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Comparing deliantra/server/include/global.h (file contents):
Revision 1.25 by root, Thu Dec 14 02:37:37 2006 UTC vs.
Revision 1.33 by root, Sat Dec 30 10:16:10 2006 UTC

16 16
17 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The author can be reached via e-mail to crossfire-devel@real-time.com 21 The author can be reached via e-mail to crossfire@schmorp.de
22*/ 22*/
23 23
24#ifndef GLOBAL_H 24#ifndef GLOBAL_H
25#define GLOBAL_H 25#define GLOBAL_H
26 26
28#define EXTERN extern 28#define EXTERN extern
29#endif 29#endif
30 30
31#include "includes.h" 31#include "includes.h"
32 32
33typedef int8_t sint8;
34typedef uint8_t uint8;
35typedef int16_t sint16;
36typedef uint16_t uint16;
37typedef int32_t sint32;
38typedef uint32_t uint32;
39typedef int64_t sint64;
40typedef uint64_t uint64;
41
42#include "config.h" 33#include "config.h"
43#include "define.h" 34#include "define.h"
44#include "logger.h" 35#include "logger.h"
45 36
46#ifndef TRUE 37#ifndef TRUE
51#define FALSE 0 42#define FALSE 0
52#endif 43#endif
53 44
54// used only for tagging structure members so scripting languages 45// used only for tagging structure members so scripting languages
55// can easily parse the include files. 46// can easily parse the include files.
56#define ACC_CLASS(name) 47#define INTERFACE_CLASS(name)
57#define ACC(meta,member) member 48#define ACC(meta,member) member
49#define MTH
58 50
59#include "keyword.h" 51#include "keyword.h"
60#include "traits.h" 52#include "traits.h"
61#include "dynbuf.h" 53#include "dynbuf.h"
62#include "util.h" 54#include "util.h"
63#include "shstr.h" 55#include "shstr.h"
64#include "newclient.h"
65 56
66/* This blob, in this order, is needed to actually define maps */ 57/* This blob, in this order, is needed to actually define maps */
67#include "face.h" 58#include "face.h"
68/* Include the basic defines from spells.h */ 59
60#include "spells.h"
61
69#include "attack.h" /* needs to be before material.h */ 62#include "attack.h" /* needs to be before material.h */
70#include "material.h" 63#include "material.h"
71#include "living.h" 64#include "living.h"
72#include "object.h" 65#include "object.h"
73#include "map.h" 66#include "map.h"
74#include "tod.h" 67#include "tod.h"
75 68
76#include "skills.h" 69#include "skills.h"
77 70
78/* Pull in the socket structure - used in the player structure */ 71/* Pull in the socket structure - used in the player structure */
79#include "newserver.h" 72#include "network.h"
73#include "client.h"
80 74
81/* Pull in the player structure */ 75/* Pull in the player structure */
82#include "player.h" 76#include "player.h"
83 77
84/* pull in treasure structure */ 78/* pull in treasure structure */
108#include "race.h" 102#include "race.h"
109 103
110/* Now for recipe/alchemy */ 104/* Now for recipe/alchemy */
111#include "recipe.h" 105#include "recipe.h"
112 106
113/* Now for spells */
114#include "spells.h"
115
116#include "funcpoint.h" 107#include "funcpoint.h"
117 108
118/***************************************************************************** 109/*****************************************************************************
119 * GLOBAL VARIABLES: * 110 * GLOBAL VARIABLES: *
120 *****************************************************************************/ 111 *****************************************************************************/
123 114
124/* 115/*
125 * These are the beginnings of linked lists: 116 * These are the beginnings of linked lists:
126 */ 117 */
127EXTERN player *first_player; 118EXTERN player *first_player;
128EXTERN maptile *first_map;
129EXTERN region *first_region; 119EXTERN region *first_region;
130EXTERN treasurelist *first_treasurelist; 120EXTERN treasurelist *first_treasurelist;
131EXTERN artifactlist *first_artifactlist; 121EXTERN artifactlist *first_artifactlist;
132EXTERN archetype *first_archetype; 122EXTERN archetype *first_archetype;
133EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 123EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
142 132
143/* 133/*
144 * Variables set by different flags (see init.c): 134 * Variables set by different flags (see init.c):
145 */ 135 */
146 136
147EXTERN long warn_archetypes; /* If true, write warnings when failing */ 137EXTERN bool warn_archetypes; /* If true, write warnings when failing */
148 /* to find archetypes when loading from file */ 138 /* to find archetypes when loading from file */
149EXTERN long init_done; /* Ignores signals until init_done is true */ 139EXTERN bool init_done; /* Ignores signals until init_done is true */
150EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ 140EXTERN bool in_cleanup; /* True when cleanup() is reached */
151EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
152 141
153extern long pticks; /* used by various function to determine */ 142extern long pticks; /* used by various function to determine */
