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Comparing deliantra/server/include/global.h (file contents):
Revision 1.31 by root, Fri Dec 22 16:34:00 2006 UTC vs.
Revision 1.88 by root, Thu Apr 15 04:56:47 2010 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 21 *
21 The author can be reached via e-mail to crossfire@schmorp.de 22 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 23 */
23 24
24#ifndef GLOBAL_H 25#ifndef GLOBAL_H
25#define GLOBAL_H 26#define GLOBAL_H
26 27
28//#define _GLIBCXX_CONCEPT_CHECKS
29
27#ifndef EXTERN 30#ifndef EXTERN
28#define EXTERN extern 31#define EXTERN extern
29#endif 32#endif
30 33
34// used only for tagging structure members so scripting languages
35// can easily parse the include files.
36#define INTERFACE_CLASS(name)
37#define ACC(meta,member) member
38#define MTH
39#define GENCONST_IV(patterns)
40
31#include "includes.h" 41#include "includes.h"
32
33typedef int8_t sint8;
34typedef uint8_t uint8;
35typedef int16_t sint16;
36typedef uint16_t uint16;
37typedef int32_t sint32;
38typedef uint32_t uint32;
39typedef int64_t sint64;
40typedef uint64_t uint64;
41
42#include "config.h" 42#include "config.h"
43#include "compiler.h"
43#include "define.h" 44#include "define.h"
44#include "logger.h" 45#include "traits.h"
45 46
46#ifndef TRUE 47#ifndef TRUE
47#define TRUE 1 48#define TRUE 1
48#endif 49#endif
49 50
50#ifndef FALSE 51#ifndef FALSE
51#define FALSE 0 52#define FALSE 0
52#endif 53#endif
53 54
54// used only for tagging structure members so scripting languages 55extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
55// can easily parse the include files. 56extern int freedir[SIZEOFFREE];
56#define ACC_CLASS(name) 57extern int rightof_x[9], rightof_y[9];
57#define ACC(meta,member) member 58extern int leftof_x[9], leftof_y[9];
59
60extern sint64 levels [MAXNUMLEVELS];
58 61
59#include "keyword.h" 62#include "keyword.h"
60#include "traits.h" 63#include "logger.h"
61#include "dynbuf.h" 64#include "dynbuf.h"
62#include "util.h" 65#include "util.h"
63#include "shstr.h" 66#include "shstr.h"
67#include "cfperl.h"
64 68
65/* This blob, in this order, is needed to actually define maps */ 69/* This blob, in this order, is needed to actually define maps */
66#include "face.h" 70#include "face.h"
71#include "sounds.h"
67 72
68#include "spells.h" 73#include "spells.h"
69 74
70#include "attack.h" /* needs to be before material.h */ 75#include "attack.h" /* needs to be before material.h */
71#include "material.h" 76#include "material.h"
72#include "living.h" 77#include "living.h"
73#include "object.h" 78#include "object.h"
79#include "region.h"
74#include "map.h" 80#include "map.h"
75#include "tod.h" 81#include "tod.h"
76 82
77#include "skills.h" 83#include "skills.h"
78 84
83/* Pull in the player structure */ 89/* Pull in the player structure */
84#include "player.h" 90#include "player.h"
85 91
86/* pull in treasure structure */ 92/* pull in treasure structure */
87#include "treasure.h" 93#include "treasure.h"
88
89#include "commands.h"
90 94
91/* pull in book structures */ 95/* pull in book structures */
92#include "book.h" 96#include "book.h"
93/* 97/*
94 * So far only used when dealing with artifacts. 98 * So far only used when dealing with artifacts.
