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Comparing deliantra/server/include/global.h (file contents):
Revision 1.7 by root, Wed Aug 30 16:30:37 2006 UTC vs.
Revision 1.32 by root, Mon Dec 25 11:25:49 2006 UTC

1/*
2 * static char *rcsid_global_h =
3 * "$Id: global.h,v 1.7 2006/08/30 16:30:37 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The author can be reached via e-mail to crossfire-devel@real-time.com 21 The author can be reached via e-mail to crossfire@schmorp.de
27*/ 22*/
28 23
29#ifndef GLOBAL_H 24#ifndef GLOBAL_H
30#define GLOBAL_H 25#define GLOBAL_H
31 26
33#define EXTERN extern 28#define EXTERN extern
34#endif 29#endif
35 30
36#include "includes.h" 31#include "includes.h"
37 32
38 33typedef int8_t sint8;
39/* Type defines for specific signed/unsigned variables of a certain number 34typedef uint8_t uint8;
40 * of bits. Not really used anyplace, but if a certain number of bits 35typedef int16_t sint16;
41 * is required, these type defines should then be used. This will make 36typedef uint16_t uint16;
42 * porting to systems that have different sized data types easier. 37typedef int32_t sint32;
43 *
44 * Note: The type defines should just mean that the data type has at
45 * least that many bits. if a uint16 is actually 32 bits, no big deal,
46 * it is just a waste of space.
47 *
48 * Note2: When using something that is normally stored in a character
49 * (ie strings), don't use the uint8/sint8 typdefs, use 'char' instead.
50 * The signedness for char is probably not universal, and using char
51 * will probably be more portable than sint8/unit8
52 */
53
54
55typedef unsigned int uint32; 38typedef uint32_t uint32;
39typedef int64_t sint64;
40typedef uint64_t uint64;
56 41
57#ifndef UINT32_MAX 42#include "config.h"
58#define UINT32_MAX 4294967295U 43#include "define.h"
44#include "logger.h"
45
46#ifndef TRUE
47#define TRUE 1
59#endif 48#endif
60 49
61typedef signed int sint32; 50#ifndef FALSE
62#define SINT32_MAX 2147483647 51#define FALSE 0
63
64typedef unsigned short uint16;
65#ifndef UINT16_MAX
66#define UINT16_MAX 65535
67#endif 52#endif
68 53
69typedef signed short sint16; 54// used only for tagging structure members so scripting languages
70#define SINT16_MAX 32767 55// can easily parse the include files.
56#define INTERFACE_CLASS(name)
57#define ACC(meta,member) member
58#define MTH
71 59
72typedef unsigned char uint8; 60#include "keyword.h"
73#ifndef UINT8_MAX 61#include "traits.h"
74#define UINT8_MAX 255 62#include "dynbuf.h"
75#endif 63#include "util.h"
76 64#include "shstr.h"
77typedef signed char sint8;
78#define SINT8_MAX 127
79
80
81typedef unsigned short Fontindex;
82
83#ifdef WIN32
84/* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC...
85 * So let's force the typedef */
86typedef unsigned __int64 uint64;
87typedef signed __int64 sint64;
88/* Needed for experience */
89#define atoll _atoi64
90
91/* To reduce number of warnings */
92#pragma warning( disable: 4244 ) /* conversion from 'xxx' to 'yyy', possible loss of data */
93#pragma warning( disable: 4305 ) /* initializing float f = 0.05; instead of f = 0.05f; */
94
95#else /* WIN32 */
96
97#if SIZEOF_LONG == 8
98typedef unsigned long uint64;
99typedef signed long sint64;
100#elif SIZEOF_LONG_LONG == 8
101typedef unsigned long long uint64;
102typedef signed long long sint64;
103#else
104#error do not know how to get a 64 bit value on this system.
105#error correct and send mail to crossfire-devel on how to do this
106#endif
107
108#endif
109 65
110/* This blob, in this order, is needed to actually define maps */ 66/* This blob, in this order, is needed to actually define maps */
111#include "face.h" 67#include "face.h"
112/* Include the basic defines from spells.h */ 68
69#include "spells.h"
70
113#include "attack.h" /* needs to be before material.h */ 71#include "attack.h" /* needs to be before material.h */
114#include "material.h" 72#include "material.h"
115#include "living.h" 73#include "living.h"
116#include "object.h" 74#include "object.h"
117#include "map.h" 75#include "map.h"
118#include "tod.h" 76#include "tod.h"
119 77
120#include "skills.h" 78#include "skills.h"
121 79
122/* Pull in the socket structure - used in the player structure */ 80/* Pull in the socket structure - used in the player structure */
123#include "newserver.h" 81#include "network.h"
82#include "client.h"
124 83
125/* Pull in the player structure */ 84/* Pull in the player structure */
126#include "player.h" 85#include "player.h"
127 86
128/* pull in treasure structure */ 87/* pull in treasure structure */
134#include "book.h" 93#include "book.h"
135/* 94/*
136 * So far only used when dealing with artifacts. 95 * So far only used when dealing with artifacts.
