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62 | #include "util.h" |
62 | #include "util.h" |
63 | #include "shstr.h" |
63 | #include "shstr.h" |
64 | |
64 | |
65 | /* This blob, in this order, is needed to actually define maps */ |
65 | /* This blob, in this order, is needed to actually define maps */ |
66 | #include "face.h" |
66 | #include "face.h" |
67 | /* Include the basic defines from spells.h */ |
67 | |
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68 | #include "spells.h" |
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69 | |
68 | #include "attack.h" /* needs to be before material.h */ |
70 | #include "attack.h" /* needs to be before material.h */ |
69 | #include "material.h" |
71 | #include "material.h" |
70 | #include "living.h" |
72 | #include "living.h" |
71 | #include "object.h" |
73 | #include "object.h" |
72 | #include "map.h" |
74 | #include "map.h" |
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107 | /* Now for races */ |
109 | /* Now for races */ |
108 | #include "race.h" |
110 | #include "race.h" |
109 | |
111 | |
110 | /* Now for recipe/alchemy */ |
112 | /* Now for recipe/alchemy */ |
111 | #include "recipe.h" |
113 | #include "recipe.h" |
112 | |
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113 | /* Now for spells */ |
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114 | #include "spells.h" |
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115 | |
114 | |
116 | #include "funcpoint.h" |
115 | #include "funcpoint.h" |
117 | |
116 | |
118 | /***************************************************************************** |
117 | /***************************************************************************** |
119 | * GLOBAL VARIABLES: * |
118 | * GLOBAL VARIABLES: * |