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Comparing deliantra/server/include/global.h (file contents):
Revision 1.33 by root, Sat Dec 30 10:16:10 2006 UTC vs.
Revision 1.103 by root, Sat Dec 1 20:22:13 2018 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
6 8 *
7 This program is free software; you can redistribute it and/or modify 9 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 10 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 11 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 12 * option) any later version.
11 13 *
12 This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 17 * GNU General Public License for more details.
16 18 *
17 You should have received a copy of the GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 20 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 21 * <http://www.gnu.org/licenses/>.
20 22 *
21 The author can be reached via e-mail to crossfire@schmorp.de 23 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 24 */
23 25
24#ifndef GLOBAL_H 26#ifndef GLOBAL_H
25#define GLOBAL_H 27#define GLOBAL_H
26 28
29//#define _GLIBCXX_CONCEPT_CHECKS
30
27#ifndef EXTERN 31#ifndef EXTERN
28#define EXTERN extern 32#define EXTERN extern
29#endif
30
31#include "includes.h"
32
33#include "config.h"
34#include "define.h"
35#include "logger.h"
36
37#ifndef TRUE
38#define TRUE 1
39#endif
40
41#ifndef FALSE
42#define FALSE 0
43#endif 33#endif
44 34
45// used only for tagging structure members so scripting languages 35// used only for tagging structure members so scripting languages
46// can easily parse the include files. 36// can easily parse the include files.
47#define INTERFACE_CLASS(name) 37#define INTERFACE_CLASS(name)
48#define ACC(meta,member) member 38#define ACC(meta,member) member
49#define MTH 39#define MTH
40#define GENCONST_IV(patterns)
41
42#include "includes.h"
43#include "config.h"
44#include "ecb.h"
45#include "compiler.h"
46#include "define.h"
47#include "traits.h"
48
49#ifndef TRUE
50#define TRUE 1
51#endif
52
53#ifndef FALSE
54#define FALSE 0
55#endif
56
57extern int freearr_x[SIZEOFFREE];
58extern int freearr_y[SIZEOFFREE];
59extern int freedir[SIZEOFFREE];
60extern int rightof_x[9], rightof_y[9];
61extern int leftof_x[9], leftof_y[9];
62
63extern sint64 levels [MAXNUMLEVELS];
50 64
51#include "keyword.h" 65#include "keyword.h"
52#include "traits.h" 66#include "logger.h"
53#include "dynbuf.h" 67#include "dynbuf.h"
54#include "util.h" 68#include "util.h"
69#include "rng.h"
55#include "shstr.h" 70#include "shstr.h"
71#include "cfperl.h"
56 72
57/* This blob, in this order, is needed to actually define maps */ 73/* This blob, in this order, is needed to actually define maps */
58#include "face.h" 74#include "face.h"
75#include "sounds.h"
59 76
60#include "spells.h" 77#include "spells.h"
61 78
62#include "attack.h" /* needs to be before material.h */ 79#include "attack.h" /* needs to be before material.h */
63#include "material.h" 80#include "material.h" /* needs to be before freezethaw.h */
64#include "living.h" 81#include "living.h"
65#include "object.h" 82#include "object.h"
83#include "region.h"
66#include "map.h" 84#include "map.h"
67#include "tod.h" 85#include "tod.h"
68 86
69#include "skills.h" 87#include "skills.h"
70 88
76#include "player.h" 94#include "player.h"
77 95
78/* pull in treasure structure */ 96/* pull in treasure structure */
79#include "treasure.h" 97#include "treasure.h"
80 98
81#include "commands.h"
82
83/* pull in book structures */ 99/* pull in book structures */
84#include "book.h" 100#include "book.h"
101
102#include "quadland.h"
103
85/* 104/*
86 * So far only used when dealing with artifacts. 105 * So far only used when dealing with artifacts.
87 * (now used by alchemy and other code too. Nov 95 b.t). 106 * (now used by alchemy and other code too. Nov 95 b.t).
88 */ 107 */
89struct linked_char 108struct linked_char
102#include "race.h" 121#include "race.h"
103 122
104/* Now for recipe/alchemy */ 123/* Now for recipe/alchemy */
105#include "recipe.h" 124#include "recipe.h"
106 125
107#include "funcpoint.h"
108
109/***************************************************************************** 126/*****************************************************************************
110 * GLOBAL VARIABLES: * 127 * GLOBAL VARIABLES: *
111 *****************************************************************************/ 128 *****************************************************************************/
112 129
113extern New_Face *new_faces;
114
115/* 130/*
116 * These are the beginnings of linked lists: 131 * These are the beginnings of linked lists:
117 */ 132 */
118EXTERN player *first_player;
119EXTERN region *first_region;
120EXTERN treasurelist *first_treasurelist;
121EXTERN artifactlist *first_artifactlist; 133EXTERN artifactlist *first_artifactlist;
122EXTERN archetype *first_archetype;
123EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 134EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
124EXTERN godlink *first_god; 135EXTERN godlink *first_god;
125EXTERN racelink *first_race; 136EXTERN racelink *first_race;
126 137
127/* 138/*
128 * The editor uses these (will get them out of here later):
129 */
130
131EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
132
133/*
134 * Variables set by different flags (see init.c): 139 * Variables set by different flags (see init.c):
135 */ 140 */
136 141
137EXTERN bool warn_archetypes; /* If true, write warnings when failing */
138 /* to find archetypes when loading from file */
139EXTERN bool init_done; /* Ignores signals until init_done is true */ 142EXTERN bool init_done; /* Ignores signals until init_done is true */
140EXTERN bool in_cleanup; /* True when cleanup() is reached */ 143EXTERN bool in_cleanup; /* True when cleanup() is reached */
141 144
142extern long pticks; /* used by various function to determine */ 145extern tick_t server_tick; /* used by various function to determine */
143 /* how often to save the character */ 146 /* how often to save the character */
144/* 147/*
145 * Misc global variables: 148 * Misc global variables:
146 */ 149 */
147EXTERN FILE *logfile; /* Used by server/daemon.c */
148EXTERN int exiting; /* True if the game is about to exit */
149EXTERN long nroftreasures; /* Only used in malloc_info() */
150EXTERN long nrofartifacts; /* Only used in malloc_info() */
151EXTERN long nrofallowedstr; /* Only used in malloc_info() */
152
153EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
154EXTERN archetype *map_archeytpe;
155EXTERN char first_map_path[MAX_BUF]; /* The start-level */ 150EXTERN shstr first_map_path; /* The start-level */
156EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */ 151EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
157 152
158EXTERN char errmsg[HUGE_BUF];
159EXTERN long ob_count; 153EXTERN long ob_count;
160/*
161 * Used in treasure.c
162 */
163EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
164 154
165EXTERN std::vector<Animations> animations; 155extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
166EXTERN int num_animations,animations_allocated, bmaps_checksum;
167
168/* Rotate right from bsd sum. This is used in various places for checksumming */
169#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
170
171#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim]
172#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
173#define GET_ANIM_ID(ob) (ob->animation_id)
174/* NUM_ANIMATIONS returns the number of animations allocated. The last
175 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
176 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
177 * range from 0 through 7.