137 * (now used by alchemy and other code too. Nov 95 b.t). 96 * (now used by alchemy and other code too. Nov 95 b.t).
138 */ 97 */
139typedef struct linked_char { 98struct linked_char
140 const char *name; 99{
100 shstr name;
141 struct linked_char *next; 101 struct linked_char *next;
142} linked_char; 102};
143
144 103
145/* Pull in artifacts */ 104/* Pull in artifacts */
146#include "artifact.h" 105#include "artifact.h"
147 106
148/* Now for gods */ 107/* Now for gods */
151/* Now for races */ 110/* Now for races */
152#include "race.h" 111#include "race.h"
153 112
154/* Now for recipe/alchemy */ 113/* Now for recipe/alchemy */
155#include "recipe.h" 114#include "recipe.h"
156
157/* Now for spells */
158#include "spells.h"
159 115
160#include "funcpoint.h" 116#include "funcpoint.h"
161 117
162/***************************************************************************** 118/*****************************************************************************
163 * GLOBAL VARIABLES: * 119 * GLOBAL VARIABLES: *
167 123
168/* 124/*
169 * These are the beginnings of linked lists: 125 * These are the beginnings of linked lists:
170 */ 126 */
171EXTERN player *first_player; 127EXTERN player *first_player;
172EXTERN mapstruct *first_map; 128EXTERN maptile *first_map;
173EXTERN region *first_region; 129EXTERN region *first_region;
174EXTERN treasurelist *first_treasurelist; 130EXTERN treasurelist *first_treasurelist;
175EXTERN artifactlist *first_artifactlist; 131EXTERN artifactlist *first_artifactlist;
176EXTERN archetype *first_archetype; 132EXTERN archetype *first_archetype;
177EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 133EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
214EXTERN long ob_count; 170EXTERN long ob_count;
215/* 171/*
216 * Used in treasure.c 172 * Used in treasure.c
217 */ 173 */
218EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 174EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
219EXTERN const char *undead_name; /* Used in hit_player() in main.c */
220 175
221EXTERN Animations *animations; 176EXTERN std::vector<Animations> animations;
222EXTERN int num_animations,animations_allocated, bmaps_checksum; 177EXTERN int num_animations,animations_allocated, bmaps_checksum;
223 178
224/* Rotate right from bsd sum. This is used in various places for checksumming */ 179/* Rotate right from bsd sum. This is used in various places for checksumming */
225#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; 180#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
226 181
227
228#define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]] 182#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim]
229#define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim]) 183#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
230#define GET_ANIM_ID(ob) (ob->animation_id) 184#define GET_ANIM_ID(ob) (ob->animation_id)
231/* NUM_ANIMATIONS returns the number of animations allocated. The last 185/* NUM_ANIMATIONS returns the number of animations allocated. The last
232 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 186 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
233 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will 187 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
234 * range from 0 through 7. 188 * range from 0 through 7.
243 197
244extern New_Face *blank_face, *empty_face; 198extern New_Face *blank_face, *empty_face;
245extern New_Face *dark_faces[]; 199extern New_Face *dark_faces[];
246extern New_Face *smooth_face; 200extern New_Face *smooth_face;
247 201
248
249extern long max_time; /* loop time */
250extern NewSocket *init_sockets; 202extern client *init_sockets;
251 203
252
253EXTERN char *font_graphic;
254
255#ifndef __CEXTRACT__
256#include "libproto.h" 204#include "libproto.h"
257#include "sockproto.h" 205#include "sockproto.h"
258#endif
259
260 206
261#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 207#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
262 208
263/* FREE_AND_CLEAR frees the pointer and then sets it to NULL. 209INTERFACE_CLASS (Settings)
264 * This is generally done as a safety, and having this macro
265 * makes the code a bit cleaner when doing so.
