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Comparing deliantra/server/include/global.h (file contents):
Revision 1.29 by root, Mon Dec 18 02:35:01 2006 UTC vs.
Revision 1.87 by root, Tue Apr 6 22:59:28 2010 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 21 *
21 The author can be reached via e-mail to crossfire@schmorp.de 22 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 23 */
23 24
24#ifndef GLOBAL_H 25#ifndef GLOBAL_H
25#define GLOBAL_H 26#define GLOBAL_H
26 27
28//#define _GLIBCXX_CONCEPT_CHECKS
29
27#ifndef EXTERN 30#ifndef EXTERN
28#define EXTERN extern 31#define EXTERN extern
29#endif 32#endif
30 33
34// used only for tagging structure members so scripting languages
35// can easily parse the include files.
36#define INTERFACE_CLASS(name)
37#define ACC(meta,member) member
38#define MTH
39#define GENCONST_IV(patterns)
40
31#include "includes.h" 41#include "includes.h"
32
33typedef int8_t sint8;
34typedef uint8_t uint8;
35typedef int16_t sint16;
36typedef uint16_t uint16;
37typedef int32_t sint32;
38typedef uint32_t uint32;
39typedef int64_t sint64;
40typedef uint64_t uint64;
41
42#include "config.h" 42#include "config.h"
43#include "compiler.h"
43#include "define.h" 44#include "define.h"
44#include "logger.h"
45 45
46#ifndef TRUE 46#ifndef TRUE
47#define TRUE 1 47#define TRUE 1
48#endif 48#endif
49 49
50#ifndef FALSE 50#ifndef FALSE
51#define FALSE 0 51#define FALSE 0
52#endif 52#endif
53 53
54// used only for tagging structure members so scripting languages 54extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
55// can easily parse the include files. 55extern int freedir[SIZEOFFREE];
56#define ACC_CLASS(name) 56extern int rightof_x[9], rightof_y[9];
57#define ACC(meta,member) member 57extern int leftof_x[9], leftof_y[9];
58 58
59#include "keyword.h" 59#include "keyword.h"
60#include "traits.h" 60#include "traits.h"
61#include "logger.h"
61#include "dynbuf.h" 62#include "dynbuf.h"
62#include "util.h" 63#include "util.h"
63#include "shstr.h" 64#include "shstr.h"
65#include "cfperl.h"
64 66
65/* This blob, in this order, is needed to actually define maps */ 67/* This blob, in this order, is needed to actually define maps */
66#include "face.h" 68#include "face.h"
67/* Include the basic defines from spells.h */ 69#include "sounds.h"
70
71#include "spells.h"
72
68#include "attack.h" /* needs to be before material.h */ 73#include "attack.h" /* needs to be before material.h */
69#include "material.h" 74#include "material.h"
70#include "living.h" 75#include "living.h"
71#include "object.h" 76#include "object.h"
77#include "region.h"
72#include "map.h" 78#include "map.h"
73#include "tod.h" 79#include "tod.h"
74 80
75#include "skills.h" 81#include "skills.h"
76 82
81/* Pull in the player structure */ 87/* Pull in the player structure */
82#include "player.h" 88#include "player.h"
83 89
84/* pull in treasure structure */ 90/* pull in treasure structure */
85#include "treasure.h" 91#include "treasure.h"
86
87#include "commands.h"
88 92
89/* pull in book structures */ 93/* pull in book structures */
90#include "book.h" 94#include "book.h"
91/* 95/*
92 * So far only used when dealing with artifacts. 96 * So far only used when dealing with artifacts.
