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Comparing deliantra/server/include/global.h (file contents):
Revision 1.20 by pippijn, Mon Dec 11 19:46:46 2006 UTC vs.
Revision 1.30 by root, Mon Dec 18 03:00:02 2006 UTC

16 16
17 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The author can be reached via e-mail to crossfire-devel@real-time.com 21 The author can be reached via e-mail to crossfire@schmorp.de
22*/ 22*/
23 23
24#ifndef GLOBAL_H 24#ifndef GLOBAL_H
25#define GLOBAL_H 25#define GLOBAL_H
26 26
28#define EXTERN extern 28#define EXTERN extern
29#endif 29#endif
30 30
31#include "includes.h" 31#include "includes.h"
32 32
33 33typedef int8_t sint8;
34/* Type defines for specific signed/unsigned variables of a certain number 34typedef uint8_t uint8;
35 * of bits. Not really used anyplace, but if a certain number of bits 35typedef int16_t sint16;
36 * is required, these type defines should then be used. This will make 36typedef uint16_t uint16;
37 * porting to systems that have different sized data types easier. 37typedef int32_t sint32;
38 *
39 * Note: The type defines should just mean that the data type has at
40 * least that many bits. if a uint16 is actually 32 bits, no big deal,
41 * it is just a waste of space.
42 *
43 * Note2: When using something that is normally stored in a character
44 * (ie strings), don't use the uint8/sint8 typdefs, use 'char' instead.
45 * The signedness for char is probably not universal, and using char
46 * will probably be more portable than sint8/unit8
47 */
48
49
50typedef unsigned int uint32; 38typedef uint32_t uint32;
39typedef int64_t sint64;
40typedef uint64_t uint64;
51 41
52#ifndef UINT32_MAX 42#include "config.h"
53#define UINT32_MAX 4294967295U 43#include "define.h"
44#include "logger.h"
45
46#ifndef TRUE
47#define TRUE 1
54#endif 48#endif
55 49
56typedef signed int sint32; 50#ifndef FALSE
57#define SINT32_MAX 2147483647 51#define FALSE 0
58
59typedef unsigned short uint16;
60#ifndef UINT16_MAX
61#define UINT16_MAX 65535
62#endif 52#endif
63 53
64typedef signed short sint16; 54// used only for tagging structure members so scripting languages
65#define SINT16_MAX 32767 55// can easily parse the include files.
66
67typedef unsigned char uint8;
68#ifndef UINT8_MAX
69#define UINT8_MAX 255
70#endif
71
72typedef signed char sint8;
73#define SINT8_MAX 127
74
75typedef unsigned short Fontindex;
76
77#if SIZEOF_LONG == 8
78typedef unsigned long uint64;
79typedef signed long sint64;
80#elif SIZEOF_LONG_LONG == 8
81typedef unsigned long long uint64;
82typedef signed long long sint64;
83#else
84#error do not know how to get a 64 bit value on this system.
85#error correct and send mail to crossfire-devel on how to do this
86#endif
87
88#include <vector>
89
90#define ACC_CLASS(name) 56#define ACC_CLASS(name)
91#define ACC(meta,member) member 57#define ACC(meta,member) member
92 58
93#include "keyword.h" 59#include "keyword.h"
94#include "traits.h" 60#include "traits.h"
96#include "util.h" 62#include "util.h"
97#include "shstr.h" 63#include "shstr.h"
98 64
99/* This blob, in this order, is needed to actually define maps */ 65/* This blob, in this order, is needed to actually define maps */
100#include "face.h" 66#include "face.h"
101/* Include the basic defines from spells.h */ 67
68#include "spells.h"
69
102#include "attack.h" /* needs to be before material.h */ 70#include "attack.h" /* needs to be before material.h */
103#include "material.h" 71#include "material.h"
104#include "living.h" 72#include "living.h"
105#include "object.h" 73#include "object.h"
106#include "map.h" 74#include "map.h"
107#include "tod.h" 75#include "tod.h"
108 76
109#include "skills.h" 77#include "skills.h"
110 78
111/* Pull in the socket structure - used in the player structure */ 79/* Pull in the socket structure - used in the player structure */
112#include "newserver.h" 80#include "network.h"
81#include "client.h"
113 82
114/* Pull in the player structure */ 83/* Pull in the player structure */
115#include "player.h" 84#include "player.h"
116 85
117/* pull in treasure structure */ 86/* pull in treasure structure */
140/* Now for races */ 109/* Now for races */
141#include "race.h" 110#include "race.h"
142 111
143/* Now for recipe/alchemy */ 112/* Now for recipe/alchemy */
144#include "recipe.h" 113#include "recipe.h"
145
146/* Now for spells */
147#include "spells.h"
148 114
149#include "funcpoint.h" 115#include "funcpoint.h"
150 116
151/***************************************************************************** 117/*****************************************************************************
152 * GLOBAL VARIABLES: * 118 * GLOBAL VARIABLES: *
204/* 170/*
205 * Used in treasure.c 171 * Used in treasure.c
206 */ 172 */
207EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 173EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
208 174
209extern std::vector<Animations> animations; 175EXTERN std::vector<Animations> animations;
210EXTERN int num_animations,animations_allocated, bmaps_checksum; 176EXTERN int num_animations,animations_allocated, bmaps_checksum;
211 177
212/* Rotate right from bsd sum. This is used in various places for checksumming */ 178/* Rotate right from bsd sum. This is used in various places for checksumming */
213#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; 179#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
214 180
231 197
232extern New_Face *blank_face, *empty_face; 198extern New_Face *blank_face, *empty_face;
233extern New_Face *dark_faces[]; 199extern New_Face *dark_faces[];
234extern New_Face *smooth_face; 200extern New_Face *smooth_face;
235 201
236
237extern long max_time; /* loop time */
238extern NewSocket *init_sockets; 202extern client *init_sockets;
239 203
240
241EXTERN char *font_graphic;
242
243#ifndef __CEXTRACT__
244#include "libproto.h" 204#include "libproto.h"
245#include "sockproto.h" 205#include "sockproto.h"
246#endif
247
248 206
249#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 207#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
250 208
251/* FREE_AND_CLEAR frees the pointer and then sets it to NULL. 209ACC_CLASS (Settings)
252 * This is generally done as a safety, and having this macro
253 * makes the code a bit cleaner when doing so.