266 */
267#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
268#define FREE_AND_CLEAR_STR(xyz) {free_string(xyz); xyz=NULL; }
269
270/* FREE_AND_COPY is for the shared string - it is handy enough
271 * to use all over the place.
272 */
273#define FREE_AND_COPY(sv,nv) { if (sv) free_string(sv); sv=add_string(nv); }
274
275#define DELETE_STRING(__str_) free_string(__str_);__str_=NULL;
276
277#ifdef CALLOC
278#undef CALLOC
279#endif
280
281#ifdef USE_CALLOC
282# define CALLOC(x,y) calloc(x,y)
283# define CFREE(x) free(x)
284#else
285# define CALLOC(x,y) malloc(x*y)
286# define CFREE(x) free(x)
287#endif
288
289#ifndef WIN32 /* ---win32 we define this stuff in win32.h */
290#if HAVE_DIRENT_H
291# include <dirent.h>
292# define NAMLEN(dirent) strlen((dirent)->d_name)
293#else
294# define dirent direct
295# define NAMLEN(dirent) (dirnet)->d_namlen
296# if HAVE_SYS_NDIR_H
297# include <sys/ndir.h>
298# endif
299# if HAVE_SYS_DIR_H
300# include <sys/dir.h>
301# endif
302# if HAVE_NDIR_H
303# include <ndir.h>
304# endif
305#endif
306#endif
307
308typedef struct Settings { 210struct Settings {
309 char *logfilename; /* logfile to use */ 211 char *ACC (RO, logfilename); /* logfile to use */
310 uint16 csport; /* port for new client/server */ 212 int ACC (RW, csport); /* port for new client/server */
311 LogLevel debug; /* Default debugging level */ 213 int ACC (RW, debug); /* Default debugging level */
312 uint8 dumpvalues; /* Set to dump various values/tables */ 214 uint8 dumpvalues; /* Set to dump various values/tables */
313 char *dumparg; /* additional argument for some dump functions */ 215 char *dumparg; /* additional argument for some dump functions */
314 uint8 daemonmode; /* If true, detach and become daemon */ 216 uint8 daemonmode; /* If true, detach and become daemon */
315 int argc; /* parameters that were passed to the program */ 217 int argc; /* parameters that were passed to the program */
316 char **argv; /* Only used by xio.c, so will go away at some time */ 218 char **argv; /* Only used by xio.c, so will go away at some time */
317 char *confdir; /* configuration files */ 219 char *ACC (RO, confdir); /* configuration files */
318 char *datadir; /* read only data files */ 220 char *ACC (RO, datadir); /* read only data files */
319 char *localdir; /* read/write data files */ 221 char *ACC (RO, localdir); /* read/write data files */
320 char *playerdir; /* Where the player files are */ 222 char *ACC (RO, playerdir); /* Where the player files are */
321 char *mapdir; /* Where the map files are */ 223 char *ACC (RO, mapdir); /* Where the map files are */
322 char *archetypes; /* name of the archetypes file - libdir is prepended */ 224 char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
323 char *regions; /* name of the regions file - libdir is prepended */ 225 char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
324 char *treasures; /* location of the treasures file. */ 226 char *ACC (RO, treasures); /* location of the treasures file. */
325 char *uniquedir; /* directory for the unique items */ 227 char *ACC (RO, uniquedir); /* directory for the unique items */
326 char *templatedir; /* directory for the template map */ 228 char *ACC (RO, templatedir); /* directory for the template map */
327 char *tmpdir; /* Directory to use for temporary files */ 229 char *ACC (RO, tmpdir); /* Directory to use for temporary files */
328 uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */
329 sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */ 230 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
231 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
330 uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/ 232 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
331 uint8 death_penalty_ratio; /* how much exp should be lost at death */ 233 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
332 uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */ 234 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
333 uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */ 235 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
334 uint8 not_permadeth; /* if true, death is non-permament */ 236 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
335 uint8 simple_exp; /* If true, use the simple experience system */ 237 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
336 int reset_loc_time; /* Number of seconds to put player back at home */ 238 int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */
337 uint8 set_title; /* players can set thier title */ 239 uint8 ACC (RW, set_title); /* players can set thier title */
338 uint8 resurrection; /* ressurection possible w/ permadeth on */ 240 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
339 uint8 search_items; /* search_items command */ 241 uint8 ACC (RW, search_items); /* search_items command */
340 uint8 spell_encumbrance; /* encumbrance effects spells */ 242 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
341 uint8 spell_failure_effects; /* nasty backlash to spell failures */ 243 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
342 uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */ 244 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
343 uint8 casting_time; /* it takes awhile to cast a spell */ 245 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
344 uint8 real_wiz; /* use mud-like wizards */ 246 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
345 uint8 recycle_tmp_maps; /* re-use tmp maps. */
346 uint8 explore_mode; /* explore mode allowed? */ 247 uint8 ACC (RW, explore_mode); /* explore mode allowed? */
347 uint8 spellpoint_level_depend; /* spell costs go up with level */ 248 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
348 char who_format[MAX_BUF]; /* The format that the who command should use */
349 char who_wiz_format[MAX_BUF]; /* The format that the who command should use when called by a dm*/
350 char motd[MAX_BUF]; /* name of the motd file */ 249 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
351 char *rules; /* name of rules file*/ 250 char *ACC (RO, rules); /* name of rules file*/
352 char *news; /* name of news file*/ 251 char *ACC (RO, news); /* name of news file*/
353 char dm_mail[MAX_BUF]; /* DM's Email address */ 252 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
354 253
355 /* The meta_ is information for the metaserver. These are set in
356 * the lib/settings file.