178 */
179#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
180#define NUM_FACINGS(ob) (animations[ob->animation_id].facings)
181
182extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
183extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
184extern int rightof_x[9], rightof_y[9];
185extern int leftof_x[9], leftof_y[9];
186
187extern New_Face *blank_face, *empty_face;
188extern New_Face *dark_faces[];
189extern New_Face *smooth_face;
190
191extern client *init_sockets;
192 156
193extern void emergency_save (); 157extern void emergency_save ();
194extern void cleanup (bool make_core = false);
195 158
196#include "libproto.h" 159#include "libproto.h"
197#include "sockproto.h" 160#include "sockproto.h"
198 161
199#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
200
201INTERFACE_CLASS (Settings) 162INTERFACE_CLASS (Settings)
202struct Settings { 163struct Settings {
203 char *ACC (RO, logfilename); /* logfile to use */ 164 const char *ACC (RO, logfilename); /* logfile to use */
204 int ACC (RW, csport); /* port for new client/server */
205 int ACC (RW, debug); /* Default debugging level */ 165 int ACC (RW, debug); /* Default debugging level */
206 uint8 dumpvalues; /* Set to dump various values/tables */ 166 int argc;
207 char *dumparg; /* additional argument for some dump functions */ 167 char **argv;
208 uint8 daemonmode; /* If true, detach and become daemon */
209 int argc; /* parameters that were passed to the program */
210 char **argv; /* Only used by xio.c, so will go away at some time */
211 char *ACC (RO, confdir); /* configuration files */ 168 const char *ACC (RO, confdir); /* configuration files */
212 char *ACC (RO, datadir); /* read only data files */ 169 const char *ACC (RO, datadir); /* read only data files */
213 char *ACC (RO, localdir); /* read/write data files */ 170 const char *ACC (RO, localdir); /* read/write data files */
214 char *ACC (RO, playerdir); /* Where the player files are */ 171 const char *ACC (RO, playerdir); /* Where the player files are */
215 char *ACC (RO, mapdir); /* Where the map files are */ 172 const char *ACC (RO, mapdir); /* Where the map files are */
216 char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
217 char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
218 char *ACC (RO, treasures); /* location of the treasures file. */
219 char *ACC (RO, uniquedir); /* directory for the unique items */ 173 const char *ACC (RO, uniquedir); /* directory for the unique items */
220 char *ACC (RO, templatedir); /* directory for the template map */
221 char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 174 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
222 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 175 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
223 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 176 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
224 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 177 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
225 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 178 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
226 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ 179 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
227 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ 180 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
228 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ 181 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
229 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ 182 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
230 int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */
231 uint8 ACC (RW, set_title); /* players can set thier title */ 183 uint8 ACC (RW, set_title); /* players can set thier title */
232 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 184 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
233 uint8 ACC (RW, search_items); /* search_items command */ 185 uint8 ACC (RW, search_items); /* search_items command */
234 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 186 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
235 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 187 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
236 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 188 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
237 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
238 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
239 uint8 ACC (RW, explore_mode); /* explore mode allowed? */
240 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 189 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
241 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
242 char *ACC (RO, rules); /* name of rules file*/
243 char *ACC (RO, news); /* name of news file*/
244 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
245
246 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
247 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
248 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
249 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
250 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
251 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
252 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
253 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
254 190
255 int ACC (RW, max_level); /* This is read out of exp_table */ 191 int ACC (RW, max_level); /* This is read out of exp_table */
256 float ACC (RW, item_power_factor); /* See note in setings file */ 192 float ACC (RW, item_power_factor); /* See note in setings file */
257 193
258 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 194 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
259 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ 195 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
260 int ACC (RW, armor_speed_improvement); /* Speed improvement */ 196 int ACC (RW, armor_speed_improvement); /* Speed improvement */
261 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ 197 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
262 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ 198 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
263 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
264 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
265}; 199};
266 200
267extern Settings settings; 201extern Settings settings;
268 202
269#include "plugin.h" 203void reset_signals ();
204
205#ifdef DEVEL
270#include "cfperl.h" 206# include "devel.h"
207#endif
271 208
272#endif /* GLOBAL_H */ 209#endif /* GLOBAL_H */
273 210

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