154 /* how often to save the character */ 143 /* how often to save the character */
155/* 144/*
156 * Misc global variables: 145 * Misc global variables:
177EXTERN int num_animations,animations_allocated, bmaps_checksum; 166EXTERN int num_animations,animations_allocated, bmaps_checksum;
178 167
179/* Rotate right from bsd sum. This is used in various places for checksumming */ 168/* Rotate right from bsd sum. This is used in various places for checksumming */
180#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; 169#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
181 170
182
183#define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]] 171#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim]
184#define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim]) 172#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
185#define GET_ANIM_ID(ob) (ob->animation_id) 173#define GET_ANIM_ID(ob) (ob->animation_id)
186/* NUM_ANIMATIONS returns the number of animations allocated. The last 174/* NUM_ANIMATIONS returns the number of animations allocated. The last
187 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 175 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
188 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will 176 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
189 * range from 0 through 7. 177 * range from 0 through 7.
198 186
199extern New_Face *blank_face, *empty_face; 187extern New_Face *blank_face, *empty_face;
200extern New_Face *dark_faces[]; 188extern New_Face *dark_faces[];
201extern New_Face *smooth_face; 189extern New_Face *smooth_face;
202 190
203extern client_socket *init_sockets; 191extern client *init_sockets;
192
193extern void emergency_save ();
194extern void cleanup (bool make_core = false);
204 195
205#include "libproto.h" 196#include "libproto.h"
206#include "sockproto.h" 197#include "sockproto.h"
207 198
208#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 199#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
209 200
210ACC_CLASS (Settings) 201INTERFACE_CLASS (Settings)
211struct Settings { 202struct Settings {
212 char *ACC (RO, logfilename); /* logfile to use */ 203 char *ACC (RO, logfilename); /* logfile to use */
213 int ACC (RW, csport); /* port for new client/server */ 204 int ACC (RW, csport); /* port for new client/server */
214 int ACC (RW, debug); /* Default debugging level */ 205 int ACC (RW, debug); /* Default debugging level */
215 uint8 dumpvalues; /* Set to dump various values/tables */ 206 uint8 dumpvalues; /* Set to dump various values/tables */
243 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 234 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
244 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 235 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
245 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 236 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
246 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 237 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
247 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 238 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
248 uint8 ACC (RW, recycle_tmp_maps); /* re-use tmp maps. */
249 uint8 ACC (RW, explore_mode); /* explore mode allowed? */ 239 uint8 ACC (RW, explore_mode); /* explore mode allowed? */
250 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 240 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
251 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ 241 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
252 char *ACC (RO, rules); /* name of rules file*/ 242 char *ACC (RO, rules); /* name of rules file*/
253 char *ACC (RO, news); /* name of news file*/ 243 char *ACC (RO, news); /* name of news file*/
260 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */ 250 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
261 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */ 251 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
262 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */ 252 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
263 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */ 253 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
264 254
265 char *ACC (RW, emergency_mapname); /* map to return players to in emergency */
266 uint16 ACC (RW, emergency_x), ACC (RW, emergency_y); /* coordinates to use on that map */
267
268 int ACC (RW, max_level); /* This is read out of exp_table */ 255 int ACC (RW, max_level); /* This is read out of exp_table */
269 float ACC (RW, item_power_factor); /* See note in setings file */ 256 float ACC (RW, item_power_factor); /* See note in setings file */
270 257
271 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 258 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
272 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ 259 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */

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