357 */
358 uint8 meta_on:1; /* True if we should send updates */
359 char meta_server[MAX_BUF]; /* Hostname/ip addr of the metaserver */
360 char meta_host[MAX_BUF]; /* Hostname of this host */
361 uint16 meta_port; /* Port number to use for updates */
362 char meta_comment[MAX_BUF]; /* Comment we send to the metaserver */
363
364 uint32 worldmapstartx; /* starting x tile for the worldmap */ 254 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
365 uint32 worldmapstarty; /* starting y tile for the worldmap */ 255 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
366 uint32 worldmaptilesx; /* number of tiles wide the worldmap is */ 256 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
367 uint32 worldmaptilesy; /* number of tiles high the worldmap is */ 257 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
368 uint32 worldmaptilesizex; /* number of squares wide in a wm tile */ 258 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
369 uint32 worldmaptilesizey; /* number of squares high in a wm tile */ 259 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
370 uint16 dynamiclevel; /* how dynamic is the world? */ 260 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
371 uint8 fastclock; /* if true, clock goes warp 9 */ 261 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
372 262
373 char *emergency_mapname; /* map to return players to in emergency */ 263 char *ACC (RW, emergency_mapname); /* map to return players to in emergency */
374 uint16 emergency_x, emergency_y; /* coordinates to use on that map */ 264 uint16 ACC (RW, emergency_x), ACC (RW, emergency_y); /* coordinates to use on that map */
375 265
376 sint16 max_level; /* This is read out of exp_table */ 266 int ACC (RW, max_level); /* This is read out of exp_table */
377 float item_power_factor; /* See note in setings file */ 267 float ACC (RW, item_power_factor); /* See note in setings file */
378 268
379 int armor_max_enchant; /* Maximum number of times an armor can be enchanted */ 269 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
380 int armor_weight_reduction; /* Weight reduction per enchantment */ 270 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
271 int ACC (RW, armor_speed_improvement); /* Speed improvement */
381 uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */ 272 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
382 int armor_speed_improvement; /* Speed improvement */
383 uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */ 273 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
384 uint8 no_player_stealing; /* If 1, can not steal from other players */ 274 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
385 uint8 create_home_portals; /* If 1, can create portals in personal maps */ 275 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
386} Settings; 276};
387 277
388extern Settings settings; 278extern Settings settings;
389
390/* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option.
391 * rather than have complex #ifdefs throughout the file, lets just figure
392 * it out once, here at the top.
393 * Have no idea if that is the right symbol to check on for NetBSD,
394 * but NetBSD does use 2 params.
395 * Move this to global.h from time.c since its also used in arch.c
396 */
397
398#ifdef GETTIMEOFDAY_TWO_ARGS
399#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL);
400#else
401#define GETTIMEOFDAY(last_time) gettimeofday(last_time);
402#endif
403
404/* GROS: Those are used by plugin events (argument fixthem) */
405#define SCRIPT_FIX_ACTIVATOR 2
406#define SCRIPT_FIX_ALL 1
407#define SCRIPT_FIX_NOTHING 0
408 279
409#include "plugin.h" 280#include "plugin.h"
410#include "cfperl.h" 281#include "cfperl.h"
411 282
412#endif /* GLOBAL_H */ 283#endif /* GLOBAL_H */
284

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