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Comparing deliantra/server/include/global.h (file contents):
Revision 1.33 by root, Sat Dec 30 10:16:10 2006 UTC vs.
Revision 1.44 by root, Thu Feb 15 18:10:33 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to crossfire@schmorp.de 22 * The author can be reached via e-mail to crossfire@schmorp.de
22*/ 23 */
23 24
24#ifndef GLOBAL_H 25#ifndef GLOBAL_H
25#define GLOBAL_H 26#define GLOBAL_H
26 27
27#ifndef EXTERN 28#ifndef EXTERN
108 109
109/***************************************************************************** 110/*****************************************************************************
110 * GLOBAL VARIABLES: * 111 * GLOBAL VARIABLES: *
111 *****************************************************************************/ 112 *****************************************************************************/
112 113
113extern New_Face *new_faces; 114extern facetile *new_faces;
114 115
115/* 116/*
116 * These are the beginnings of linked lists: 117 * These are the beginnings of linked lists:
117 */ 118 */
118EXTERN player *first_player;
119EXTERN region *first_region;
120EXTERN treasurelist *first_treasurelist; 119EXTERN treasurelist *first_treasurelist;
121EXTERN artifactlist *first_artifactlist; 120EXTERN artifactlist *first_artifactlist;
122EXTERN archetype *first_archetype; 121EXTERN archetype *first_archetype;
123EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 122EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
124EXTERN godlink *first_god; 123EXTERN godlink *first_god;
125EXTERN racelink *first_race; 124EXTERN racelink *first_race;
126 125
127/* 126/*
128 * The editor uses these (will get them out of here later):
129 */
130
131EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
132
133/*
134 * Variables set by different flags (see init.c): 127 * Variables set by different flags (see init.c):
135 */ 128 */
136 129
137EXTERN bool warn_archetypes; /* If true, write warnings when failing */ 130EXTERN bool warn_archetypes; /* If true, write warnings when failing */
138 /* to find archetypes when loading from file */ 131 /* to find archetypes when loading from file */
150EXTERN long nrofartifacts; /* Only used in malloc_info() */ 143EXTERN long nrofartifacts; /* Only used in malloc_info() */
151EXTERN long nrofallowedstr; /* Only used in malloc_info() */ 144EXTERN long nrofallowedstr; /* Only used in malloc_info() */
152 145
153EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ 146EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
154EXTERN archetype *map_archeytpe; 147EXTERN archetype *map_archeytpe;
155EXTERN char first_map_path[MAX_BUF]; /* The start-level */ 148EXTERN shstr first_map_path; /* The start-level */
156EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */ 149EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
157 150
158EXTERN char errmsg[HUGE_BUF]; 151EXTERN char errmsg[HUGE_BUF];
159EXTERN long ob_count; 152EXTERN long ob_count;
160/* 153/*
161 * Used in treasure.c 154 * Used in treasure.c
162 */ 155 */
163EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 156EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
164 157
165EXTERN std::vector<Animations> animations; 158EXTERN std::vector<animation> animations;
166EXTERN int num_animations,animations_allocated, bmaps_checksum; 159EXTERN int num_animations, animations_allocated;
167 160EXTERN uint32_t bmaps_checksum;
168/* Rotate right from bsd sum. This is used in various places for checksumming */
169#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
170 161
171#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] 162#define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim]
172#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 163#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
173#define GET_ANIM_ID(ob) (ob->animation_id) 164#define GET_ANIM_ID(ob) (ob->animation_id)
174/* NUM_ANIMATIONS returns the number of animations allocated. The last 165/* NUM_ANIMATIONS returns the number of animations allocated. The last
182extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 173extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
183extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 174extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
184extern int rightof_x[9], rightof_y[9]; 175extern int rightof_x[9], rightof_y[9];
185extern int leftof_x[9], leftof_y[9]; 176extern int leftof_x[9], leftof_y[9];
186 177
187extern New_Face *blank_face, *empty_face; 178extern facetile *blank_face, *empty_face;
188extern New_Face *dark_faces[]; 179extern facetile *dark_faces[];
189extern New_Face *smooth_face; 180extern facetile *smooth_face;
190 181
191extern client *init_sockets; 182extern client *init_sockets;
192 183
193extern void emergency_save (); 184extern void emergency_save ();
194extern void cleanup (bool make_core = false); 185extern void cleanup (const char *cause, bool make_core = false);
195 186
196#include "libproto.h" 187#include "libproto.h"
197#include "sockproto.h" 188#include "sockproto.h"
198 189
199#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 190#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
234 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 225 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
235 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 226 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
236 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 227 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
237 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 228 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
238 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 229 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
239 uint8 ACC (RW, explore_mode); /* explore mode allowed? */ 230 uint8 dummy_000;
240 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 231 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
241 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ 232 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
242 char *ACC (RO, rules); /* name of rules file*/ 233 char *ACC (RO, rules); /* name of rules file*/
243 char *ACC (RO, news); /* name of news file*/ 234 char *ACC (RO, news); /* name of news file*/
244 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ 235 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */

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