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Comparing deliantra/server/include/global.h (file contents):
Revision 1.28 by root, Fri Dec 15 20:08:45 2006 UTC vs.
Revision 1.63 by root, Sun Jul 1 05:00:18 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20
21 The author can be reached via e-mail to crossfire@schmorp.de 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 22 */
23 23
24#ifndef GLOBAL_H 24#ifndef GLOBAL_H
25#define GLOBAL_H 25#define GLOBAL_H
26 26
27//#define _GLIBCXX_CONCEPT_CHECKS
28
27#ifndef EXTERN 29#ifndef EXTERN
28#define EXTERN extern 30#define EXTERN extern
29#endif 31#endif
30 32
31#include "includes.h" 33#include "includes.h"
32
33typedef int8_t sint8;
34typedef uint8_t uint8;
35typedef int16_t sint16;
36typedef uint16_t uint16;
37typedef int32_t sint32;
38typedef uint32_t uint32;
39typedef int64_t sint64;
40typedef uint64_t uint64;
41 34
42#include "config.h" 35#include "config.h"
43#include "define.h" 36#include "define.h"
44#include "logger.h" 37#include "logger.h"
45 38
51#define FALSE 0 44#define FALSE 0
52#endif 45#endif
53 46
54// used only for tagging structure members so scripting languages 47// used only for tagging structure members so scripting languages
55// can easily parse the include files. 48// can easily parse the include files.
56#define ACC_CLASS(name) 49#define INTERFACE_CLASS(name)
57#define ACC(meta,member) member 50#define ACC(meta,member) member
51#define MTH
52
53#if __GNUC__ >= 3
54# define attribute(attrlist) __attribute__(attrlist)
55#else
56# define attribute(attrlist)
57#endif
58 58
59#include "keyword.h" 59#include "keyword.h"
60#include "traits.h" 60#include "traits.h"
61#include "dynbuf.h" 61#include "dynbuf.h"
62#include "util.h" 62#include "util.h"
63#include "shstr.h" 63#include "shstr.h"
64#include "cfperl.h"
64 65
65/* This blob, in this order, is needed to actually define maps */ 66/* This blob, in this order, is needed to actually define maps */
66#include "face.h" 67#include "face.h"
67/* Include the basic defines from spells.h */ 68
69#include "spells.h"
70
68#include "attack.h" /* needs to be before material.h */ 71#include "attack.h" /* needs to be before material.h */
69#include "material.h" 72#include "material.h"
70#include "living.h" 73#include "living.h"
71#include "object.h" 74#include "object.h"
75#include "region.h"
72#include "map.h" 76#include "map.h"
73#include "tod.h" 77#include "tod.h"
74 78
75#include "skills.h" 79#include "skills.h"
76 80
108#include "race.h" 112#include "race.h"
109 113
110/* Now for recipe/alchemy */ 114/* Now for recipe/alchemy */
111#include "recipe.h" 115#include "recipe.h"
112 116
113/* Now for spells */
114#include "spells.h"
115
116#include "funcpoint.h" 117#include "funcpoint.h"
117 118
118/***************************************************************************** 119/*****************************************************************************
119 * GLOBAL VARIABLES: * 120 * GLOBAL VARIABLES: *
120 *****************************************************************************/ 121 *****************************************************************************/
121 122
122extern New_Face *new_faces;
123
124/* 123/*
125 * These are the beginnings of linked lists: 124 * These are the beginnings of linked lists:
126 */ 125 */
127EXTERN player *first_player;
128EXTERN maptile *first_map;
129EXTERN region *first_region;
130EXTERN treasurelist *first_treasurelist;
131EXTERN artifactlist *first_artifactlist; 126EXTERN artifactlist *first_artifactlist;
132EXTERN archetype *first_archetype;
133EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 127EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
134EXTERN godlink *first_god; 128EXTERN godlink *first_god;
135EXTERN racelink *first_race; 129EXTERN racelink *first_race;
136 130
137/* 131/*
138 * The editor uses these (will get them out of here later):
139 */
140
141EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
142
143/*
144 * Variables set by different flags (see init.c): 132 * Variables set by different flags (see init.c):
145 */ 133 */
146 134
147EXTERN long warn_archetypes; /* If true, write warnings when failing */
148 /* to find archetypes when loading from file */
149EXTERN long init_done; /* Ignores signals until init_done is true */ 135EXTERN bool init_done; /* Ignores signals until init_done is true */
150EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ 136EXTERN bool in_cleanup; /* True when cleanup() is reached */
151EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
152 137
153extern long pticks; /* used by various function to determine */ 138extern tick_t pticks; /* used by various function to determine */
154 /* how often to save the character */ 139 /* how often to save the character */
155/* 140/*
156 * Misc global variables: 141 * Misc global variables:
157 */ 142 */
158EXTERN FILE *logfile; /* Used by server/daemon.c */ 143EXTERN FILE *logfile; /* Used by server/daemon.c */
159EXTERN int exiting; /* True if the game is about to exit */
160EXTERN long nroftreasures; /* Only used in malloc_info() */
161EXTERN long nrofartifacts; /* Only used in malloc_info() */
