how to do this
86#endif
87
88#include <vector>
89
90#define ACC_CLASS(name) 56#define ACC_CLASS(name)
91#define ACC(meta,member) member 57#define ACC(meta,member) member
92 58
93#include "keyword.h" 59#include "keyword.h"
94#include "traits.h" 60#include "traits.h"
95#include "dynbuf.h" 61#include "dynbuf.h"
96#include "util.h" 62#include "util.h"
97#include "shstr.h" 63#include "shstr.h"
64#include "newclient.h"
98 65
99/* This blob, in this order, is needed to actually define maps */ 66/* This blob, in this order, is needed to actually define maps */
100#include "face.h" 67#include "face.h"
101/* Include the basic defines from spells.h */ 68/* Include the basic defines from spells.h */
102#include "attack.h" /* needs to be before material.h */ 69#include "attack.h" /* needs to be before material.h */
204/* 171/*
205 * Used in treasure.c 172 * Used in treasure.c
206 */ 173 */
207EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 174EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
208 175
209extern std::vector<Animations> animations; 176EXTERN std::vector<Animations> animations;
210EXTERN int num_animations,animations_allocated, bmaps_checksum; 177EXTERN int num_animations,animations_allocated, bmaps_checksum;
211 178
212/* Rotate right from bsd sum. This is used in various places for checksumming */ 179/* Rotate right from bsd sum. This is used in various places for checksumming */
213#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; 180#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
214 181
231 198
232extern New_Face *blank_face, *empty_face; 199extern New_Face *blank_face, *empty_face;
233extern New_Face *dark_faces[]; 200extern New_Face *dark_faces[];
234extern New_Face *smooth_face; 201extern New_Face *smooth_face;
235 202
236
237extern long max_time; /* loop time */
238extern NewSocket *init_sockets; 203extern client_socket *init_sockets;
239 204
240
241EXTERN char *font_graphic;
242
243#ifndef __CEXTRACT__
244#include "libproto.h" 205#include "libproto.h"
245#include "sockproto.h" 206#include "sockproto.h"
246#endif
247
248 207
249#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 208#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
250 209
251/* FREE_AND_CLEAR frees the pointer and then sets it to NULL. 210ACC_CLASS (Settings)
252 * This is generally done as a safety, and having this macro
253 * makes the code a bit cleaner when doing so.
254 */
255#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
256
257#ifdef CALLOC
258#undef CALLOC
259#endif
260
261#ifdef USE_CALLOC
262# define CALLOC(x,y) calloc(x,y)
263# define CFREE(x) free(x)
264#else
265# define CALLOC(x,y) malloc(x*y)
266# define CFREE(x) free(x)
267#endif
268
269#if HAVE_DIRENT_H
270# include <dirent.h>
271# define NAMLEN(dirent) strlen((dirent)->d_name)
272#else
273# define dirent direct
274# define NAMLEN(dirent) (dirnet)->d_namlen
275# if HAVE_SYS_NDIR_H
276# include <sys/ndir.h>
277# endif
278# if HAVE_SYS_DIR_H
279# include <sys/dir.h>
280# endif
281# if HAVE_NDIR_H
282# include <ndir.h>
283# endif
284#endif
285
286typedef struct Settings { 211struct Settings {
287 char *logfilename; /* logfile to use */ 212 char *ACC (RO, logfilename); /* logfile to use */
288 uint16 csport; /* port for new client/server */ 213 int ACC (RW, csport); /* port for new client/server */
289 LogLevel debug; /* Default debugging level */ 214 int ACC (RW, debug); /* Default debugging level */
290 uint8 dumpvalues; /* Set to dump various values/tables */ 215 uint8 dumpvalues; /* Set to dump various values/tables */
291 char *dumparg; /* additional argument for some dump functions */ 216 char *dumparg; /* additional argument for some dump functions */
292 uint8 daemonmode; /* If true, detach and become daemon */ 217 uint8 daemonmode; /* If true, detach and become daemon */
293 int argc; /* parameters that were passed to the program */ 218 int argc; /* parameters that were passed to the program */
294 char **argv; /* Only used by xio.c, so will go away at some time */ 219 char **argv; /* Only used by xio.c, so will go away at some time */
295 char *confdir; /* configuration files */ 220 char *ACC (RO, confdir); /* configuration files */
296 char *datadir; /* read only data files */ 221 char *ACC (RO, datadir); /* read only data files */
297 char *localdir; /* read/write data files */ 222 char *ACC (RO, localdir); /* read/write data files */
298 char *playerdir; /* Where the player files are */ 223 char *ACC (RO, playerdir); /* Where the player files are */
299 char *mapdir; /* Where the map files are */ 224 char *ACC (RO, mapdir); /* Where the map files are */
300 char *archetypes; /* name of the archetypes file - libdir is prepended */ 225 char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
301 char *regions; /* name of the regions file - libdir is prepended */ 226 char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
302 char *treasures; /* location of the treasures file. */ 227 char *ACC (RO, treasures); /* location of the treasures file. */
303 char *uniquedir; /* directory for the unique items */ 228 char *ACC (RO, uniquedir); /* directory for the unique items */
304 char *templatedir; /* directory for the template map */ 229 char *ACC (RO, templatedir); /* directory for the template map */
305 char *tmpdir; /* Directory to use for temporary files */ 230 char *ACC (RO, tmpdir); /* Directory to use for temporary files */
306 uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */
307 sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */ 231 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
232 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
308 uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/ 233 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
309 uint8 death_penalty_ratio; /* how much exp should be lost at death */ 234 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
310 uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */ 235 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
311 uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */ 236 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
312 uint8 not_permadeth; /* if true, death is non-permament */ 237 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