108#include "race.h" 112#include "race.h"
109 113
110/* Now for recipe/alchemy */ 114/* Now for recipe/alchemy */
111#include "recipe.h" 115#include "recipe.h"
112 116
113/* Now for spells */
114#include "spells.h"
115
116#include "funcpoint.h"
117
118/***************************************************************************** 117/*****************************************************************************
119 * GLOBAL VARIABLES: * 118 * GLOBAL VARIABLES: *
120 *****************************************************************************/ 119 *****************************************************************************/
121 120
122extern New_Face *new_faces;
123
124/* 121/*
125 * These are the beginnings of linked lists: 122 * These are the beginnings of linked lists:
126 */ 123 */
127EXTERN player *first_player;
128EXTERN maptile *first_map;
129EXTERN region *first_region;
130EXTERN treasurelist *first_treasurelist;
131EXTERN artifactlist *first_artifactlist; 124EXTERN artifactlist *first_artifactlist;
132EXTERN archetype *first_archetype;
133EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 125EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
134EXTERN godlink *first_god; 126EXTERN godlink *first_god;
135EXTERN racelink *first_race; 127EXTERN racelink *first_race;
136 128
137/* 129/*
138 * The editor uses these (will get them out of here later):
139 */
140
141EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
142
143/*
144 * Variables set by different flags (see init.c): 130 * Variables set by different flags (see init.c):
145 */ 131 */
146 132
147EXTERN long warn_archetypes; /* If true, write warnings when failing */
148 /* to find archetypes when loading from file */
149EXTERN long init_done; /* Ignores signals until init_done is true */ 133EXTERN bool init_done; /* Ignores signals until init_done is true */
150EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ 134EXTERN bool in_cleanup; /* True when cleanup() is reached */
151EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
152 135
153extern long pticks; /* used by various function to determine */ 136extern tick_t pticks; /* used by various function to determine */
154 /* how often to save the character */ 137 /* how often to save the character */
155/* 138/*
156 * Misc global variables: 139 * Misc global variables:
157 */ 140 */
158EXTERN FILE *logfile; /* Used by server/daemon.c */
159EXTERN int exiting; /* True if the game is about to exit */
160EXTERN long nroftreasures; /* Only used in malloc_info() */
161EXTERN long nrofartifacts; /* Only used in malloc_info() */
162EXTERN long nrofallowedstr; /* Only used in malloc_info() */
163
164EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
165EXTERN archetype *map_archeytpe;
166EXTERN char first_map_path[MAX_BUF]; /* The start-level */ 141EXTERN shstr first_map_path; /* The start-level */
167EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */ 142EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
168 143
169EXTERN char errmsg[HUGE_BUF];
170EXTERN long ob_count; 144EXTERN long ob_count;
171/*
172 * Used in treasure.c
173 */
174EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
175 145
176EXTERN std::vector<Animations> animations; 146extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
177EXTERN int num_animations,animations_allocated, bmaps_checksum;
178 147
179/* Rotate right from bsd sum. This is used in various places for checksumming */ 148/* do not use these in new code, see object.h::animation */
180#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; 149#define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame)
181 150#define NUM_ANIMATIONS(ob) (ob)->anim_frames ()
182
183#define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]]
184#define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim])
185#define GET_ANIM_ID(ob) (ob->animation_id)
186/* NUM_ANIMATIONS returns the number of animations allocated. The last
187 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
188 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
189 * range from 0 through 7.