162EXTERN long nrofallowedstr; /* Only used in malloc_info() */
163 144
164EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ 145EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
165EXTERN archetype *map_archeytpe; 146EXTERN archetype *map_archeytpe;
166EXTERN char first_map_path[MAX_BUF]; /* The start-level */ 147EXTERN shstr first_map_path; /* The start-level */
167EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */ 148EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
168 149
169EXTERN char errmsg[HUGE_BUF]; 150EXTERN char errmsg[HUGE_BUF];
170EXTERN long ob_count; 151EXTERN long ob_count;
171/* 152/*
172 * Used in treasure.c 153 * Used in treasure.c
173 */ 154 */
174EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 155EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
175 156
176EXTERN std::vector<Animations> animations;
177EXTERN int num_animations,animations_allocated, bmaps_checksum;
178
179/* Rotate right from bsd sum. This is used in various places for checksumming */
180#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
181
182
183#define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]] 157#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim]
184#define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim]) 158#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
185#define GET_ANIM_ID(ob) (ob->animation_id) 159#define GET_ANIM_ID(ob) (ob->animation_id)
186/* NUM_ANIMATIONS returns the number of animations allocated. The last 160/* NUM_ANIMATIONS returns the number of animations allocated. The last
187 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 161 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
188 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will 162 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
189 * range from 0 through 7. 163 * range from 0 through 7.
194extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 168extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
195extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 169extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
196extern int rightof_x[9], rightof_y[9]; 170extern int rightof_x[9], rightof_y[9];
197extern int leftof_x[9], leftof_y[9]; 171extern int leftof_x[9], leftof_y[9];
198 172
199extern New_Face *blank_face, *empty_face; 173extern void emergency_save ();
200extern New_Face *dark_faces[]; 174extern void cleanup (const char *cause, bool make_core = false);
201extern New_Face *smooth_face;
202
203extern client *init_sockets;
204 175
205#include "libproto.h" 176#include "libproto.h"
206#include "sockproto.h" 177#include "sockproto.h"
207 178
208#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 179#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
209 180
210ACC_CLASS (Settings) 181INTERFACE_CLASS (Settings)
211struct Settings { 182struct Settings {
212 char *ACC (RO, logfilename); /* logfile to use */ 183 const char *ACC (RO, logfilename); /* logfile to use */
213 int ACC (RW, csport); /* port for new client/server */ 184 int ACC (RW, csport); /* port for new client/server */
214 int ACC (RW, debug); /* Default debugging level */ 185 int ACC (RW, debug); /* Default debugging level */
215 uint8 dumpvalues; /* Set to dump various values/tables */ 186 uint8 dumpvalues; /* Set to dump various values/tables */
216 char *dumparg; /* additional argument for some dump functions */ 187 const char *dumparg; /* additional argument for some dump functions */
217 uint8 daemonmode; /* If true, detach and become daemon */ 188 uint8 daemonmode; /* If true, detach and become daemon */
218 int argc; /* parameters that were passed to the program */ 189 int argc; /* parameters that were passed to the program */
219 char **argv; /* Only used by xio.c, so will go away at some time */ 190 char **argv; /* Only used by xio.c, so will go away at some time */
220 char *ACC (RO, confdir); /* configuration files */ 191 const char *ACC (RO, confdir); /* configuration files */
221 char *ACC (RO, datadir); /* read only data files */ 192 const char *ACC (RO, datadir); /* read only data files */
222 char *ACC (RO, localdir); /* read/write data files */ 193 const char *ACC (RO, localdir); /* read/write data files */
223 char *ACC (RO, playerdir); /* Where the player files are */ 194 const char *ACC (RO, playerdir); /* Where the player files are */
224 char *ACC (RO, mapdir); /* Where the map files are */ 195 const char *ACC (RO, mapdir); /* Where the map files are */
225 char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ 196 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
226 char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ 197 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
227 char *ACC (RO, treasures); /* location of the treasures file. */ 198 const char *ACC (RO, treasures); /* location of the treasures file. */
228 char *ACC (RO, uniquedir); /* directory for the unique items */ 199 const char *ACC (RO, uniquedir); /* directory for the unique items */
229 char *ACC (RO, templatedir); /* directory for the template map */ 200 const char *ACC (RO, templatedir); /* directory for the template map */