313 uint8 simple_exp; /* If true, use the simple experience system */ 238 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
314 int reset_loc_time; /* Number of seconds to put player back at home */ 239 int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */
315 uint8 set_title; /* players can set thier title */ 240 uint8 ACC (RW, set_title); /* players can set thier title */
316 uint8 resurrection; /* ressurection possible w/ permadeth on */ 241 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
317 uint8 search_items; /* search_items command */ 242 uint8 ACC (RW, search_items); /* search_items command */
318 uint8 spell_encumbrance; /* encumbrance effects spells */ 243 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
319 uint8 spell_failure_effects; /* nasty backlash to spell failures */ 244 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
320 uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */ 245 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
321 uint8 casting_time; /* it takes awhile to cast a spell */ 246 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
322 uint8 real_wiz; /* use mud-like wizards */ 247 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
323 uint8 recycle_tmp_maps; /* re-use tmp maps. */ 248 uint8 ACC (RW, recycle_tmp_maps); /* re-use tmp maps. */
324 uint8 explore_mode; /* explore mode allowed? */ 249 uint8 ACC (RW, explore_mode); /* explore mode allowed? */
325 uint8 spellpoint_level_depend; /* spell costs go up with level */ 250 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
326 char who_format[MAX_BUF]; /* The format that the who command should use */
327 char who_wiz_format[MAX_BUF]; /* The format that the who command should use when called by a dm*/
328 char motd[MAX_BUF]; /* name of the motd file */ 251 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
329 char *rules; /* name of rules file*/ 252 char *ACC (RO, rules); /* name of rules file*/
330 char *news; /* name of news file*/ 253 char *ACC (RO, news); /* name of news file*/
331 char dm_mail[MAX_BUF]; /* DM's Email address */ 254 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
332 255
333 /* The meta_ is information for the metaserver. These are set in
334 * the lib/settings file.
335 */
336 uint8 meta_on:1; /* True if we should send updates */
337 char meta_server[MAX_BUF]; /* Hostname/ip addr of the metaserver */
338 char meta_host[MAX_BUF]; /* Hostname of this host */
339 uint16 meta_port; /* Port number to use for updates */
340 char meta_comment[MAX_BUF]; /* Comment we send to the metaserver */
341
342 uint32 worldmapstartx; /* starting x tile for the worldmap */ 256 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
343 uint32 worldmapstarty; /* starting y tile for the worldmap */ 257 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
344 uint32 worldmaptilesx; /* number of tiles wide the worldmap is */ 258 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
345 uint32 worldmaptilesy; /* number of tiles high the worldmap is */ 259 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
346 uint32 worldmaptilesizex; /* number of squares wide in a wm tile */ 260 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
347 uint32 worldmaptilesizey; /* number of squares high in a wm tile */ 261 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
348 uint16 dynamiclevel; /* how dynamic is the world? */ 262 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
349 uint8 fastclock; /* if true, clock goes warp 9 */ 263 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
350 264
351 char *emergency_mapname; /* map to return players to in emergency */ 265 char *ACC (RW, emergency_mapname); /* map to return players to in emergency */
352 uint16 emergency_x, emergency_y; /* coordinates to use on that map */ 266 uint16 ACC (RW, emergency_x), ACC (RW, emergency_y); /* coordinates to use on that map */
353 267
354 sint16 max_level; /* This is read out of exp_table */ 268 int ACC (RW, max_level); /* This is read out of exp_table */
355 float item_power_factor; /* See note in setings file */ 269 float ACC (RW, item_power_factor); /* See note in setings file */
356 270
357 int armor_max_enchant; /* Maximum number of times an armor can be enchanted */ 271 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
358 int armor_weight_reduction; /* Weight reduction per enchantment */ 272 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
273 int ACC (RW, armor_speed_improvement); /* Speed improvement */
359 uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */ 274 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
360 int armor_speed_improvement; /* Speed improvement */
361 uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */ 275 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
362 uint8 no_player_stealing; /* If 1, can not steal from other players */ 276 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
363 uint8 create_home_portals; /* If 1, can create portals in personal maps */ 277 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
364} Settings; 278};
365 279
366extern Settings settings; 280extern Settings settings;
367
368/* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option.
369 * rather than have complex #ifdefs throughout the file, lets just figure
370 * it out once, here at the top.
371 * Have no idea if that is the right symbol to check on for NetBSD,
372 * but NetBSD does use 2 params.
373 * Move this to global.h from time.c since its also used in arch.c
374 */
375
376#ifdef GETTIMEOFDAY_TWO_ARGS
377#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL);
378#else
379#define GETTIMEOFDAY(last_time) gettimeofday(last_time);
380#endif
381 281
382#include "plugin.h" 282#include "plugin.h"
383#include "cfperl.h" 283#include "cfperl.h"
384 284
385//TODO: various TEMPORARY link guards to avoid doing the wrong thing
386void free (object *);
387void free (archetype *);
388void free (recipe *);
389void free (linked_char *);
390void free (godlink *);
391void free (objectlink *);
392void free (oblinkpt *);
393void free (maptile *);
394void free (key_value *);
395void free (treasure *);
396void free (materialtype_t *);
397void free (player *);
398void free (New_Face *);
399void free (racelink *);
400
401#endif /* GLOBAL_H */ 285#endif /* GLOBAL_H */
402 286

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