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Comparing deliantra/server/include/global.h (file contents):
Revision 1.28 by root, Fri Dec 15 20:08:45 2006 UTC vs.
Revision 1.32 by root, Mon Dec 25 11:25:49 2006 UTC

51#define FALSE 0 51#define FALSE 0
52#endif 52#endif
53 53
54// used only for tagging structure members so scripting languages 54// used only for tagging structure members so scripting languages
55// can easily parse the include files. 55// can easily parse the include files.
56#define ACC_CLASS(name) 56#define INTERFACE_CLASS(name)
57#define ACC(meta,member) member 57#define ACC(meta,member) member
58#define MTH
58 59
59#include "keyword.h" 60#include "keyword.h"
60#include "traits.h" 61#include "traits.h"
61#include "dynbuf.h" 62#include "dynbuf.h"
62#include "util.h" 63#include "util.h"
63#include "shstr.h" 64#include "shstr.h"
64 65
65/* This blob, in this order, is needed to actually define maps */ 66/* This blob, in this order, is needed to actually define maps */
66#include "face.h" 67#include "face.h"
67/* Include the basic defines from spells.h */ 68
69#include "spells.h"
70
68#include "attack.h" /* needs to be before material.h */ 71#include "attack.h" /* needs to be before material.h */
69#include "material.h" 72#include "material.h"
70#include "living.h" 73#include "living.h"
71#include "object.h" 74#include "object.h"
72#include "map.h" 75#include "map.h"
107/* Now for races */ 110/* Now for races */
108#include "race.h" 111#include "race.h"
109 112
110/* Now for recipe/alchemy */ 113/* Now for recipe/alchemy */
111#include "recipe.h" 114#include "recipe.h"
112
113/* Now for spells */
114#include "spells.h"
115 115
116#include "funcpoint.h" 116#include "funcpoint.h"
117 117
118/***************************************************************************** 118/*****************************************************************************
119 * GLOBAL VARIABLES: * 119 * GLOBAL VARIABLES: *
177EXTERN int num_animations,animations_allocated, bmaps_checksum; 177EXTERN int num_animations,animations_allocated, bmaps_checksum;
178 178
179/* Rotate right from bsd sum. This is used in various places for checksumming */ 179/* Rotate right from bsd sum. This is used in various places for checksumming */
180#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; 180#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
181 181
182
183#define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]] 182#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim]
184#define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim]) 183#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
185#define GET_ANIM_ID(ob) (ob->animation_id) 184#define GET_ANIM_ID(ob) (ob->animation_id)
186/* NUM_ANIMATIONS returns the number of animations allocated. The last 185/* NUM_ANIMATIONS returns the number of animations allocated. The last
187 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 186 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
188 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will 187 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
189 * range from 0 through 7. 188 * range from 0 through 7.
205#include "libproto.h" 204#include "libproto.h"
206#include "sockproto.h" 205#include "sockproto.h"
207 206
208#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 207#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
209 208
210ACC_CLASS (Settings) 209INTERFACE_CLASS (Settings)
211struct Settings { 210struct Settings {
212 char *ACC (RO, logfilename); /* logfile to use */ 211 char *ACC (RO, logfilename); /* logfile to use */
213 int ACC (RW, csport); /* port for new client/server */ 212 int ACC (RW, csport); /* port for new client/server */
214 int ACC (RW, debug); /* Default debugging level */ 213 int ACC (RW, debug); /* Default debugging level */
215 uint8 dumpvalues; /* Set to dump various values/tables */ 214 uint8 dumpvalues; /* Set to dump various values/tables */
243 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 242 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
244 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 243 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
245 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 244 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
246 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 245 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
247 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 246 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
248 uint8 ACC (RW, recycle_tmp_maps); /* re-use tmp maps. */
249 uint8 ACC (RW, explore_mode); /* explore mode allowed? */ 247 uint8 ACC (RW, explore_mode); /* explore mode allowed? */
250 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 248 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
251 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ 249 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
252 char *ACC (RO, rules); /* name of rules file*/ 250 char *ACC (RO, rules); /* name of rules file*/
253 char *ACC (RO, news); /* name of news file*/ 251 char *ACC (RO, news); /* name of news file*/

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