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Comparing deliantra/server/include/global.h (file contents):
Revision 1.30 by root, Mon Dec 18 03:00:02 2006 UTC vs.
Revision 1.31 by root, Fri Dec 22 16:34:00 2006 UTC

176EXTERN int num_animations,animations_allocated, bmaps_checksum; 176EXTERN int num_animations,animations_allocated, bmaps_checksum;
177 177
178/* Rotate right from bsd sum. This is used in various places for checksumming */ 178/* Rotate right from bsd sum. This is used in various places for checksumming */
179#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; 179#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
180 180
181
182#define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]] 181#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim]
183#define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim]) 182#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
184#define GET_ANIM_ID(ob) (ob->animation_id) 183#define GET_ANIM_ID(ob) (ob->animation_id)
185/* NUM_ANIMATIONS returns the number of animations allocated. The last 184/* NUM_ANIMATIONS returns the number of animations allocated. The last
186 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 185 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
187 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will 186 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
188 * range from 0 through 7. 187 * range from 0 through 7.

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