254 */
255#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
256
257#ifdef CALLOC
258#undef CALLOC
259#endif
260
261#ifdef USE_CALLOC
262# define CALLOC(x,y) calloc(x,y)
263# define CFREE(x) free(x)
264#else
265# define CALLOC(x,y) malloc(x*y)
266# define CFREE(x) free(x)
267#endif
268
269#if HAVE_DIRENT_H
270# include <dirent.h>
271# define NAMLEN(dirent) strlen((dirent)->d_name)
272#else
273# define dirent direct
274# define NAMLEN(dirent) (dirnet)->d_namlen
275# if HAVE_SYS_NDIR_H
276# include <sys/ndir.h>
277# endif
278# if HAVE_SYS_DIR_H
279# include <sys/dir.h>
280# endif
281# if HAVE_NDIR_H
282# include <ndir.h>
283# endif
284#endif
285
286typedef struct Settings { 210struct Settings {
287 char *logfilename; /* logfile to use */ 211 char *ACC (RO, logfilename); /* logfile to use */
288 uint16 csport; /* port for new client/server */ 212 int ACC (RW, csport); /* port for new client/server */
289 LogLevel debug; /* Default debugging level */ 213 int ACC (RW, debug); /* Default debugging level */
290 uint8 dumpvalues; /* Set to dump various values/tables */ 214 uint8 dumpvalues; /* Set to dump various values/tables */
291 char *dumparg; /* additional argument for some dump functions */ 215 char *dumparg; /* additional argument for some dump functions */
292 uint8 daemonmode; /* If true, detach and become daemon */ 216 uint8 daemonmode; /* If true, detach and become daemon */
293 int argc; /* parameters that were passed to the program */ 217 int argc; /* parameters that were passed to the program */
294 char **argv; /* Only used by xio.c, so will go away at some time */ 218 char **argv; /* Only used by xio.c, so will go away at some time */
295 char *confdir; /* configuration files */ 219 char *ACC (RO, confdir); /* configuration files */
296 char *datadir; /* read only data files */ 220 char *ACC (RO, datadir); /* read only data files */
297 char *localdir; /* read/write data files */ 221 char *ACC (RO, localdir); /* read/write data files */
298 char *playerdir; /* Where the player files are */ 222 char *ACC (RO, playerdir); /* Where the player files are */
299 char *mapdir; /* Where the map files are */ 223 char *ACC (RO, mapdir); /* Where the map files are */
300 char *archetypes; /* name of the archetypes file - libdir is prepended */ 224 char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
301 char *regions; /* name of the regions file - libdir is prepended */ 225 char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
302 char *treasures; /* location of the treasures file. */ 226 char *ACC (RO, treasures); /* location of the treasures file. */
303 char *uniquedir; /* directory for the unique items */ 227 char *ACC (RO, uniquedir); /* directory for the unique items */
304 char *templatedir; /* directory for the template map */ 228 char *ACC (RO, templatedir); /* directory for the template map */
305 char *tmpdir; /* Directory to use for temporary files */ 229 char *ACC (RO, tmpdir); /* Directory to use for temporary files */
306 uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */
307 sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */ 230 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
231 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
308 uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/ 232 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
309 uint8 death_penalty_ratio; /* how much exp should be lost at death */ 233 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
310 uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */ 234 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
311 uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */ 235 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
312 uint8 not_permadeth; /* if true, death is non-permament */ 236 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
313 uint8 simple_exp; /* If true, use the simple experience system */ 237 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
314 int reset_loc_time; /* Number of seconds to put player back at home */ 238 int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */
315 uint8 set_title; /* players can set thier title */ 239 uint8 ACC (RW, set_title); /* players can set thier title */
316 uint8 resurrection; /* ressurection possible w/ permadeth on */ 240 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
317 uint8 search_items; /* search_items command */ 241 uint8 ACC (RW, search_items); /* search_items command */
318 uint8 spell_encumbrance; /* encumbrance effects spells */ 242 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
319 uint8 spell_failure_effects; /* nasty backlash to spell failures */ 243 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
320 uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */ 244 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
321 uint8 casting_time; /* it takes awhile to cast a spell */ 245 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
322 uint8 real_wiz; /* use mud-like wizards */ 246 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