110#include "race.h" 114#include "race.h"
111 115
112/* Now for recipe/alchemy */ 116/* Now for recipe/alchemy */
113#include "recipe.h" 117#include "recipe.h"
114 118
115#include "funcpoint.h"
116
117/***************************************************************************** 119/*****************************************************************************
118 * GLOBAL VARIABLES: * 120 * GLOBAL VARIABLES: *
119 *****************************************************************************/ 121 *****************************************************************************/
120 122
121extern New_Face *new_faces;
122
123/* 123/*
124 * These are the beginnings of linked lists: 124 * These are the beginnings of linked lists:
125 */ 125 */
126EXTERN player *first_player;
127EXTERN maptile *first_map;
128EXTERN region *first_region;
129EXTERN treasurelist *first_treasurelist;
130EXTERN artifactlist *first_artifactlist; 126EXTERN artifactlist *first_artifactlist;
131EXTERN archetype *first_archetype;
132EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 127EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
133EXTERN godlink *first_god; 128EXTERN godlink *first_god;
134EXTERN racelink *first_race; 129EXTERN racelink *first_race;
135 130
136/* 131/*
137 * The editor uses these (will get them out of here later):
138 */
139
140EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
141
142/*
143 * Variables set by different flags (see init.c): 132 * Variables set by different flags (see init.c):
144 */ 133 */
145 134
146EXTERN long warn_archetypes; /* If true, write warnings when failing */
147 /* to find archetypes when loading from file */
148EXTERN long init_done; /* Ignores signals until init_done is true */ 135EXTERN bool init_done; /* Ignores signals until init_done is true */
149EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ 136EXTERN bool in_cleanup; /* True when cleanup() is reached */
150EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
151 137
152extern long pticks; /* used by various function to determine */ 138extern tick_t pticks; /* used by various function to determine */
153 /* how often to save the character */ 139 /* how often to save the character */
154/* 140/*
155 * Misc global variables: 141 * Misc global variables:
156 */ 142 */
157EXTERN FILE *logfile; /* Used by server/daemon.c */
158EXTERN int exiting; /* True if the game is about to exit */
159EXTERN long nroftreasures; /* Only used in malloc_info() */
160EXTERN long nrofartifacts; /* Only used in malloc_info() */
161EXTERN long nrofallowedstr; /* Only used in malloc_info() */
162
163EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
164EXTERN archetype *map_archeytpe;
165EXTERN char first_map_path[MAX_BUF]; /* The start-level */ 143EXTERN shstr first_map_path; /* The start-level */
166EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */ 144EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
167 145
168EXTERN char errmsg[HUGE_BUF];
169EXTERN long ob_count; 146EXTERN long ob_count;
170/*
171 * Used in treasure.c
172 */
173EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
174 147
175EXTERN std::vector<Animations> animations; 148extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
176EXTERN int num_animations,animations_allocated, bmaps_checksum;
177 149
178/* Rotate right from bsd sum. This is used in various places for checksumming */ 150/* do not use these in new code, see object.h::animation */
179#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; 151#define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame)
180 152#define NUM_ANIMATIONS(ob) (ob)->anim_frames ()
181#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim]
182#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
183#define GET_ANIM_ID(ob) (ob->animation_id)
184/* NUM_ANIMATIONS returns the number of animations allocated. The last
185 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
186 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
187 * range from 0 through 7.