190 */
191#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
192#define NUM_FACINGS(ob) (animations[ob->animation_id].facings) 151#define NUM_FACINGS(ob) (ob)->anim_facings ()
193 152
194extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 153// used only by treasure.C, does not handle null arch ptrs
195extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 154#define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
196extern int rightof_x[9], rightof_y[9];
197extern int leftof_x[9], leftof_y[9];
198 155
199extern New_Face *blank_face, *empty_face; 156extern void emergency_save ();
200extern New_Face *dark_faces[];
201extern New_Face *smooth_face;
202
203extern client *init_sockets;
204 157
205#include "libproto.h" 158#include "libproto.h"
206#include "sockproto.h" 159#include "sockproto.h"
207 160
208#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
209
210ACC_CLASS (Settings) 161INTERFACE_CLASS (Settings)
211struct Settings { 162struct Settings {
212 char *ACC (RO, logfilename); /* logfile to use */ 163 const char *ACC (RO, logfilename); /* logfile to use */
213 int ACC (RW, csport); /* port for new client/server */ 164 int ACC (RW, csport); /* port for new client/server */
214 int ACC (RW, debug); /* Default debugging level */ 165 int ACC (RW, debug); /* Default debugging level */
215 uint8 dumpvalues; /* Set to dump various values/tables */ 166 uint8 dumpvalues; /* Set to dump various values/tables */
216 char *dumparg; /* additional argument for some dump functions */ 167 const char *dumparg; /* additional argument for some dump functions */
217 uint8 daemonmode; /* If true, detach and become daemon */ 168 uint8 daemonmode; /* If true, detach and become daemon */
218 int argc; /* parameters that were passed to the program */ 169 int argc; /* parameters that were passed to the program */
219 char **argv; /* Only used by xio.c, so will go away at some time */ 170 char **argv; /* Only used by xio.c, so will go away at some time */
220 char *ACC (RO, confdir); /* configuration files */ 171 const char *ACC (RO, confdir); /* configuration files */
221 char *ACC (RO, datadir); /* read only data files */ 172 const char *ACC (RO, datadir); /* read only data files */
222 char *ACC (RO, localdir); /* read/write data files */ 173 const char *ACC (RO, localdir); /* read/write data files */
223 char *ACC (RO, playerdir); /* Where the player files are */ 174 const char *ACC (RO, playerdir); /* Where the player files are */
224 char *ACC (RO, mapdir); /* Where the map files are */ 175 const char *ACC (RO, mapdir); /* Where the map files are */
225 char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ 176 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
226 char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ 177 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
227 char *ACC (RO, treasures); /* location of the treasures file. */ 178 const char *ACC (RO, treasures); /* location of the treasures file. */
228 char *ACC (RO, uniquedir); /* directory for the unique items */ 179 const char *ACC (RO, uniquedir); /* directory for the unique items */
229 char *ACC (RO, templatedir); /* directory for the template map */ 180 const char *templatedir; /* directory for the template map */
230 char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 181 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
231 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 182 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
232 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 183 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
233 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 184 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
234 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 185 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
235 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ 186 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
236 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ 187 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
237 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ 188 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
238 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ 189 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
239 int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */
240 uint8 ACC (RW, set_title); /* players can set thier title */ 190 uint8 ACC (RW, set_title); /* players can set thier title */
241 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 191 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
242 uint8 ACC (RW, search_items); /* search_items command */ 192 uint8 ACC (RW, search_items); /* search_items command */
243 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 193 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
244 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 194 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
245 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 195 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
246 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 196 uint8 dummy_001;
247 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 197 uint8 dummy_002;
248 uint8 ACC (RW, explore_mode); /* explore mode allowed? */ 198 uint8 dummy_000;
249 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 199 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
250 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
251 char *ACC (RO, rules); /* name of rules file*/
252 char *ACC (RO, news); /* name of news file*/
253 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
254
255 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
256 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
257 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
258 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
259 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
260 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
261 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
262 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
263
264 char *ACC (RW, emergency_mapname); /* map to return players to in emergency */
265 uint16 ACC (RW, emergency_x), ACC (RW, emergency_y); /* coordinates to use on that map */
266 200
267 int ACC (RW, max_level); /* This is read out of exp_table */ 201 int ACC (RW, max_level); /* This is read out of exp_table */
268 float ACC (RW, item_power_factor); /* See note in setings file */ 202 float ACC (RW, item_power_factor); /* See note in setings file */
269 203
270 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 204 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
271 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ 205 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
272 int ACC (RW, armor_speed_improvement); /* Speed improvement */ 206 int ACC (RW, armor_speed_improvement); /* Speed improvement */
273 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ 207 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
274 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ 208 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
275 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
276 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
277}; 209};
278 210
279extern Settings settings; 211extern Settings settings;
280 212
281#include "plugin.h" 213void reset_signals ();
214
215#ifdef DEVEL
282#include "cfperl.h" 216# include "devel.h"
217#endif
283 218
284#endif /* GLOBAL_H */ 219#endif /* GLOBAL_H */
285 220

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