323 uint8 recycle_tmp_maps; /* re-use tmp maps. */
324 uint8 explore_mode; /* explore mode allowed? */ 247 uint8 ACC (RW, explore_mode); /* explore mode allowed? */
325 uint8 spellpoint_level_depend; /* spell costs go up with level */ 248 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
326 char who_format[MAX_BUF]; /* The format that the who command should use */
327 char who_wiz_format[MAX_BUF]; /* The format that the who command should use when called by a dm*/
328 char motd[MAX_BUF]; /* name of the motd file */ 249 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
329 char *rules; /* name of rules file*/ 250 char *ACC (RO, rules); /* name of rules file*/
330 char *news; /* name of news file*/ 251 char *ACC (RO, news); /* name of news file*/
331 char dm_mail[MAX_BUF]; /* DM's Email address */ 252 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
332 253
333 /* The meta_ is information for the metaserver. These are set in
334 * the lib/settings file.
335 */
336 uint8 meta_on:1; /* True if we should send updates */
337 char meta_server[MAX_BUF]; /* Hostname/ip addr of the metaserver */
338 char meta_host[MAX_BUF]; /* Hostname of this host */
339 uint16 meta_port; /* Port number to use for updates */
340 char meta_comment[MAX_BUF]; /* Comment we send to the metaserver */
341
342 uint32 worldmapstartx; /* starting x tile for the worldmap */ 254 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
343 uint32 worldmapstarty; /* starting y tile for the worldmap */ 255 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
344 uint32 worldmaptilesx; /* number of tiles wide the worldmap is */ 256 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
345 uint32 worldmaptilesy; /* number of tiles high the worldmap is */ 257 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
346 uint32 worldmaptilesizex; /* number of squares wide in a wm tile */ 258 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
347 uint32 worldmaptilesizey; /* number of squares high in a wm tile */ 259 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
348 uint16 dynamiclevel; /* how dynamic is the world? */ 260 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
349 uint8 fastclock; /* if true, clock goes warp 9 */ 261 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
350 262
351 char *emergency_mapname; /* map to return players to in emergency */ 263 char *ACC (RW, emergency_mapname); /* map to return players to in emergency */
352 uint16 emergency_x, emergency_y; /* coordinates to use on that map */ 264 uint16 ACC (RW, emergency_x), ACC (RW, emergency_y); /* coordinates to use on that map */
353 265
354 sint16 max_level; /* This is read out of exp_table */ 266 int ACC (RW, max_level); /* This is read out of exp_table */
355 float item_power_factor; /* See note in setings file */ 267 float ACC (RW, item_power_factor); /* See note in setings file */
356 268
357 int armor_max_enchant; /* Maximum number of times an armor can be enchanted */ 269 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
358 int armor_weight_reduction; /* Weight reduction per enchantment */ 270 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
271 int ACC (RW, armor_speed_improvement); /* Speed improvement */
359 uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */ 272 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
360 int armor_speed_improvement; /* Speed improvement */
361 uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */ 273 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
362 uint8 no_player_stealing; /* If 1, can not steal from other players */ 274 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
363 uint8 create_home_portals; /* If 1, can create portals in personal maps */ 275 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
364} Settings; 276};
365 277
366extern Settings settings; 278extern Settings settings;
367
368/* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option.
369 * rather than have complex #ifdefs throughout the file, lets just figure
370 * it out once, here at the top.
371 * Have no idea if that is the right symbol to check on for NetBSD,
372 * but NetBSD does use 2 params.
373 * Move this to global.h from time.c since its also used in arch.c
374 */
375
376#ifdef GETTIMEOFDAY_TWO_ARGS
377#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL);
378#else
379#define GETTIMEOFDAY(last_time) gettimeofday(last_time);
380#endif
381 279
382#include "plugin.h" 280#include "plugin.h"
383#include "cfperl.h" 281#include "cfperl.h"
384 282
385//TODO: various TEMPORARY link guards to avoid doing the wrong thing
386void free (object *);
387void free (archetype *);
388void free (recipe *);
389void free (linked_char *);
390void free (godlink *);
391void free (objectlink *);
392void free (oblinkpt *);
393void free (maptile *);
394void free (key_value *);
395void free (treasure *);
396void free (materialtype_t *);
397void free (player *);
398void free (New_Face *);
399void free (racelink *);
400
401#endif /* GLOBAL_H */ 283#endif /* GLOBAL_H */
402 284

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