188 */
189#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
190#define NUM_FACINGS(ob) (animations[ob->animation_id].facings) 153#define NUM_FACINGS(ob) (ob)->anim_facings ()
191 154
192extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 155// used only by treasure.C, does not handle null arch ptrs
193extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 156#define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
194extern int rightof_x[9], rightof_y[9];
195extern int leftof_x[9], leftof_y[9];
196 157
197extern New_Face *blank_face, *empty_face; 158extern void emergency_save ();
198extern New_Face *dark_faces[];
199extern New_Face *smooth_face;
200
201extern client *init_sockets;
202 159
203#include "libproto.h" 160#include "libproto.h"
204#include "sockproto.h" 161#include "sockproto.h"
205 162
206#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
207
208ACC_CLASS (Settings) 163INTERFACE_CLASS (Settings)
209struct Settings { 164struct Settings {
210 char *ACC (RO, logfilename); /* logfile to use */ 165 const char *ACC (RO, logfilename); /* logfile to use */
211 int ACC (RW, csport); /* port for new client/server */ 166 int ACC (RW, csport); /* port for new client/server */
212 int ACC (RW, debug); /* Default debugging level */ 167 int ACC (RW, debug); /* Default debugging level */
213 uint8 dumpvalues; /* Set to dump various values/tables */ 168 uint8 dumpvalues; /* Set to dump various values/tables */
214 char *dumparg; /* additional argument for some dump functions */ 169 const char *dumparg; /* additional argument for some dump functions */
215 uint8 daemonmode; /* If true, detach and become daemon */ 170 uint8 daemonmode; /* If true, detach and become daemon */
216 int argc; /* parameters that were passed to the program */ 171 int argc; /* parameters that were passed to the program */
217 char **argv; /* Only used by xio.c, so will go away at some time */ 172 char **argv; /* Only used by xio.c, so will go away at some time */
218 char *ACC (RO, confdir); /* configuration files */ 173 const char *ACC (RO, confdir); /* configuration files */
219 char *ACC (RO, datadir); /* read only data files */ 174 const char *ACC (RO, datadir); /* read only data files */
220 char *ACC (RO, localdir); /* read/write data files */ 175 const char *ACC (RO, localdir); /* read/write data files */
221 char *ACC (RO, playerdir); /* Where the player files are */ 176 const char *ACC (RO, playerdir); /* Where the player files are */
222 char *ACC (RO, mapdir); /* Where the map files are */ 177 const char *ACC (RO, mapdir); /* Where the map files are */
223 char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ 178 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
224 char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ 179 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
225 char *ACC (RO, treasures); /* location of the treasures file. */ 180 const char *ACC (RO, treasures); /* location of the treasures file. */
226 char *ACC (RO, uniquedir); /* directory for the unique items */ 181 const char *ACC (RO, uniquedir); /* directory for the unique items */
227 char *ACC (RO, templatedir); /* directory for the template map */ 182 const char *templatedir; /* directory for the template map */
228 char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 183 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
229 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 184 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
230 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 185 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
231 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 186 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
232 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 187 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
233 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ 188 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
234 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ 189 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
235 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ 190 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
236 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ 191 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
237 int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */
238 uint8 ACC (RW, set_title); /* players can set thier title */ 192 uint8 ACC (RW, set_title); /* players can set thier title */
239 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 193 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
240 uint8 ACC (RW, search_items); /* search_items command */ 194 uint8 ACC (RW, search_items); /* search_items command */
241 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 195 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
242 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 196 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
243 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 197 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
244 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 198 uint8 dummy_001;
245 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 199 uint8 dummy_002;
246 uint8 ACC (RW, explore_mode); /* explore mode allowed? */ 200 uint8 dummy_000;
247 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 201 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
248 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
249 char *ACC (RO, rules); /* name of rules file*/
250 char *ACC (RO, news); /* name of news file*/
251 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
252
253 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
254 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
255 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
256 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
257 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
258 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
259 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
260 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
261
262 char *ACC (RW, emergency_mapname); /* map to return players to in emergency */
263 uint16 ACC (RW, emergency_x), ACC (RW, emergency_y); /* coordinates to use on that map */
264 202
265 int ACC (RW, max_level); /* This is read out of exp_table */ 203 int ACC (RW, max_level); /* This is read out of exp_table */
266 float ACC (RW, item_power_factor); /* See note in setings file */ 204 float ACC (RW, item_power_factor); /* See note in setings file */
267 205
268 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 206 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
269 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ 207 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
270 int ACC (RW, armor_speed_improvement); /* Speed improvement */ 208 int ACC (RW, armor_speed_improvement); /* Speed improvement */
271 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ 209 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
272 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ 210 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
273 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
274 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
275}; 211};
276 212
277extern Settings settings; 213extern Settings settings;
278 214
279#include "plugin.h" 215void reset_signals ();
216
217#ifdef DEVEL
280#include "cfperl.h" 218# include "devel.h"
219#endif
281 220
282#endif /* GLOBAL_H */ 221#endif /* GLOBAL_H */
283 222

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