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51 | #define FALSE 0 |
51 | #define FALSE 0 |
52 | #endif |
52 | #endif |
53 | |
53 | |
54 | // used only for tagging structure members so scripting languages |
54 | // used only for tagging structure members so scripting languages |
55 | // can easily parse the include files. |
55 | // can easily parse the include files. |
56 | #define ACC_CLASS(name) |
56 | #define INTERFACE_CLASS(name) |
57 | #define ACC(meta,member) member |
57 | #define ACC(meta,member) member |
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58 | #define MTH |
58 | |
59 | |
59 | #include "keyword.h" |
60 | #include "keyword.h" |
60 | #include "traits.h" |
61 | #include "traits.h" |
61 | #include "dynbuf.h" |
62 | #include "dynbuf.h" |
62 | #include "util.h" |
63 | #include "util.h" |
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176 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
177 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
177 | |
178 | |
178 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
179 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
179 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
180 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
180 | |
181 | |
181 | |
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182 | #define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]] |
182 | #define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] |
183 | #define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim]) |
183 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
184 | #define GET_ANIM_ID(ob) (ob->animation_id) |
184 | #define GET_ANIM_ID(ob) (ob->animation_id) |
185 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
185 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
186 | * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object |
186 | * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object |
187 | * has 8 animations, NUM_ANIMATIONS will return 8, but the values will |
187 | * has 8 animations, NUM_ANIMATIONS will return 8, but the values will |
188 | * range from 0 through 7. |
188 | * range from 0 through 7. |
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204 | #include "libproto.h" |
204 | #include "libproto.h" |
205 | #include "sockproto.h" |
205 | #include "sockproto.h" |
206 | |
206 | |
207 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
207 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
208 | |
208 | |
209 | ACC_CLASS (Settings) |
209 | INTERFACE_CLASS (Settings) |
210 | struct Settings { |
210 | struct Settings { |
211 | char *ACC (RO, logfilename); /* logfile to use */ |
211 | char *ACC (RO, logfilename); /* logfile to use */ |
212 | int ACC (RW, csport); /* port for new client/server */ |
212 | int ACC (RW, csport); /* port for new client/server */ |
213 | int ACC (RW, debug); /* Default debugging level */ |
213 | int ACC (RW, debug); /* Default debugging level */ |
214 | uint8 dumpvalues; /* Set to dump various values/tables */ |
214 | uint8 dumpvalues; /* Set to dump various values/tables */ |