230 char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 201 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
231 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 202 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
232 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 203 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
233 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 204 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
234 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 205 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
235 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ 206 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
236 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ 207 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
237 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ 208 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
238 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ 209 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
239 int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */
240 uint8 ACC (RW, set_title); /* players can set thier title */ 210 uint8 ACC (RW, set_title); /* players can set thier title */
241 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 211 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
242 uint8 ACC (RW, search_items); /* search_items command */ 212 uint8 ACC (RW, search_items); /* search_items command */
243 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 213 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
244 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 214 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
245 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 215 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
246 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 216 uint8 dummy_001;
247 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 217 uint8 dummy_002;
248 uint8 ACC (RW, recycle_tmp_maps); /* re-use tmp maps. */ 218 uint8 dummy_000;
249 uint8 ACC (RW, explore_mode); /* explore mode allowed? */
250 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 219 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
251 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ 220 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
252 char *ACC (RO, rules); /* name of rules file*/ 221 const char *ACC (RO, rules); /* name of rules file*/
253 char *ACC (RO, news); /* name of news file*/ 222 const char *ACC (RO, news); /* name of news file*/
254 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ 223 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
255 224
256 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ 225 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
257 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ 226 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
258 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ 227 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
259 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ 228 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
260 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */ 229 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
261 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */ 230 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
262 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */ 231 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
263 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */ 232 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
264 233
265 char *ACC (RW, emergency_mapname); /* map to return players to in emergency */
266 uint16 ACC (RW, emergency_x), ACC (RW, emergency_y); /* coordinates to use on that map */
267
268 int ACC (RW, max_level); /* This is read out of exp_table */ 234 int ACC (RW, max_level); /* This is read out of exp_table */
269 float ACC (RW, item_power_factor); /* See note in setings file */ 235 float ACC (RW, item_power_factor); /* See note in setings file */
270 236
271 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 237 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
272 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ 238 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
273 int ACC (RW, armor_speed_improvement); /* Speed improvement */ 239 int ACC (RW, armor_speed_improvement); /* Speed improvement */
274 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ 240 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
275 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ 241 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
276 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
277 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
278}; 242};
279 243
280extern Settings settings; 244extern Settings settings;
281 245
246void reset_signals ();
247
282#include "plugin.h" 248#include "plugin.h"
283#include "cfperl.h"
284 249
285#endif /* GLOBAL_H */ 250#endif /* GLOBAL_H */
286 251

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